![]() |
It's still not finished, but I can't really decide whether it's close to being finished or not.
http://img137.imageshack.us/img137/9...pelinthing.png http://img263.imageshack.us/img263/3...elinthing2.png |
Wow! That's cool, Raptor! :yeah:
Almost finished with the tracks, only the treads need few things added. :hmmm: http://i230.photobucket.com/albums/e...kaat_Telat.jpg |
Very cool Dowly. Are you starting the next tank sim? Dowly Studios "Tracked Armor" :hmmm: Hmmm...interesting. Think about it. This is how most gaming studios started. :03:
|
Quote:
|
Quote:
|
Quote:
|
Ah, not that bad, would have expected more with 6...million...polygons...
|
I toned the subd down for that render, so it was 'only' 2.5 million polys or so.
|
GOOD GORRAM CHRIST!!! 12 MILLION POLYS IN THE THE TRACKS ALONE?!?!?
and only 20 min to render? you must have a MONSTER machine ... mine whimpers thinking about it. very nice work, btw. with that many polys, you could zoom right down in there and get some awesome detail shots. stream of thought here .... are you still able to interact with models at this resolution on your machine? if so, fricken awesome! Anyhow .. another more recent image, again digital, intended print size of 24" but just on my machine right now. Entitled: There Is No Enemy Anywhere ~~~~~~~~~~~~~~ http://www.facebook.com/home.php?ref...00000427940388http://www.facebook.com/home.php?ref...00000427940388http://img197.imageshack.us/img197/2...myanywhere.jpg ============================ also, just put several more up on my facebook photos if your interested at all ...... don't want to spam the board with my post. http://www.facebook.com/home.php?ref...00000427940388 Not sure if you have to have a fb account to see this ... it should be public ...:hmmm: - |
I believe modo's rendering engine has been optimised for the SubD. Like Vue for example, I think the most polys I've had in one scene was 3-4 billion, add to that wind effects on trees, lighting and shadows, yet it rendered it in less than an hour... animated scene was a different story. :haha:
|
Quote:
|
Quick (and hopefully the last) update on the tracks. I think I'm finished with them, with the exception actually having the spacing etc. correct. But that's going to happen when I have the hull done. Managed to cut the polycount to ~2.1 million per side, can squeeze 400k or so off by reducing the wheel count to 8 from 16 per side (need to see how it looks when the hull is ready).
http://i230.photobucket.com/albums/e...Materiaali.jpg |
Quote:
|
Blimey! An art topic. Maybe I should scavenge my HD and post some stuff that I've done over the years and have your retinas fried :hmmm:
Or is this just for 3D stuff? |
|
All times are GMT -5. The time now is 05:52 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.