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-   -   A neat little trick? (https://www.subsim.com/radioroom/showthread.php?t=93903)

suBB 06-10-06 04:04 PM

Quote:

Originally Posted by swimsalot
Fine by me, we call it a lag issue.
That sounds better than "this is a tactic that's in the Bluebook".:rotfl:
McFester used to have lag problems all the time, and, as you mentioned, what usually happened was that he died, but he showed himself as alive for another 5 minutes.
Ok, I'll just dive against people that don't have lag issues!

I think you owe worker an public apology, swims..

this thread has turned into a 2nd round of invalid assumptions, frustrations, anger, disrespect, embarrassment, challenge of integrity, redicule towards worker.. to say the least...

And to come from all this was unsuccessful efforts to reproduce ANYTHING and HIS ISP is to blame for 'a neat little trick'

Kurushio 06-10-06 04:32 PM

I blame the dolphins....obviously the had a hand in this. :yep:

suBB 06-10-06 04:36 PM

Quote:

Originally Posted by Kurushio
I blame the dolphins....obviously the had a hand in this. :yep:

LOLOLOLOLOOOOOL :)

swimsalot 06-10-06 05:15 PM

In case ya didnt get it, I was being sarcastic in blaming this on lag.
I'm just trying to be polite.

Kurushio 06-10-06 05:20 PM

Quote:

Originally Posted by swimsalot
In case ya didnt get it, I was being sarcastic in blaming this on lag.
I'm just trying to be polite.

No offence...was just trying to lighten the mood. :up:

swimsalot 06-10-06 05:25 PM

No, I thought the dolphins was funny!
It's the crap about apologizing that I was referring to

Molon Labe 06-11-06 08:43 AM

Quote:

Originally Posted by suBB
Quote:

Originally Posted by swimsalot
Fine by me, we call it a lag issue.
That sounds better than "this is a tactic that's in the Bluebook".:rotfl:
McFester used to have lag problems all the time, and, as you mentioned, what usually happened was that he died, but he showed himself as alive for another 5 minutes.
Ok, I'll just dive against people that don't have lag issues!

I think you owe worker an public apology, swims..

this thread has turned into a 2nd round of invalid assumptions, frustrations, anger, disrespect, embarrassment, challenge of integrity, redicule towards worker.. to say the least...

And to come from all this was unsuccessful efforts to reproduce ANYTHING and HIS ISP is to blame for 'a neat little trick'


Ha! Swimsalot has been very consistent through this whole process that he wasn't accusing him of cheating, but that he wanted to advise us of a possible bug and/or unrealistic tactic being used.

suBB 06-11-06 12:21 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by suBB
Quote:

Originally Posted by swimsalot
Fine by me, we call it a lag issue.
That sounds better than "this is a tactic that's in the Bluebook".:rotfl:
McFester used to have lag problems all the time, and, as you mentioned, what usually happened was that he died, but he showed himself as alive for another 5 minutes.
Ok, I'll just dive against people that don't have lag issues!

I think you owe worker an public apology, swims..

this thread has turned into a 2nd round of invalid assumptions, frustrations, anger, disrespect, embarrassment, challenge of integrity, redicule towards worker.. to say the least...

And to come from all this was unsuccessful efforts to reproduce ANYTHING and HIS ISP is to blame for 'a neat little trick'

Ha! Swimsalot has been very consistent through this whole process that he wasn't accusing him of cheating, but that he wanted to advise us of a possible bug and/or unrealistic tactic being used.

My reason for saying that is I think the tone of this thread over the course of time has casted a shadow over worker, yet and still there is no proof of anything or duplication of the mechanism. MHO, lag is a sorry excuse.

It’s the principal of the matter.

Mention his name in gs, 9 out of 10 people will avoid him like the plague(or could be the aftershave instead, i dunno hehe j/k).

Last I’ve heard from a high ranking official, because of kaptian vs worker he is deemed as a cheater and is banned from all ssn dives.

I wonder what kind of message the tone of this thread sends to those unaware of kap vs worker(since vBulletin upgrade) and are now monitoring this thread?

And anyone hasn’t even been able to reproduce anything – so tell me what has changed since kaptian vs worker in the fact finding process?? Results are still inconclusive – wasn’t lag your same reason then as it is now, molon? And you are the next best person to being qualified, or anyone else couldn’t even duplicate the matter, so you chalk it up as lag? I’m sorry but that’s not good enough.

I still think this is an issue that only SCS can resolve, and with accuracy.

