SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [WIP]Playable PocketBB (https://www.subsim.com/radioroom/showthread.php?t=134600)

M. Sarsfield 04-10-08 07:45 AM

Quote:

Just a little question...How the interiors and the crew/weapons interfaces will be modified?
Surface ships have boxy compartments. I know we have what we have, but if we can add ship models, why not compartment models?

Will-Rommel 04-10-08 08:17 AM

The ship skin keeps going better Marques. I noticed the weathering.

Indeed, you can darken the texture a bit again, so there's no major differences between the hull and the turrets color.

Xantrokoles 04-10-08 08:19 AM

Quote:

Originally Posted by andycaccia
Now we need a playable yamato...:arrgh!:

This isn't guilty for me:roll:

Quote:

Originally Posted by Bewolf
So, which one is it going to be? Scheer, Lützoff or Spee? Or a random unnamed one? =)

Until now it's the Graf Spee....
But it was scuttled in 39 near south-america
So it will be the Admiral Scheer, which was in the Indic for some weeks:up:

Quote:

Originally Posted by M.Sarsfield
No problem. Even if you get the plane to spawn next tothe ship and fly off, it's a good start. Then, someone like Lurker would have something to work with.

Don't bother lurker with this problem...sure he has to do more important things:/\\x:

Quote:

Originally Posted by linekiller
How the interiors and the crew/weapons interfaces will be modified? For the interiors you can use the Gato/Balao ones, they looks far more spacious than the german ones!:hmm:

Gato interior...good idea...Thank you:D

Quote:

Originally Posted by M.Sarsfield
Surface ships have boxy compartments. I know we have what we have, but if we can add ship models, why not compartment models?

It is possible importable and I looked at the files, but I am no 3d modeller, and I guess it would be only great, if u got windows:hmm:

Quote:

Originally Posted by Gimpy117
maybe you could spwan them off the port and starboard side but not sideways,
it might not be as realistic but it's a start...

and im prolly gonna buy 1.5 for this mod lol so give yourself a pat on the back...

I wanted to do this!
4 with direction bow and 4 stern;)
Don't buy this game only because of this mod!
may u will be dissapointed!

Bewolf 04-10-08 08:40 AM

Quote:

Originally Posted by Xantrokoles
Until now it's the Graf Spee....
But it was scuttled in 39 near south-america
So it will be the Admiral Scheer, which was in the Indic for some weeks:up:

Works for me, it was the most successfull of the bunch anyways and survived until the very last months of the war :rock::up:

Quote:

It is possible importable and I looked at the files, but I am no 3d modeller, and I guess it would be only great, if u got windows:hmm:
Windows should be possible, no? I mean on top of u boats and fleetboats you have instruments. That either means....A new compartment should be build with openings as windows OR, what probably makes more sense, the ship modell itself would need some rebuilding to include the bridge within the superstructure. Basicly the model needs to be "carved out". That may cause a texture problem, though, unless ppl are willing to sit within a very very low res texture room.

P.S. Something else just came to my mind....are there any plans to incoorperate crew management and/or upgrades (Radar and so on)? Or is that simply too much work?
Do not percieve that as pressure, Xan! I love the work you do, no matter in what form it is finally finished! Just curious =)

MMarques 04-10-08 09:25 AM

I'l make 2 skins, one for Graf Spee and another for Admiral Scheer. Its not possible to make Deutschland because it had a lot of differences, also the model actualy reflects the Graf Spee in 1939, you can see that from the bow, the scheer after 1940 had a bow refit for an atlantic bow.

I'm thinking of making her just the Graf Spee because it was in the Indic and besides, the U-Boat Missions add-on had a kind of a "what if" scenario so "what if" graf spee wasnt sunk? :D

linerkiller 04-10-08 09:41 AM

Quote:

Originally Posted by FloydRoses
Impressive firepower!!!
for Italian user: Invece della yamato preferiresti la Littorio forse?

