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Lately, I did not even have time to make more screenshots (f.e. for K-class cruiser) to post them here. |
Fair warning:
There are many bad feelings on this forum about the "companies" that you are talking about and their products. The whole subject is a big taboo that people don't talk about because it starts fights and causes hurt feelings. You would be well advise to quit discussing such things, and if you actually purchase one of their products, perhaps it might be best to keep that information to yourself on these forums. :-? You might not understand, but trust me. bigboywooly hit the nail on the head though: " now as you know some of those ships are already free to download they have added them and some other mods - with modders permission i hope - to sell again" |
Re: minesweeper
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http://www.simhq.com/cgi-bin/ultimat...f=129;t=001481 I will let you judge whether those ship models are close enough to the originals, i.e. to what it was in reality. Personally, I would not use them even for free. |
ships
yeah sorry serg i wrote that before i actually saw it and you can tell what i think of it from some of my other posts
had a good look at the link and see what you mean lol will stick to the ships from here :yep: much better |
do you plan on releasing this with the next NYGM mod or is it gonna be standalone mod? Will it conflict with any of the current or upcoming mods? It just adds ships to Germany right? Doesnt seem like it might overwrite anything but ship.cfgs. Looks like NYGM modders have to create damage zones for the Kreigsmarine now! Ack i cannot wait.
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Great work serge :up:
Are these 88 mm turrest scaled-down version of the existing "88mm"DoubleTs? |
Looks great. Looks like I want one. Hand it over and no one gets hurt.
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Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?
I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all. PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI. Thx |
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Yes, I agree it would be quite reasonable to combine mods introducing new guns. No objections on my side. As to crew on the player sub, I have not done any modding of them before but I would guess that DMY_ objects in the DAT files of conning towers (Turms in the data\Objects folder) are responsible for those. For AI-subs I have simple added "crew objects" from the surface ships without animations. |
Rgr that, Thx Serg.
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Ah serg, you never have ceased to amaze... :D
I assume this was a seperate kriegsmarine mod from DC2, or was this involved with the old dc to german mod you were working on? |
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No, it is a new mod with no connection to DC. |
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