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-   -   [REL] Sub Exhaust for SH5 (https://www.subsim.com/radioroom/showthread.php?t=164484)

Regio Sommergibile 04-03-10 05:58 PM

Thanks for improvements :up:

TheDarkWraith 04-03-10 06:02 PM

Quote:

Originally Posted by Kromus (Post 1346636)
Nice, thank you :)

Btw I noticed kinda weird thing. Since smoke direction is affected by wind direction, sometimes happens that smoke comes directly for coning tower. I don`t think watchmen like that very much :O:. Would it be possible to make smoke less wind dependant and more U-boat heading dependant?

think about it in real life. The smoke has no choice but to go where the wind takes it.

Kromus 04-03-10 06:28 PM

Quote:

Originally Posted by TheDarkWraith (Post 1346641)
think about it in real life. The smoke has no choice but to go where the wind takes it.

It should be true IF U-boat was standing still or moving very slow but when its moving its more dependant on heading of submarine (actual movement creates "counterwind"). Just look at big trucks have you ever seen smoke moving forward when truck moves forward? :O:

I was thinking making it more dependant at higher speeds like 10+ knots. It`s kinda funny when you are heading at 18 knots, wind speed is at 1 m/s and exhaust smoke still overpass you...

Edit:

http://www.youtube.com/watch?v=xiOlymvt46s I was thinking about this, it still moves a bit left right when the steer but not forward unless they brake or slow down.

TheDarkWraith 04-03-10 06:49 PM

Quote:

Originally Posted by Kromus (Post 1346670)
It should be true IF U-boat was standing still or moving very slow but when its moving its more dependant on heading of submarine (actual movement creates "counterwind"). Just look at big trucks have you ever seen smoke moving forward when truck moves forward? :O:

I was thinking making it more dependant at higher speeds like 10+ knots. It`s kinda funny when you are heading at 18 knots, wind speed is at 1 m/s and exhaust smoke still overpass you...

Edit:

http://www.youtube.com/watch?v=xiOlymvt46s I was thinking about this, it still moves a bit left right when the steer but not forward unless they brake or slow down.

oh ok, now I'm following you. Yes, I did set them up so that the wind affects them 100%.....I'll play around with this setting :) There's some others I can tweak also.

Regio Sommergibile 04-03-10 06:52 PM

Maybe 70-30 advantage to the wind...?

Kromus 04-03-10 06:59 PM

Quote:

Originally Posted by TheDarkWraith (Post 1346684)
oh ok, now I'm following you. Yes, I did set them up so that the wind affects them 100%.....I'll play around with this setting :) There's some others I can tweak also.

Ok, thank you, looking forward for it :up:. But still it`s a great mod it was just a thought :)

panosrxo 05-18-10 08:29 AM

Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards.

PS: How do you edit fx files?

TheDarkWraith 05-18-10 08:36 AM

Quote:

Originally Posted by panosrxo (Post 1396203)
Any updates on this??
It work fine for me. One minor problem though. I have no smoke when moving backwards.

PS: How do you edit fx files?

not yet. Been very busy with the UIs mod that I haven't had time to work on anything else.
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
fx files require the wonderful tool the hex editor :D

panosrxo 05-18-10 08:38 AM

Quote:

Originally Posted by TheDarkWraith (Post 1396209)
not yet. Been very busy with the UIs mod that I haven't had time to work on anything else.
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.
fx files require the wonderful tool the hex editor :D

Nice to know..Will try opening them.

robbythesub 05-18-10 03:11 PM

More great work, thank you. :up:

Akula4745 05-18-10 07:17 PM

A perfect addition. Many thanks!

pythos 05-19-10 08:27 PM

I stand corrected.

All this time I thought it was only the Vessiko that had that inverted "Y" pipe in the engine room.

I would think for an operational boat the Germans would put two separate exhaust pipes and mufflers.

But, I just got done researching this and sure enough the Type II, had the same exhaust layout as the Vessiko.

Well, as they say, you learn something new everyday.

Capt Jack Harkness 05-20-10 04:39 AM

Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.

TheDarkWraith 05-20-10 04:48 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1397970)
Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.

Yes

Capt Jack Harkness 05-20-10 09:37 PM

Haha alrighty then.

tonschk 05-21-10 01:13 AM

Quote:

Originally Posted by Capt Jack Harkness (Post 1397970)
Would it be possible to get the smoke to rise a bit into the air instead of just laying on the ocean? Basically like the diesel powered escorts' smoke.

I Agree :up:

http://img337.imageshack.us/img337/3433/eyi.png
Uploaded with ImageShack.us

Rolf Eschke 05-22-10 10:46 AM

Cool,Thanks !

PL_Andrev 05-22-10 03:38 PM

If it is possible...

Is possible to add captain person / real player position when he is on the bridge and external camera is activated?

Is possible to add crew on bridge for other submarines?

Madox58 05-22-10 03:46 PM

Other AI Subs can have Crew on Deck.
It's easier then most may think.
And they could use in Game animations also.
So a very little modification can achive a big change.

Nisgeis 05-22-10 04:33 PM

Quote:

Originally Posted by TheDarkWraith (Post 1396209)
You are correct, there is no smoke when moving backwards. I haven't quite figured out how to do it correctly yet.

Can you link it to engine RPM, instead of speed?


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