SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   The Grey Wolves Supermod Content (https://www.subsim.com/radioroom/showthread.php?t=90852)

Kpt. Lehmann 03-19-06 06:51 AM

Salvadoreno.... :nope:

Go to the galley and help Fritz peel the onions! :-j

:rotfl: :rotfl: :rotfl:

When I have recovered from the day... I will be back to answer many of the detailed questions that have been put out there today.

... And I gotta fix the credits, I made more than one mistake there.
Which I am keen to fix.

Sir Big Jugs 03-19-06 08:10 AM

Quote:

Originally Posted by Kpt. Lehmann

psssssst. (whisper) I think he is mad at me. :doh:

He might be, he might not. . . :88)

Sir Big Jugs 03-19-06 08:14 AM

Quote:

Originally Posted by Kpt. Lehmann
Salvadoreno.... :nope:

Go to the galley and help ChokerSandwich peel the onions! :-j

:rotfl: :rotfl: :rotfl:

NOOOOOO!!!! PEELING THE ONIONS IS MYYY JOOBBB!!!

Sir Big Jugs 03-19-06 08:19 AM

You should've told me about the barricade ships at Scapa, i tried to enter at night, didn't see them and BOOM!

ref 03-19-06 09:05 AM

Quote:

Originally Posted by ChokerSandwich
You should've told me about the barricade ships at Scapa, i tried to enter at night, didn't see them and BOOM!

He, he ,he... :lol:

Ref

Dowly 03-19-06 02:12 PM

Thank you guys! :up:

Georg_Unterberg 03-19-06 07:04 PM

finally got it from terrapins and installed it with JScones.

1st Impressions. WOOOOOW!! :up:
Feels like a whole new game! That's a masterpiece we have here. Thanks a lot to the GW team!!

starting a single mission to get acquainted with all the changes ... 1st thing that is obvious:

The wolves are (hardware) hungry! :o

Never had so much stutter before - high TC (1024x) is a problem especially when near ports - system freezes sometimes for 20-30sec. before resuming. I guess HT 1.47 takes its toll. Together with Fubars skins and other goodies your system is brought to a test here.

Had 2 crashes in SH3.exe, I think because of the system load. Will have to check further, if I am able to even play the full GW mod.
Otherwise I would plead for some *light* modversions (Ht1.47) or hints to reduce the load by partially removing CPU-heavy mods.

Any more comments?

(my system: XP3200+ 1024MB AGP Geforce7800GS)

Kpt. Lehmann 03-19-06 07:12 PM

Hmmm, I have a lesser system in some ways. (FX5700LE)

High TC can be problematic for some due to the heavy work we have done on the campaign layers. I have to live with this too.

In harbor, one of the things you can do to help with FPS a little is install the "Stock SeaFloor Mod" located in your "GW Documentation and optional mods" folder.

(If GW is installed correctly you will find this in C:/Program Files/Ubisoft/SilentHunterIII/GW Documentation and optional mods)

The default GW seafloor is Tanker IV's seafloor mod.

Another thing you can do is talk to your computer guy and ask him to dual channel your RAM in Bios if you havent already.

CWorth 03-19-06 07:14 PM

Quote:

Originally Posted by Georg_Unterberg
finally got it from terrapins and installed it with JScones.

1st Impressions. WOOOOOW!! :up:
Feels like a whole new game! That's a masterpiece we have here. Thanks a lot to the GW team!!

starting a single mission to get acquainted with all the changes ... 1st thing that is obvious:

The wolves are (hardware) hungry! :o

Never had so much stutter before - high TC (1024x) is a problem especially when near ports - system freezes sometimes for 20-30sec. before resuming. I guess HT 1.47 takes its toll. Together with Fubars skins and other goodies your system is brought to a test here.

Had 2 crashes in SH3.exe, I think because of the system load. Will have to check further, if I am able to even play the full GW mod.
Otherwise I would plead for some *light* modversions (Ht1.47) or hints to reduce the load by partially removing CPU-heavy mods.

Any more comments?

(my system: XP3200+ 1024MB AGP Geforce7800GS)


Well that there answers my question and makes this a definate no go in downloading it.