Quote:

Originally Posted by swimsalot
I never saw the torps lock onto the SLMM, perhaps I missed that in the replay?
I too don't see signs of lag, but maybe I am missing that?
I am very open to learning about this valuable new tactic, although it doesn't seem to be one I can reproduce.

even swims isn’t sure of himself or conditions regarding this matter... so again.. with all these uncertainties and assumptions there is no possible way to draw an accurate conclusion.

I think the replays are very limited as its a one dimensional look at things – why not recreate the scenario with two divers and monitor the results, in this case two ‘lagless’ players.

@ molon

I fixed the helo bug.. seems to work just fine now in MP.. with all ai scripting included.

swimsalot 06-11-06 02:46 PM

I guess the bottom line for me is this:
I have over 100 kills, have played quite a few mp games, including with Mcfester, the former king-of-lag.
I have never seen anything like this happen before or since.
Other people have had similar "curious" situations with the same player.
Irregardless of what the cause is, it is understandable that people may not want to play against someone with this type of track record.
When you look at the amount of players involved on these forums, the odds of the SAME player being mentioned in more than 1 thread are quite small. Perhaps just coincidence.
Therefore, I really can't blame people for not wanting to dive.

My time online is limited, so why would I want to waste time playing against someone that might not have the same ideals as I do about how the game is played?
I don't go out to dinner with people I don't like, I don't invite people over for a beer if I don't trust them, I feel the same way about this.
I have agreed to call it lag, a tactic, or whatever, people are free to do what they want.
I thank all for their input.

LuftWolf 06-12-06 12:16 AM

Quote:

I fixed the helo bug.. seems to work just fine now in MP.. with all ai scripting included.
What bug?

suBB 06-12-06 01:51 AM

Quote:

Originally Posted by LuftWolf
Quote:

I fixed the helo bug.. seems to work just fine now in MP.. with all ai scripting included.
What bug?

ah yes...

in the map im making 5 player MP(LWAMI 3.02), there was a problem where player controlled ffg couldn't control ai scripted helo(which is also controllable)

edit: Helo is tasked to join up with ffg after taking off from an airbase, and help provide escort for a departing 688.

the problem was that i had waypoints assigned as tactics, and it would fly against the will of helo commands from ffg.

the solution was assigning helo tactic of sonobouy search over a wide area(OP area included and some parts in-land), but still the helo would be guided out to sea, and allowed 100% control from ffg :up:

and yes.. ill make maps that will support lwami.. ill post comment there :)

Molon Labe 06-12-06 06:50 AM

In all fairness, it isn't Swim's fault if others took an accusatory tone. He didn't.

Also, the lag in Kapitan's game was obvious, making it very likely that lag was the explanation. This game had very minor signs of lag. I can't say with any confidence that lag was the real reason; I can only say it's a reasonable explanation.

Even if no bug is being exploited here, a "shadow" on gamespy, etc. has been earned. If he was trying to use a mine as a decoy as he said he was, though not "cheating" in any real sense, is still unrealistic and qualifies as a good reason to play with someone else. I've got no more sympathy for him losing game time due to that than I do for sub drivers who use saturation attacks or airdales the lob torps from 30k feet. If you play like a douchebag, people may not want to join you next time, and that's a good thing.

Kurushio 06-13-06 09:38 AM

I still question the mindset of someone who uses such a tactic. I also question the mindset of someone continuing to use the tactic even though he's been made a pariah because of it. I thirdly question the mindset of a person who sends an ICQ message saying "...you don't like my tactic? Tough...hehehe".

Nobody can force him not to use the tactic but then again he can't force anyone to play with him. If he enjoys playing alone...:hmm:

People like this is why I've pretty much given up playing online. My opinion.

goldorak 06-13-06 09:44 AM

Quote:

Originally Posted by Kurushio
People like this is why I've pretty much given up playing online. My opinion.

Too bad, you're throwing the baby out with the bath water. :down:

Kurushio 06-13-06 11:51 AM

Quote:

Originally Posted by goldorak
Too bad, you're throwing the baby out with the bath water. :down:

I know...believe me I love the idea of online play...it's playing with other humans I don't like. People in general are not honest enough to play fair when they don't have to...that's the impression I got. How many games of mine were spoilt by idiots?...countless. FPS, RTS, Sims, you name it...all types of games...and some which don't appeal to kids (Aces High, for example) so it's not only immaturity to blame. Biggest heartache was Aces High...for sure. You'd be dogfighting for half an hour, classic fight...then the idiot cheats by using the warp exploit for example, when you've got the advantage. And it all went down in a big stats sheet for the month. :damn:


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