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Hi Captain..... we forget another important interior problem to fix.
The radar range swithc knob, it is invisible. You can switch the range but the know is not visible.... can you take a look at this please .... |
Thanks for the nice comments guys...
Ok back to the annoying dive plane issue... :P @Redwine: Your english is excellent..you should hear my spanish. :D I totally understand what you are saying. I will correct the needles so that they point in the proper direction. I would really like to find where the needle graphics are stored so I can make them more realistic like in the various pictures. Thanks for your input. @Tikigod: Thanks a alot for providing the links/info regarding the dive planes. I am going to look them over now. Although, I am not sure what the conclusion will be since each picture displays them differently. The reason I am being such a pain about the dive plane issue is: 1) Since I have to change some of the needles I didn't want to mess up the operation of them. So I needed to make sure I understand how they work. 2) The dive planes are going to need a new texture. The stock versions and bordinstrument versions are incorrect in terms of precision. Any textures that are based of the vanilla version will carry this error over. So I'm going to make a new one. - On some models dive planes should be at zero but they are not. The offset varies from 2 - 4 degrees. - Also, the textures show a min/max radius of 25 degrees but the actual gauge movement goes up to +/- 90 degrees! I can fix this, we just have to agree what the true min/max radius for the dive planes should be...judging by the pictures 25 seems right. Let me know otherwise. Lastly, we have to agree on what the proper texture should look like. i.e. red scale on top etc... I'm still not completely sold on leaving out the red portion of the scale. The pictures will be a good help. Looking forward to some more input.... -CA |
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-CA |
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About the dive planes, if you do that i suggested, control room, shift+F2, put your sight infront of the dive plane instruments, order cash dive, periscope depth, crash dive, periscope depth.... I think so they works fine..... plus are in concordance with the external dive plane position and behaviour.... I think so the only to fix are the needles directions, not in all sub models, only in some ones, as Type VIIC. Quote:
I am not crazy......believe me. Just look at your own screen shot at previous page, it is invisible in your screen shot too :rotfl: Do not confuse with the On-Off knob, i am refering to the other knob just under this On-Off one, it is invisible, if you click there, the radar change range, but no knob movement is visible. At your own screen shot, the visible knob is the On-Off one just over the sticker "ABFRAGEN/EINSTELLEN" But under the other sticker "ENTFERNUNGSSKALE" there is another switching zone, if you put the mouse there, you change the radar range....... there is no knob or switch visible there, under the "ENTFERNUNGSSKALE" sticker. May be the knob is not modelated, or may be it is too black and mimetized with the black background..... then a more light colour may be the solution, in example a grey knob. Let me to know if you locate this problem if you can understand me and my "excellent" english..... :rotfl: :up: |
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The screenshot is a little dark but the button is there: http://img116.imageshack.us/img116/9...fixed1a1jv.jpg -CA |
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-CA |
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It is good to know the knob is there, but it is black and the background is too dark, then it is imposible to see it, just look at your pervious page screen shot. Good is we can found the knob or background texture to make one of them more clear or light colour. :up: |
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I only slightly brightened it so it would stand out more for you. To be honest I can see it fine in the previous screenshot and in the game it is very clear just like the other buttons. I think other people would have complained about this by now...you are the first person I hear this from. :hmm: Something must be wrong on your end....or maybe your monitor brightness or gamma setting is too low. -CA |
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Sure i am not the only one with some problems in this matter, remember the Vis Mod, and Night vison, there are many who can see nothing at night, i made my own night visibility changes starting up on Marhkimov one, there was many with this problem. If you can identify the knob and change its colour will be great. I was unable to identify the radar panel texture to make the same you done on the screen shot but into the texture. Really it is a problem for us we have a dark monitor gamma. :up: |
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I have my monitor’s brightness and Contrast up 100% and I have adjusted my video cards brightness as high as I can. It gets to a point where I can see things like my desktop just fine, and if I increase it I get color loss and it makes things look washed out. When it comes to games that are dark, I can't see anything. Night in SH3 is pitch black to me and even with the "Brighter Night" mod I cannot see anything, not even a silhouette of a ship. I've gone through 2 different monitors and 2 different video cards and have been plagued with this problem just like you. The only idea I have is that the graphics cards that I'm using don’t have proper light rendering hardware so when there is a light source somewhere like above the radio operator in sh3, the light doesn’t illuminate everything around it like its suppose to. To tell you the truth, I never really noticed either of those two buttons! :damn: Here is an example; these two pictures look exactly the same to me… What You See http://img118.imageshack.us/img118/3...tyousee3ci.jpg What I See http://img118.imageshack.us/img118/2390/whatisee5mm.jpg :cry: Wolfy |
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Any progress on the interior stuff?
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::Bump::
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I've just updated the first post with all the XXI bugs I could find so far....and there are many. :o
-CA |
Wow CA...that's quite a bit for the XXI. :o It was talked about in an earlier post about the radar bug (or radar detector). Find anything on that? Just curious.
Mast |
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