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mods
to Dimitrius07
thanx where can i find this io mod of yours to try them? oh have edited my .ini so should have convoy map back just weather and shortcut issues now ummm no i dont oh well |
I tried to use the SHIII Mission Editor yesterday, and found that if I try to load the GW SCR I get a crash. I have no problems loading the other campaign files, or other SCRs I have stored. Any ideas what's causing this?
Second question: does anyone have a clue how to add the harbor pictures for the Kiel Canal to the ingame map? They show up in the Editor maps, and by adding Naval Bases to the locations I was able to give them names, but still no harbor pictures. I've learned to avoid them when playing, but it sure would be nice to see them on the map. |
bigboywooly
Here http://www.subsim.com/phpBB/viewtopic.php?t=51537 you may also try - thise http://www.subsim.com/phpBB/viewtopic.php?t=51051 |
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When will the camera view on the bridge be fixed? I still have to use binocs to get the alignment to center back to normal.
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http://www.subsim.com/phpBB/viewtopi...0034&start=520 Quote:
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Gentlemen,
I'm sorry I haven't been back through to answer some questions... I am rather ill AGAIN!!! :damn: :damn: :damn: If I could have a couple days to get back with you I'd really appreciate it. cheers |
Wow, everyone is getting sick these days. My Mom and my sister came down with something and now I've got a sore throat and head-ache. Even surfing the net turns up more people who are coming down with something, the Entensity.net guy comes to mind.
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Can someone on this thread send me the hotfix for the bearing overlay, and convoy map as I cannot download from rapidshare for some reason? :nope: :nope:
Cheers Deep Six deep_six*btopenworld.com (change * for @) you know why !!!! |
Well, my big problem was fixed, namely not being able to load the SCR layer into the Mission Editor, and it was fixed even before I asked it. The 1.1 update came with a new SCR, and it loads fine. Now If we could just see those pesky Canal harbors...
I have a new complaint though, and I don't know if it's GW-related or not. I finally got all set to start a new career, and I looked around my type II and noticed it now has three reload torpedoes instead of two! I know there was a discussion on that a while ago, and I don't know what the final decision was, but I never saw it refered to in any readme for any mod, and I'm a little upset. The only source I've seen that actually mentions torpedo loads is Erminio Bagnasco's Submarines of World War Two, and it specifically mentions five torpedoes for the Type II. I'm now in the laborious process of reloading my entire game/patch/mods in an effort to restore the previous, and to my mind correct, loadout. |
It's May '43 and I haven't received a radio message for a while. The only radio messages I have received are concerning the milkcows, when a milkcow unit has arrived at a patrol zone and when one leaves. I'm using the UC for GW mod, which changes milkcows available and also ver 1.1 of GW so it looks like this:
GW ver 1.0 GW ver 1.1 UC for GW When I first started using GW I got a ton of informative messages about other u-boats, milestones in the war and guidlines for u-boats to follow, like the ban on attacking passenger liners at the beginning of the war. Now I mostly get milkcow messages and the ocassional convoy message. I'm thinking that UC for GW overwrote the radio messages to provide radio messages for the new milkcow model but I'm not sure. Anyone else have this issue? |
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add this section, or the second line to the section if it already exists. [SUBMARINE0] ;Type II ForeResIntern=2 It's the last time you will have to unmod that feature (which is from GW). |
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