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Hi
Someone has tried to add an object with Smooth? Perhaps adding an other equal object only with the channel smooth?
BEST REGARDS UBOAT234 |
ok so... i export as .obj,
do all the pack 3d stuff, with the textures and the model will know where the textures now are? sorry im a bit of a noob, and sorry if i keep asking. i did have a thaught, scale. would it be best to import the say submarine model next to the life boat and then scale the life boat down roughly to the right size? or is there a better way? thanks again for your help |
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Hey if you dont ask you dont find out :up: Not sure about scaling That may be a way to do it Where are all the 3d modellers when you need then :rotfl: |
Yes, Import like one of the crew from the weapons crew dat.
That will give you a good scale to start working with. And since SH4 is gonna have life rafts and survivors, You might want to put him in the raft. |
These knew additions are just:o :o :o :cool: :cool: . Gone for a few weeks and amazed at all of the new add ons.
DD, just curious did you ever get your marina docks worked out?? |
Moin,
Iīm off for a day and this thread burst at the seams. Quote:
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Regards, DD |
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BEST REGARDS UBOAT234 |
Moin UBOAT234,
yes, Iīve tried hard to attach more than one external skin set to a vessel. But unfortunately without any access. It doesnīt matter what the nodeīs name is. When set to use external textures the only fact that matters is the name of the texture, SHIPNAME_T01 / ..._T02 / ..._T??. Regards, DD |
@Ref , I too set all the ID's properly, added a new sdl entry also.
I have something a little wrong in the sdl as I CTD now. :lol: But it's something I need to learn to do correctly so no big deal and can be fixed. Looking at the GWX sdl now as there are quit a few new entries. What I'm not sure about is the bytes before "SoundInfo" Example: 26 01 22 01 00 00 SoundInfo :hmm: Also, anyone have a vanilla SH3.sdl handy? Seems I deleted mine. :oops: |
Just one word : awesome!
Like many aothers before, I had this idea myself .. and I hoped someone would do the hard work! |
thanks guys and thanks dd for everything :up: to you all. im just having a go with pack 3d now
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size, size1, unknown (allways 0?) size1 = block size (including Soundinfo label) size = size1+4 Ref |
im havning trouble exporting the .obj from max. i say to use the material library materials and to create a library, i say to save maps and the program crashes, no explanation and then asks about error reports. man this is starting to annoy me
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but really it woudl be cool to see men in a dingy out in the middle of nowhere... |
i have decided that for now i am going to try somthing easyer, i am going to take the inflatable lifeboat that you see on the ships, and put that into the game as a flotsam object, however after looking round for a while i have no idea where it is, is it a seperate file atall or is it part of a ship? any ideas on locations? also what is the location of the crew member file, like the ones from the deckguns and depthcharges
thanks |
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How could I miss that? :damn: Now that you point it out that is probably the only area I had screwed up. :nope: Thank You Sir!:up: |
IIRC its called BPNeum or something like that
Did you try to export your obj on its own without mtl ? If that works ok then try with mtl but without the library |
Weapon_CREW.dat in the Library folder.
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ok cool
im just redoing it texture wise |
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On a side note, I have been interested in releasing all of the game's lifeboats, rafts, and motor launches as small craft separate from their mother ships but I don't know how to edit the ZON files. :dead: |
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