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The ship skin keeps going better Marques. I noticed the weathering.
Indeed, you can darken the texture a bit again, so there's no major differences between the hull and the turrets color. |
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But it was scuttled in 39 near south-america So it will be the Admiral Scheer, which was in the Indic for some weeks:up: Quote:
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4 with direction bow and 4 stern;) Don't buy this game only because of this mod! may u will be dissapointed! |
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P.S. Something else just came to my mind....are there any plans to incoorperate crew management and/or upgrades (Radar and so on)? Or is that simply too much work? Do not percieve that as pressure, Xan! I love the work you do, no matter in what form it is finally finished! Just curious =) |
I'l make 2 skins, one for Graf Spee and another for Admiral Scheer. Its not possible to make Deutschland because it had a lot of differences, also the model actualy reflects the Graf Spee in 1939, you can see that from the bow, the scheer after 1940 had a bow refit for an atlantic bow.
I'm thinking of making her just the Graf Spee because it was in the Indic and besides, the U-Boat Missions add-on had a kind of a "what if" scenario so "what if" graf spee wasnt sunk? :D |
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ma x stare in tema anke la kongo...io ci farei 1 pensierino! ora xò basta parlare lingue sconosciute:D . may english users forgive us;) |
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I got enough problems with my torpedoes, cause the maximum is 6 , which isn't enough:dead: the crew management will be the same as on the subs and I want to make some eqpipment, but we got time:yep: @MMarques I want ur skins! |
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Nice work on this project, I really enjoy seeing all these new mods evolve with the speed of light... well, almost... ;) |
Hello Skwasjer,
I added the same materials structure like in the Graf Spee.dat file. Then I added the texture entries in the upc file, and nothing happened.:damn: I guess my problem is, that Pack3d doesn't import the texture material from the object(Graf_Spee_TXR#cfg, or so), cause it's built for sh3 I think when ur superprogram can import things everything works with sh4, the problem is, u got a hard work and it isn't easy:-? EDIT: Skawasjer u are my personal hero! I forgot to think about this material IDs Texture is working now! GOOD MOOOOOD! |
You actualy managed to get that second set of textures working?
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mhm...I think I can say yes
only the superstrutures... But I think I make a new Dat file with my new knowledges:hmm: I am sorried u made this hard work and now we can use more high res skins But we will use them too as a patch or so! We hae to talk later:up: |
Heh, lol...
Always a pleasure :sunny: |
Eh great! I can now actualy make a great skin, hopefully reflecting the real Graf Spee.
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Wich tool do you guys use to modify skins?
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later we'll see Quote:
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Yea I use Gimp to make the textures.
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I'm having a problem with the new texture set, they always show the ship totaly green, there must be some problem in the config files.
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Bumping this up so i can keep an eye on this awaited project. :yep:
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I was wondering :
Do you think it could be possible to replace the submarine decoy launcher function with a smoke pot on the Battleship? Maybe it could be done by spawning a smoke column on the sea, just like when a ship takes damages. I know that the AI sensor wouldn't bother much and could still effectively fire on us, but it could be something interesting to play with. |
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