:yep:
ma x stare in tema anke la kongo...io ci farei 1 pensierino!
ora xò basta parlare lingue sconosciute:D .
may english users forgive us;)

Xantrokoles 04-10-08 09:42 AM

Quote:

Originally Posted by Bewolf
Quote:

Originally Posted by Xantrokoles
Until now it's the Graf Spee....
But it was scuttled in 39 near south-america
So it will be the Admiral Scheer, which was in the Indic for some weeks:up:

Works for me, it was the most successfull of the bunch anyways and survived until the very last months of the war :rock::up:

Quote:

It is possible importable and I looked at the files, but I am no 3d modeller, and I guess it would be only great, if u got windows:hmm:
Windows should be possible, no? I mean on top of u boats and fleetboats you have instruments. That either means....A new compartment should be build with openings as windows OR, what probably makes more sense, the ship modell itself would need some rebuilding to include the bridge within the superstructure. Basicly the model needs to be "carved out". That may cause a texture problem, though, unless ppl are willing to sit within a very very low res texture room.

P.S. Something else just came to my mind....are there any plans to incoorperate crew management and/or upgrades (Radar and so on)? Or is that simply too much work?
Do not percieve that as pressure, Xan! I love the work you do, no matter in what form it is finally finished! Just curious =)

I will forgot about the interior...
I got enough problems with my torpedoes, cause the maximum is 6 , which isn't enough:dead:
the crew management will be the same as on the subs and I want to make some eqpipment, but we got time:yep:

@MMarques
I want ur skins!

skwasjer 04-10-08 09:50 AM

Quote:

Basicly the model needs to be "carved out". That may cause a texture problem, though, unless ppl are willing to sit within a very very low res texture room.
Just add a new material, with a new texture... ? You can add as much materials to a model as you like (or at least as much as 5-6 as I've seen in the game files). The only limitations are, to not overdo it (video memory), and as we all know, multiple texture channels... ffs :damn:

Nice work on this project, I really enjoy seeing all these new mods evolve with the speed of light... well, almost... ;)

Xantrokoles 04-10-08 09:58 AM

Hello Skwasjer,
I added the same materials structure like in the Graf Spee.dat file.
Then I added the texture entries in the upc file, and nothing happened.:damn:

I guess my problem is, that Pack3d doesn't import the texture material from the object(Graf_Spee_TXR#cfg, or so), cause it's built for sh3

I think when ur superprogram can import things everything works with sh4,
the problem is, u got a hard work and it isn't easy:-?

EDIT: Skawasjer u are my personal hero!
I forgot to think about this material IDs
Texture is working now!
GOOD MOOOOOD!

MMarques 04-10-08 10:56 AM

You actualy managed to get that second set of textures working?

Xantrokoles 04-10-08 11:02 AM

mhm...I think I can say yes
only the superstrutures...
But I think I make a new Dat file with my new knowledges:hmm:

I am sorried u made this hard work and now we can use more high res skins
But we will use them too as a patch or so!
We hae to talk later:up:

skwasjer 04-10-08 11:19 AM

Heh, lol...

Always a pleasure :sunny:

MMarques 04-10-08 11:27 AM

Eh great! I can now actualy make a great skin, hopefully reflecting the real Graf Spee.

linerkiller 04-10-08 11:42 AM

Quote:

Originally Posted by Xantrokoles
I will forgot about the interior...

And the damage/crew control/weapon screen? How it will be modified?:hmm:

Will-Rommel 04-10-08 11:57 AM

Wich tool do you guys use to modify skins?

Xantrokoles 04-10-08 12:10 PM

Quote:

Originally Posted by linerkiller
Quote:

Originally Posted by Xantrokoles
I will forgot about the interior...

And the damage/crew control/weapon screen? How it will be modified?:hmm:

I am working on other things...
later we'll see
Quote:

Originally Posted by Will-Rommel
Wich tool do you guys use to modify skins?

MMarques uses DXTBMP for converting from .dds to .bmp and then Gimp2 ,I guess

MMarques 04-10-08 12:45 PM

Yea I use Gimp to make the textures.

MMarques 04-11-08 02:51 AM

I'm having a problem with the new texture set, they always show the ship totaly green, there must be some problem in the config files.

Will-Rommel 04-11-08 01:24 PM

Bumping this up so i can keep an eye on this awaited project. :yep:

Will-Rommel 04-11-08 10:23 PM

I was wondering :

Do you think it could be possible to replace the submarine decoy launcher function with a smoke pot on the Battleship?

Maybe it could be done by spawning a smoke column on the sea, just like when a ship takes damages.

I know that the AI sensor wouldn't bother much and could still effectively fire on us, but it could be something interesting to play with.


All times are GMT -5. The time now is 09:18 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.