Once again a supermod comes out that does not give the players any choices in what to install or not.Its an all or nothing affair.Not a good thing if you aks me.

For example the framerate killing Harbor Traffic and Visual Distances should have been optional to save on peoples framerates.I can run most mods with no problem but those 2 and only those 2 have always killed my framerates when I have tried them before.

Kpt. Lehmann 03-19-06 07:28 PM

Quote:

Originally Posted by CWorth
Quote:

Originally Posted by Georg_Unterberg
finally got it from terrapins and installed it with JScones.

1st Impressions. WOOOOOW!! :up:
Feels like a whole new game! That's a masterpiece we have here. Thanks a lot to the GW team!!

starting a single mission to get acquainted with all the changes ... 1st thing that is obvious:

The wolves are (hardware) hungry! :o

Never had so much stutter before - high TC (1024x) is a problem especially when near ports - system freezes sometimes for 20-30sec. before resuming. I guess HT 1.47 takes its toll. Together with Fubars skins and other goodies your system is brought to a test here.

Had 2 crashes in SH3.exe, I think because of the system load. Will have to check further, if I am able to even play the full GW mod.
Otherwise I would plead for some *light* modversions (Ht1.47) or hints to reduce the load by partially removing CPU-heavy mods.

Any more comments?

(my system: XP3200+ 1024MB AGP Geforce7800GS)


Well that there answers my question and makes this a definate no go in downloading it.

Once again a supermod comes out that does not give the players any choices in what to install or not.Its an all or nothing affair.Not a good thing if you aks me.

For example the framerate killing Harbor Traffic and Visual Distances should have been optional to save on peoples framerates.I can run most mods with no problem but those 2 and only those 2 have always killed my framerates when I have tried them before.

Cworth,

A couple things that are covered in the README under "optional mods" There is an entire folder included in the DL labeled "GW Documentation and optional mods" that could help you.

Also, I will state from the readme again that the 8km visibility mod (Stock visual-ranges) is default for GW.... not 16km... those are optional and found in the same folder too.

I'll be glad to do what I can to help you run GW if you like.

Heck, I have to run using the 8km visibility mod myself.

Its not as bad as it seems sir.

Besides, if you try GW and don't like it... you get your money back!
(for the GW mod that is ;) )

Herr Karl 03-19-06 07:29 PM

Well I finally Downloaded this big *#@@$*#. :rotfl:

Bit-torrent is open for business!!

Thank you guys for all your efforts. I'll leave my torrent client on until morning. Thats another 12 hours until I head to work.

Good luck everyone! :yep:

Georg_Unterberg 03-19-06 07:47 PM

Quote:

Originally Posted by Kpt. Lehmann
Hmmm, I have a lesser system in some ways. (FX5700LE)

High TC can be problematic for some due to the heavy work we have done on the campaign layers. I have to live with this too.

In harbor, one of the things you can do to help with FPS a little is install the "Stock SeaFloor Mod" located in your "GW Documentation and optional mods" folder.

(If GW is installed correctly you will find this in C:/Program Files/Ubisoft/SilentHunterIII/GW Documentation and optional mods)

The default GW seafloor is Tanker IV's seafloor mod.

Another thing you can do is talk to your computer guy and ask him to dual channel your RAM in Bios if you havent already.

Hi Kpt!

Thanks for the hint - the stock seafloor makes a difference. I have less stutter in high TC now approaching ports.
I don't have any problems in 3D, thanks to my 7800GS all is smooth even on 4xAA or 8xAA, but the CPU is my bottleneck. I guess with a Athlon 64 CPU or dualcore you are better suited for SH3 when it comes to generating objects quickly. The stutter is evident when approaching ports, minefields, ships or convoys in high TC - the more objects are generated - the longer the *pause*.
Going down to 256x or lower before closing on ports could be a solution (this includes the english coast minefields).
Will try further.

Kpt. Lehmann 03-19-06 07:55 PM

Quote:

Originally Posted by Georg_Unterberg
The stutter is evident when approaching ports, minefields, ships or convoys in high TC - the more objects are generated - the longer the *pause*.
Going down to 256x or lower before closing on ports could be a solution (this includes the english coast minefields).
Will try further.

