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Thanks Ref .... this is huge!
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If I new that I would probably tweak it by now. Can files in the Map2 folder be related to grid squares?
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from AA to AZ read grid; The only tip I have is in one of the executables where I find a string called something like big squares and another small squares, I can not remember exactly. I`ll give it another try. Ref |
ref,
Any possibility to make Panama Canal?:hmm: Rubini. |
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Already looking at it. |
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But "locks" means the Panama Canal gates? If so, then I'm not able to do them... :cry: Another dumb question: Suez canal don't have gates too? :hmm: Rubini. |
dude what is going on here. wHEN THE full version comes out is it going to be jsgme ready or am i going to have to install manually?? THis looks like a great mod but complicated to say... How about an simpliar explination??
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You need to add them manually by urself. Theres no way to use jsgme, only if u would host a 232mb file each time when been modified. Just read the Install Instructions.txt which comes with the package. If a new package comes out u can add it same way to ur system. |
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dunno if jsgme is doing it. just copy paste them into the campaign_scr.mis at the end of file and change the [unit xxxx]number in following order of ur campaign_scr.mis of last unit, no double numbers or skips are allowed. this counts for all files which contains units with sorted numbers.
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The locations file must be edited manually, the mission file can be merged with the mission editor that cames with SH3, file->open scripted layer open campaign_SCR.mis in Campaigns\campaign folder and then file->merge and point it to CCIP's .mis file,
then file->Save Scripted Layer as and overwrite campaign_SCR.mis. REMEMBER TO DO A BACKUP FIRST Ref |
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When I was trying the mod (HT campaign) I place a sub in the surface near the canal ,the first thing that I hear is "we are under attack", a destroyer shelling the sub from 5000 meters, flank speed into the canal to see what happens and the (not very much) AI runs into ground at full speed 500 mts off the canal entrance. :rotfl: |
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