![]() |
Thomsen's Sound Pack V2
Thanks very much Herr Thomsen,
I have now managed to download the Sound Pack and love the difference it has made to the game. It is a great sound mod and I will keep it installed from now on. I am not keen on the tube door opening sound though (too quiet for me) and wondered if I am able to recover the GWX2.1 sound for this - is it possible to just replace the tube opening WAV with the one from GWX2.1 (can anybody tell me where I can get this from)? Should there also be one for tube closing? Sorry, so many questions in one paragraph but advice appreciated. Rgds K Gunz |
Thomsen's Sound Pack V2
Hallo Herr Thomsen,
Regarding my previous, I have managed to find the WAV I was interested in and overwritten the Sound Pack V2 WAV - this was for the tube open/close WAV. There are some fantastic sounds in your Sound Pack Herr, thanks very much for all of your hard work - it's appreciated :yep:. Rgds K Gunz |
Hey PT,I have been using this great mod for a few days now with GWX 2.1 and have had no problems,I read somewere that this mod might not be compatable with GWX2.1??
Is this true??? Thank you :up: |
Quote:
|
Quote:
|
Quote:
And wanted to check with you. |
Quote:
If I'm wrong, Kpt. Lehmann will be around to correct me... :arrgh!: :lol: |
Quote:
Thank you,I was hoping you would say that...great mod:up: |
Was wondering if this sound mod is compatable with the new lifeboats mod V2 by Rubini?If it isn't would it be at all possible to modify it so that it was,which would be brilliant cause they are both Excellent mods which really add to the atmosphere of a patrol:hmm: :up: :yep:
|
Quote:
|
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod
example. your mod 262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours. 32=Carrer name already used. Overwrite it?;) OLC gui special 262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps. 32=Career name already used. Overwrite it? Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod? |
Using his sound mod also seems to diable the digital display of your depth and bearing :/ in OLC's GUI 1.2.3
Anyway to work around this? Thanks thomsen for the wonderfull mod btw. :D |
Quote:
You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish. |
Quote:
|
Quote:
|
Quote:
Can you give me a hint as where to look for the changes you made to en_menu? Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl: |
Quote:
The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box. For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week. :up: |
Quote:
|
Quote:
|
V3.....V3.....V3:rock:
I hope the mod flow slows a little soon as i'd really like to go on patrol:arrgh!: |
All times are GMT -5. The time now is 12:43 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.