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Yeah, I just copied your code and like you said, it dragable, but the needles aren't workings.
I messed with the code for a quite while now, I couldn't find any solutions to overide the problem :down: It like if the needles parts aren't comunicating with the source. That's a bummer. If I try the code a section above (UZO) it work. |
Ok. Thanks for your time, I appreciate the help. I'll try to see if it'll work with your latest version of the mod.
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Looks to me that the Binocular screen is the Exception. |
Thank you very much, excellent Mod ! :D
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Did Anyone experienced some kinds of bulky black box around the Chronometer and around the periscope buttons?
I just did a test today and I realised that a portion of the code on first post was missing (now fixed). For that problem, insert under the "Dial" parameter, Between Crop and Textfmt, this line: MatFlags=0x29. The blocks will be removed. |
hi,
I have a problem with getting this mod to work. I installed it manually by editing necessary files. The chronometer is visible on all screens in upper left corner but I can't move it. :shifty: http://img57.imageshack.us/img57/9139/abc0rk.th.jpg My game is: sh3 1.4 tonnage war mod 1.03 (with original rudder gauge) CA's instrument patch 6 dials sim feeling mod Is dragable chrono compatibile with mods in list above?? |
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Once I put the file in Word and turned on the show codes feature, I was able to spot and remove the extra spaces at the ends of the lines and it's been working great ever since. Good luck - this mod is an awesome fix to one of my longest-standing wish list items, and it's great when it works. |
Does the watch work when I'm operating the hydrophone? That seems to be the only function for me as I can figure out the speed of the ship accurately.
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Ok, I have tried to follow this thread but I'm now totaly confused.
Does the watch actualy work - ie: Its at 0m,0s - I fire a Torp it starts counting? I fire another torp, it resets to 0m,0s and starts counting for torp N°2? I then click on Torp N° 1 in the scope view lets say and the watch changes back to torp N° 1's elasped time? Same deal if I click on Torp N°2? After time run can I reset it back to 0m,0s? If I leave it after time run, and fire another torp lets say hours or days later, will it reset back to 0m,0s and begin time count? And last but not least, is there a proper Fob version rather than the wood box thingo? Thx. PS: Ohh and if so on the Fob version, I only have HTv1.47 so it would need to be compat with that. Then correct link for all bits an destructions would be nice. |
The Timing of the chrono only keeps track of the late action you made on the default Chronometer (or Fired Torpedos icons) on Periscopes and Uzo screens.
For the no-wooden case chrono, read first page, first post. It somewhere near the end. |
Hmm, K, thx for answering. Its not for me then. Good luck with it tho hey.
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My first wish when I created the chrono was to be able to use it anywhere, but found out that the actions binded to the chrono seems to be hardcoded and no one have really found an alternative method to make it work. I hoped that once this mod released, someone with better skills find a way to make the stop watch more interactive. JonZ |
Grey Wolves has incorporated this great draggable chrono mod (all hail JonZ :rock: ), BUT it used the boxed version of the stopwatch, which (purely as a matter of personal taste) I don't happen to like as much as the stock stop watch graphic.
I had asked in one of the GW threads about how to get the stock chrono graphic back, but hadn't gotten an answer back yet so I decided to see if I could figure it out using the info that JonZ added in the first post of this thread. As it turns out, it was laughably (and thankfully) easy to do this. When I actually took a look at the GW menu_1024_768.ini file, they had very clearly commented exactly where the draggable chrono lines started and ended. And all I had to do was copy the lines from JonZ's first post in this thread, clean out the extra spaces (and fix the carriage return markers) that result from copying and pasting from these forum postings, change the "G3F Ixxx" numbering to match up with the starting G3F numbers of the draggable chrono section in the GW menu_1024_768.ini file, and then copy and paste that new text replacing everything in the draggable chrono section of that GW file, and Voila! For those who want the stock chrono graphic back but don't want to screw with all the manual clean up issues of copying/pasting from these forum posts, I saved down my cleaned up replacement text as a simple .txt file and uploaded it to rapidshare here: http://rapidshare.de/files/16194119/..._back.txt.html You can download that file and open it up, select all and copy the text, then open up the GW menu_1024_768.ini file, find the JonZ draggable chrono section, highlight all of the text entries between the start and end comment lines, and hit "paste", then exit and save the GW file and you're done. [NOTE - there are a different number of "G3F" entries in the original GW section and the replacement text, but it doesn't matter - just paste down the new replacement text so it's the only thing between the start/end comment lines, and it should work fine (at least it did when I tested it on my GW install) - be sure to "roll back" SH3 Commander before you do this if you're using it, and you might want to backup your copy of the GW menu_1024_768.ini file before you get started, just in case] The watch does seem to start off in a weird place on the screen when you first load the game, but I always dragged it down to a different place than it's default location anyway, so it's no big deal to just drag it out of the middle of the screen and put it wherever you usually keep it when you're not actually using it (I like to hide it down at the bottom far right corner underneath the TC settings part of the HUD with only the tip of the knob/ring showing, and drag it out from there when I need it). Thanks to JonZ for this great mod, and to the GW team for including it in their fantastic package. :up: |
Thanks for that. I have exactly the same setup. Its nice to have an official version. :)
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Hi Jonz, I got the Chronometer up ok :up: but found that I would like to have it up only in the attack map so I tried replacing all occurances of '0x3f' with '0x32' in both the dials.cfg & menu_1024_768.ini files but now on loading game I get the "Menu Item Not Found Error" a number of times. in your explanation below I assume the '0x3f' addresses are for your additional entries only not the whole of menu_1024_768.ini & Dials.cfg?
**** Quote **** IF YOU WANT THE CHRONO TO SHOW IN A SPECIFIC SCREEN. __________________________________________________ __ What you have to do if you want to show the chronometer in a specific room/screen is simple. All you have to do is to do exactly what the previous manual installation instruction shows you. Notice that all the references number are a mix of hexadecimal addressing, ie 0x3F000000. the 3Fxxxxxx or [G3F ixxx] is the reference number of the room/screen interface (ItemID and ParentID). Thus, you only have to replace the 3F by the referenced number of the screen you want, both in the Menu_1024x768.ini and Dials.cfg file. Here is the list of the screen references ingame: 3F;Page layout 24;Page gui event camera 25;Page recognition manual 28;Page UZO 2B;Page obs periscope 26;Page attack periscope 27;Page binocular 3B;Page TDC 31;Page navigation map 32;Page attack map 33;Page interior 34;Page exterior 35;Page captain log 36;Page mission order 37;Page radio messages Therefore, if you want the Stop Watch to show only in binocular, replace all the 0x3fxxxxxx by 0x27xxxxxx in Dials.cfg and Menu_1024x768.ini files. **** End Quote **** Not sure otherwise what is wrong. :cry: Thanks, Reece. |
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