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-   -   [REL] Jyunsen B, Kaichu and kaidai IJN mod (https://www.subsim.com/radioroom/showthread.php?t=137761)

peabody 07-25-08 01:05 PM

Quote:

Originally Posted by keltos01
btw what do u think of the version 2.4 ?

You have so many boats and so many versions, I'm not sure what one I have:lol:. You make inprovements faster than I can try them. Keep up the good work. I'll eventually catch up.

Peabody

keltos01 07-26-08 02:15 AM

version 2.4 is nearly final for those 3 subs, I'll add the type AM later.

keltos01 09-05-08 12:38 AM

New Version 2.5
 
includes fixes made by Peabody :

AA crew, scopes, depth, driver...

I fixed a polygon problem in the bridge view, gosh do I love this sub !

http://img516.imageshack.us/img516/2...nsenb25jq1.jpg

http://img411.imageshack.us/img411/6...ddriverks1.jpg

Bridge view :

http://img390.imageshack.us/img390/7...dgeviewdj8.jpg
http://img390.imageshack.us/img390/7...aa59adca22.jpg

link :

http://files.filefront.com/v+25+IJN+.../fileinfo.html

Last version before the IJN Campaign one !

keltos01 09-28-08 04:54 PM

Jyunsen B with flag, periscope mast fix by Peabody and IJN telegraph, all will be included in a next (2.6) version of the Jyusen B, Kaidai and Kaichu mod. They are available separately (2.5 + telegraph) as of now.

http://img338.imageshack.us/img338/9691/flagtb7.jpg

http://img201.imageshack.us/img201/6272/flag2sn0.jpg


the next releases will be advertised on Peabody's IJN campaign thread as well.

keltos

keltos01 09-29-08 01:36 AM

still have to raise the deck gun a bit : the crew has its feet in the deck....
k

keltos01 09-30-08 12:56 PM

changed appearance date to 1941 10 01 for the Jyunsen B, first time commissionned.
changed deckgun height so that the crew no longer sinks in the deck :

http://img204.imageshack.us/img204/8138/jyunsenbxb7.jpg

http://img179.imageshack.us/img179/2707/jyunsenbjq9.jpg
http://img179.imageshack.us/img179/j...pg/1/w1024.png
http://img204.imageshack.us/img204/j...pg/1/w1024.png

keltos01 09-30-08 01:54 PM

version 2.6 coming your way !
 
fixed a bunch of things, including some parts of the texture (thanks Peabody for your advice) we now have a wooden deck and red hull :

http://img179.imageshack.us/img179/2707/jyunsenbjq9.jpg


NEW TEXTURE :



http://img144.imageshack.us/img144/5...yunsenbpa9.jpg


http://img214.imageshack.us/img214/1800/enroutetu3.jpg


New texture uploaded on FF :

http://files.filefront.com/NSS+Jyuns.../fileinfo.html

just slip it in the Jyunsen B folder it will replace the one from version 2.5

Keltos

I-25 10-01-08 01:56 PM

Quote:

Originally Posted by keltos01

Just to point out.... the I-10 was Jyunsen A H.Q. sub ;)

keltos01 10-02-08 10:52 AM

got it all wrong then... how about I 58 ? or I 52, well I'll look it up on combined fleet :oops:
k

I-25 10-02-08 11:13 AM

Quote:

Originally Posted by keltos01
got it all wrong then... how about I 58 ? or I 52, well I'll look it up on combined fleet :oops:
k

try something more like I-176 or I-177 :up:

I-58 was Jyunsen B3 and I-52 was a Jyunsen C3 :cool:

keltos01 10-02-08 12:43 PM

will do, thanks mate, so that means you actually play with the Kaidai ? :D:up:

keltos01 10-02-08 02:24 PM

going to the Coral sea in my Jyunsen B :





http://img376.imageshack.us/img376/1115/16151635pi7.jpg
http://img376.imageshack.us/img376/1...pg/1/w1024.png


fired from 6000 yards, even though using slow speed it can go twice as far, but I wanted the 50+ knots of my type 95 torpedo, ran hot straight and normal,
http://img376.imageshack.us/img376/284/boomal9.jpg
http://img376.imageshack.us/img376/b...pg/1/w1024.png

keltos01 10-02-08 04:25 PM

scopes
 
the thing is in 3dmax they don't look that long ???

http://img354.imageshack.us/img354/2922/scopeoo5.jpg
http://img354.imageshack.us/img354/s...pg/1/w1024.png

keltos01 10-02-08 04:49 PM

moved both scopes to 0.72 and 0.75 respectively, they don't stick out of the well when raised, but do when lowered :

http://img215.imageshack.us/img215/2898/periscro0.jpg
http://img215.imageshack.us/img215/2...4b10600d16.jpg

have to raise periscope depth by a foot, periscopes are a bit 2 low in the water now..

keltos01 10-02-08 05:41 PM

got the scope not to stick out of the bottom, but they do stick out of their wells. It is strange since they don't appear half that long in 3ds...:damn:

peabody 10-02-08 10:07 PM

Quote:

Originally Posted by keltos01
got the scope not to stick out of the bottom, but they do stick out of their wells. It is strange since they don't appear half that long in 3ds...:damn:

Problem found

Peabody

Sledgehammer427 10-03-08 06:38 AM

hmmm, its too bad my modeling skills aren't that great, or else i would put something for that poor sailor at the wheel to sit on!

also, it might just be me, but did anyone else notice the tower model has a messup around one of the front windows?i looked into it on both blender and misfits modeling and its just too hard to get to, its better to leave it the way it is...unless the almighty keltos fixed that too :D

keltos01 10-03-08 08:16 AM

we used the bad one for the 2.6 version you got to start working on the texture, the window stuff was fixed in verion 2.5, a new version 2.6 is in my FF in the Jyunsen B group - not yet available for all to download,

keltos

keltos01 10-03-08 03:26 PM

we had two sets of periscopes in place, Peabody fixed them so that now we have the correct set showing, and no tubes stiking out of the bottom. Set both scopes at -0.25, now they are in their respective wells, and don't show under the boat anymore. This was a real pain and I couldn't fix it ! Thanks Peabody :up:

here's the version with scopes at 0.05 :


http://img120.imageshack.us/img120/4489/scopesgm2.jpg
http://img120.imageshack.us/img120/s...pg/1/w1024.png

and at -0.25 :

http://img375.imageshack.us/img375/6982/scopescc9.jpg
http://img375.imageshack.us/img375/s...pg/1/w1024.png

notice that the hull is now red, which is whet I saw on most model kits of japanese subs, unlike my first one which was green (i liked it)
http://img60.imageshack.us/img60/8931/underwg4.jpg
http://img60.imageshack.us/img60/und...pg/1/w1024.png
now I have to reset perscope depth to 54 feet (18 m) for the scope to show, which is ok cause the japanese had notoriously short periscopes :rotfl:

The driver will get a chair in the future ;)

keltos



http://img120.imageshack.us/img120/s...pg/1/w1024.png

keltos01 10-03-08 04:09 PM

at 16.8 the periscope depth looks ok to me, in rough weather the scopes would be submerged part of the time, normal to me.

http://img381.imageshack.us/img381/2396/depthzp5.jpg
http://img381.imageshack.us/img381/d...pg/1/w1024.png


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