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-   -   The Grey Wolves Supermod (official thread) (https://www.subsim.com/radioroom/showthread.php?t=90874)

Syxx_Killer 03-19-06 03:45 PM

Terrapin's site seems to be working again. Maybe his servers needed a breather. :lol: It has taken all day, but I finally have part six downloading. It's only going at 45Kb/sec. :doh: As soon as it is downloaded, I'm burning that sucker to disc. I don't want to go through that again. :rotfl:

AlanSmithee 03-19-06 04:50 PM

Many thanks to everyone who's uploading via the GW bittorrent. I'll make sure my download remains available for the next few days or so.

And many *MANY* (preemtory) thanks to the GW team - I can't wait to try it!

Samwolf 03-19-06 04:55 PM

Finally!! Been downloading since 0530 this morning. :sunny:

Mud 03-19-06 05:34 PM

Got Grey Wolves up and running :rock:
Great Job GW Team :up:

Mud

Roger 03-19-06 05:54 PM

oh yes, it rocks!! I love it, I need it!! :lol:

but, I must work tomorrow... :damn:

Roger 03-19-06 06:00 PM

I have this mods enabled with Generic mod enabler:

Grey wolfes

Atmosphere mod 16 km 2.0 dark version

harbour mod 2

Improved insigna 1.0

NCVW

Mixed sound pack (myself)

:rock: :rock: :rock:

Herr Karl 03-19-06 06:01 PM

Quote:

Originally Posted by Cdre Gibs
Bit Torrent :

D/Ling @ 678Kb
U/Ling @ 227Kb

Isohunt and Torrent Portal have the tracker as well now.

These are the kind of speeds I should be achieving. I think the default rule sets are messing my speeds up(firewall). Irregardless, I've D/Led 83.4% so far at a variable download speed of 25kb/sec up to 90kb/sec.

Hell, I don't care...at least I'm downloading it. I'd tweak on my firewall some more but would hate to lose the connection Now!! :yep:

:rotfl:

panthercules 03-19-06 07:29 PM

Managed to get this downloaded and am looking forward to firing it up later tonight (gotta get back to port first).

Got some questions though:

1. Can you install this in mid career (while in port) or do you need to start a new career for some reason?

2. I see that the 8Km version is standard, but I'm pretty sure I've been using the 16Km version before and I really like the increased sighting ranges. I see that the 16Km versions are in the extra mods section, but I'm not real clear on how to activate these optional ones. I'll be using JSGME to activate GW - if I want to use one of the 16Km versions do I just install the standard GW mod first, and then copy the 16Km version folder I want into the Mods folder and activate it with JSGME next? Also, did any of these visibility mod-parts manage to achieve having shorter sighting ranges at night, or do you still have to have long-range sightings at night in order to get them in the daytime?

3. I did not see any mention of the "Navimap" mod in the readme (might have missed it), but I've been using that and I really like the draggable flag sheet, port minefields/nets map and speed charts that come with it - is there anything like those particular sheets/pages already in the GW mod or am I going to have to just try installing it on top of GW and see what happens? I remember having to use a different mine/net map someone did to conform to the changes that NYGM-TW made - did GW change the friendly harbor minefields/nets so that there would have to be a new map made for that to work with the Navimap thing?

Can't say enough about what a great effort this GW mod appears to be, and how much the efforts of modders like this team and all the others out there have contributed to making a fabulous game even more spectacular - kudos to you all :up:

Kpt. Lehmann 03-19-06 07:39 PM

Quote:

Originally Posted by panthercules
Managed to get this downloaded and am looking forward to firing it up later tonight (gotta get back to port first).

Got some questions though:

1. Can you install this in mid career (while in port) or do you need to start a new career for some reason?

2. I see that the 8Km version is standard, but I'm pretty sure I've been using the 16Km version before and I really like the increased sighting ranges. I see that the 16Km versions are in the extra mods section, but I'm not real clear on how to activate these optional ones. I'll be using JSGME to activate GW - if I want to use one of the 16Km versions do I just install the standard GW mod first, and then copy the 16Km version folder I want into the Mods folder and activate it with JSGME next?

3. I did not see any mention of the "Navimap" mod in the readme (might have missed it), but I've been using that and I really like the draggable flag sheet, port minefields/nets map and speed charts that come with it - is there anything like those particular sheets/pages already in the GW mod or am I going to have to just try installing it on top of GW and see what happens? I remember having to use a different mine/net map someone did to conform to the changes that NYGM-TW made - did GW change the friendly harbor minefields/nets so that there would have to be a new map made for that to work with the Navimap thing?

Can't say enough about what a great effort this GW mod appears to be, and how much the efforts of modders like this team and all the others out there have contributed to making a fabulous game even more spectacular - kudos to you all :up:

1) No... please delete your SH3 folder in "My Documents" and creat a fresh 1.4b patched install of SilentHunter III per the readme. Pop JGSME in there and enable the GW mod.

2)Yes exactly like that! :up:

3) The navimap mod by FLBSale9999 is in there. I've made some mis-steps in the credits and am going to correct all known mistakes tonight. (This was a big job and with 2800 files... I guess I flubbed a few times in the credits.)

Note to all, it is extremely important to me that I get all the right credits placed relative to the different included mods. Very often readmes in DL'd mods do not include the author's own nickname. If there is something you'd like to point out with the credits... please don't hesitate.

Krieg-Schwein 03-19-06 08:05 PM

I found this link for a torrent download for grey wolves but it is very slow because it needs more seeders


http://torrents.to/search/212/Grey+W...Supermod+.html

For those of you who are having a hard time getting it from http://u-boot.realsimulation.com/ because of the demand this would be a faster solution for every body that wants to get it.. the more down-loaders the better!!!!

Kpt. Lehmann 03-19-06 08:11 PM

Hey Krieg-Schwein mate! Haven't seen you in awhile. :up:

Thanks again to all who are helping distribute GW. My hat is off to you all. :up: :up: :up:

Herr Karl 03-19-06 08:15 PM

Quote:

Originally Posted by Krieg-Schwein
I found this link for a torrent download for grey wolves but it is very slow because it needs more seeders


http://torrents.to/search/212/Grey+W...Supermod+.html

For those of you who are having a hard time getting it from http://u-boot.realsimulation.com/ because of the demand this would be a faster solution for every body that wants to get it.. the more down-loaders the better!!!!

This is the torrent link Gizzmoe provided:

http://Grey_Wolves_Supermod_for_Sile...92.TPB.torrent

Tazzie 03-19-06 09:02 PM

Quote:

Originally Posted by Gizzmoe
Check if DHT is on: Options -> Advanced -> Connection -> Enable DHT Network. Otherwise, be patient! :)

How do you check DHT in Azureus?

Roger 03-19-06 10:04 PM

okey, one more question. Why i can“t choise the hollywood option "living crews holl", like IUB 103 in SH3 Commander, when I use fatigue modell? I know these files are in SH3 Commander.

Which fatigue modell should I use in Grey wolfes? Default SH3, or what?

Best regards,
Roger

wolfast 03-19-06 10:34 PM

OMG guys.... I LOVE this mod.... SH Commander and GW are the ones for me!!!!! :up:


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