That's exactly what I do. :up:

(Now mind you... I have used TC for bajillions of test sessions... but when I finally get to PLAY SH3.... its 1x TC sailing for me!!!

I find it mondo-relaxing... errrm until you get that unknown contact and your blood pressure comes up a few notches and have to put down your history book! :rock: )

Georg_Unterberg 03-19-06 08:09 PM

Quote:


That's exactly what I do. :up:

(Now mind you... I have used TC for bajillions of test sessions... but when I finally get to PLAY SH3.... its 1x TC sailing for me!!!

I find it mondo-relaxing... errrm until you get that unknown contact and your blood pressure comes up a few notches and have to put down your history book! :rock: )
ummm yes - you play in 1x TC all the time? Wow! What do you do when sailing on a IXb to South Africa? :rotfl:
Hehe, just kidding - guess I was to eager to get thing going - didn't use the 1024x on ports before - that was always a problem. You know, when you play the grammo in that time - the stutter makes the grammo stuck! It repeats the last accord 4-5 times then it plays on.
(Imagine then: yelling at the radioman to kick the damn grammo! Works all the time :rotfl: )

BTW you forgot the ENTER-key, it still fires that damn torp. :P

CWorth 03-19-06 08:13 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by CWorth
Quote:

Originally Posted by Georg_Unterberg
finally got it from terrapins and installed it with JScones.

1st Impressions. WOOOOOW!! :up:
Feels like a whole new game! That's a masterpiece we have here. Thanks a lot to the GW team!!

starting a single mission to get acquainted with all the changes ... 1st thing that is obvious:

The wolves are (hardware) hungry! :o

Never had so much stutter before - high TC (1024x) is a problem especially when near ports - system freezes sometimes for 20-30sec. before resuming. I guess HT 1.47 takes its toll. Together with Fubars skins and other goodies your system is brought to a test here.

Had 2 crashes in SH3.exe, I think because of the system load. Will have to check further, if I am able to even play the full GW mod.
Otherwise I would plead for some *light* modversions (Ht1.47) or hints to reduce the load by partially removing CPU-heavy mods.

Any more comments?

(my system: XP3200+ 1024MB AGP Geforce7800GS)


Well that there answers my question and makes this a definate no go in downloading it.

Once again a supermod comes out that does not give the players any choices in what to install or not.Its an all or nothing affair.Not a good thing if you aks me.

For example the framerate killing Harbor Traffic and Visual Distances should have been optional to save on peoples framerates.I can run most mods with no problem but those 2 and only those 2 have always killed my framerates when I have tried them before.

Cworth,

A couple things that are covered in the README under "optional mods" There is an entire folder included in the DL labeled "GW Documentation and optional mods" that could help you.

Also, I will state from the readme again that the 8km visibility mod (Stock visual-ranges) is default for GW.... not 16km... those are optional and found in the same folder too.

I'll be glad to do what I can to help you run GW if you like.

Heck, I have to run using the 8km visibility mod myself.

Its not as bad as it seems sir.

Besides, if you try GW and don't like it... you get your money back!
(for the GW mod that is ;) )

I'll download it and try it out.The biggest thing that worries me in the harbor traffic.As long as that can be changed Im good to go.

Now to find a Bit Torrent that will actually work.Everytime I try to use Bit Torrent i get this error..

[2006-03-19 20:14:25] -- BitTorrent started --
[2006-03-19 20:14:26] (global message) : Traceback (most recent call last):
File "BitTorrent\RawServer_twisted.pyc", line 434, in _make_wrapped_call
File "BitTorrent\NatTraversal.pyc", line 581, in data_came_in
ValueError: need more than 1 value to unpack
[2006-03-19 20:14:26] (global message) : Traceback (most recent call last):
File "BitTorrent\RawServer_twisted.pyc", line 434, in _make_wrapped_call
File "BitTorrent\NatTraversal.pyc", line 581, in data_came_in
ValueError: need more than 1 value to unpack



I've never used Bit Torrent before so I dont know what exactly I am doing or if there is some sort of settings i need to use


All times are GMT -5. The time now is 05:29 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.