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-   -   Kriegsmarine mod (https://www.subsim.com/radioroom/showthread.php?t=92389)

sergbuto 05-10-06 02:40 PM

Quote:

Originally Posted by Warhunter
I started the M series in late 2005, but stopped because of lack of time. hull and superstructure nearly final. Polycount around 4500.

If you want I can finish it, it may need only a few hours to complete. Hood is nearly done, so I got some time.

You are more than welcome to do that. I assume you are going to texture it as well.

Lately, I did not even have time to make more screenshots (f.e. for K-class cruiser) to post them here.

booger2005 05-10-06 02:44 PM

Fair warning:

There are many bad feelings on this forum about the "companies" that you are talking about and their products. The whole subject is a big taboo that people don't talk about because it starts fights and causes hurt feelings. You would be well advise to quit discussing such things, and if you actually purchase one of their products, perhaps it might be best to keep that information to yourself on these forums. :-?

You might not understand, but trust me.

bigboywooly hit the nail on the head though:

" now as you know some of those ships are already free to download they have added them and some other mods - with modders permission i hope - to sell again"

sergbuto 05-10-06 02:52 PM

Re: minesweeper
 
Quote:

Originally Posted by bigboywooly
i see someone has already made a German minesweeper Type M over in combat planes

http://www.combatplanes.ca/uboat.htm

pity they couldnt release some of those ships to the general community

No pity at all. I think they need to do better job on those ships. You can take a look at them here

http://www.simhq.com/cgi-bin/ultimat...f=129;t=001481

I will let you judge whether those ship models are close enough to the originals, i.e. to what it was in reality. Personally, I would not use them even for free.

bigboywooly 05-10-06 04:47 PM

ships
 
yeah sorry serg i wrote that before i actually saw it and you can tell what i think of it from some of my other posts

had a good look at the link and see what you mean lol will stick to the ships from here :yep: much better

sergbuto 05-16-06 01:25 PM

Some K-class light cruiser screenshots

http://usx218.fysik.uu.se/users/Serg...s/Kclass01.jpg
http://usx218.fysik.uu.se/users/Serg...s/Kclass02.jpg
http://usx218.fysik.uu.se/users/Serg...s/Kclass03.jpg
http://usx218.fysik.uu.se/users/Serg...s/Kclass04.jpg

In battle
http://usx218.fysik.uu.se/users/Serg...s/Kclass05.jpg
http://usx218.fysik.uu.se/users/Serg...s/Kclass06.jpg
http://usx218.fysik.uu.se/users/Serg...s/Kclass07.jpg
http://usx218.fysik.uu.se/users/Serg...s/Kclass08.jpg

Salvadoreno 05-16-06 02:14 PM

do you plan on releasing this with the next NYGM mod or is it gonna be standalone mod? Will it conflict with any of the current or upcoming mods? It just adds ships to Germany right? Doesnt seem like it might overwrite anything but ship.cfgs. Looks like NYGM modders have to create damage zones for the Kreigsmarine now! Ack i cannot wait.

Commander1980 05-16-06 04:18 PM

Great work serge :up:

Are these 88 mm turrest scaled-down version of the existing "88mm"DoubleTs?

Sailor Steve 05-16-06 08:16 PM

Looks great. Looks like I want one. Hand it over and no one gets hurt.

sergbuto 05-17-06 07:13 PM

Quote:

Originally Posted by Salvadoreno
do you plan on releasing this with the next NYGM mod or is it gonna be standalone mod? Will it conflict with any of the current or upcoming mods? It just adds ships to Germany right? Doesnt seem like it might overwrite anything but ship.cfgs. Looks like NYGM modders have to create damage zones for the Kreigsmarine now! Ack i cannot wait.

This mod is not connected to any of the big mod-compilations and is based on stock files. It is not only German ships, the mod also includes new guns and sensors for those ships which require additions to files like guns.dat, guns.sim, guns.zon, AI_Sensors.dat and some others. If other mods modified these files, then a compatibility issue would need to be sorted out. On the other hand, one can think of using Allied weapons and sensors for the German ships by text-editing the EQP and SNS files coming with this mod.

Cdre Gibs 05-17-06 07:44 PM

Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?

I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all.

PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI.

Thx

sergbuto 05-17-06 08:56 PM

Quote:

Originally Posted by Commander1980
Great work serge :up:

Are these 88 mm turrest scaled-down version of the existing "88mm"DoubleTs?

Yes, they are. Because the existing "88mm"DoubleTs actually represent 10.5 cm/65 SK C/33 guns which were on Bismarck and Hipper.

sergbuto 05-17-06 10:13 PM

Quote:

Originally Posted by Cdre Gibs
Serg, I'm going to have to wait for this lil mod of yours so I can expand on it to fit in with the Long Range Gunnery Mod (includes 11"Triples-German, 18"Triples-Japan, Fix's the 16"Triples[nameing of]) if thats ok with you?

I know I said I'd never combine another mod but the thing is this 1's almost a must since the extra ships will be a big boon for all.

PS: Ohh btw, do you happen to know where the Subs crew COORD's are for up on the Bridge of Subs ? I have to shift 1 of them on the Type XXI since he's in the wrong spot for the Sensor fix of the Type XXI.

Thx

I would not call it "my mod" because the main part of this pack is very nice 3D models of the ships created by Greg Law. Most of thanks should go to him for letting the SH3 community to have them and for the help in preparations for their conversion to the SH3 engine. Unfortunately, it takes such a long time for me to complete the conversion/importing. I am almost ashamed.

Yes, I agree it would be quite reasonable to combine mods introducing new guns. No objections on my side.

As to crew on the player sub, I have not done any modding of them before but I would guess that DMY_ objects in the DAT files of conning towers (Turms in the data\Objects folder) are responsible for those. For AI-subs I have simple added "crew objects" from the surface ships without animations.

Cdre Gibs 05-18-06 12:09 AM

Rgr that, Thx Serg.

turnerg 05-18-06 06:00 AM

Ah serg, you never have ceased to amaze... :D

I assume this was a seperate kriegsmarine mod from DC2, or was this involved with the old dc to german mod you were working on?

sergbuto 05-19-06 03:02 AM

Quote:

Originally Posted by turnerg
Ah serg, you never have ceased to amaze... :D

I assume this was a seperate kriegsmarine mod from DC2, or was this involved with the old dc to german mod you were working on?

DC2?! :o I wish it was.

No, it is a new mod with no connection to DC.


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