SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   Have your 3D model included into Silent Hunter III (https://www.subsim.com/radioroom/showthread.php?t=85997)

Sheppard 11-05-05 08:03 PM

Quote:

Originally Posted by Der Teddy Bar
The Dev team have offered their own free time, and all I see is a whole lot of negativity and doubt on their intentions.

Because we haven't been given anything real or concrete. When they originally announced that they'd include models, they conviently forgot to include an address to send the models to; and it's only months later, that we get a supposed address to send our models to.

Der Teddy Bar 11-05-05 09:12 PM

Quote:

Originally Posted by Sheppard
Quote:

Originally Posted by Der Teddy Bar
The Dev team have offered their own free time, and all I see is a whole lot of negativity and doubt on their intentions.

Because we haven't been given anything real or concrete. When they originally announced that they'd include models, they conviently forgot to include an address to send the models to; and it's only months later, that we get a supposed address to send our models to.

It is my theory that it may have gone like this. The Dev Team were already going onto new projects as SHIII was being released. They asked in good faith with all intentions of following through. However, company moves and the associated obligations of being an employee as well as some people leaving the company got in the way of something coming out of the initial offer.

However, the offer is now on the table, there is an e-mail address. So let's not be shy! :up:

oRGy 11-06-05 11:58 AM

Hi;

It is good to know you have some contact with the devs. What I would hope for from them are "unofficial" tools or patches that they would release through an intermediary (such as yourself) if they can't get official company authorisation.

My concern with AI fired torpedoes is not due to wanting "Quake on Water" - it's due to the lack of the FIDO homing torpedo that killed about 60 uboats in the later years of the war for example, as well as the generally feeble nature of torpedo boats which goes against historical reality.

Therefore, if you could pass on requests for information like this and share it publicly (I and others have no access to this 'private' forum) we would be grateful.

Regards

GlobalExplorer 11-09-05 01:24 PM

Quote:

Originally Posted by Der Teddy Bar
Regardless of the debate of to merchant or to not, I don't see anyone submitting anything that has already been done. The Dev team have offered their own free time, and all I see is a whole lot of negativity and doubt on their intentions.

While I more or less agree with your statements, you're somewhat exaggerating here. Your plan requires a lot of work from the devs AND the community. So there has to be some mutual agreement that there is something going to happen at all.

As I said before, merchant models aren't going to appear from nowhere, they need a lot of time, and I wouldn't want to work on one if I'm not given some assurance that it is in fact going to be in the game.

And if I haven't done before, I want to express my gratitude and respect for the devs for theit generous offer as well as the work they have already done so far. I think it's just fair to say this from time to time.

GlobalExplorer 11-09-05 01:33 PM

May I also add that in my opinion there is a also need for at least 1 sinkable AI sub for following nations:
-Britain
-USA
-Italy
-Russia

Subs DID sink subs in WWII, especially the british were particularly successful in this (no wonder with the number of potential targets ..)

Side note: Out of boredom I sank a VIIC in Bergen today, and the way they blow up is just great (in fact a friend whos not into SH3 said so). So, whoever did the AI subs (sergbuto?), awesome work dude.

Der Teddy Bar 11-09-05 05:53 PM

Quote:

Originally Posted by GlobalExplorer
May I also add that in my opinion there is a also need for at least 1 sinkable AI sub for following nations:
-Britain
-USA
-Italy
-Russia

Subs DID sink subs in WWII, especially the british were particularly successful in this (no wonder with the number of potential targets ..)

Side note: Out of boredom I sank a VIIC in Bergen today, and the way they blow up is just great (in fact a friend whos not into SH3 said so). So, whoever did the AI subs (sergbuto?), awesome work dude.

I think that the lack of sub AI, the reason that there are no wolfpacks, make this a good idea that would be of no benifit within the game.

Happy Times 11-10-05 09:46 PM

Couldnt the devs give one, as a gesture of good faith? :)

GlobalExplorer 11-11-05 07:59 AM

Quote:

Originally Posted by Der Teddy Bar
I think that the lack of sub AI, the reason that there are no wolfpacks, make this a good idea that would be of no benifit within the game.

Maybe this depends on the way you see it. One passive sub per nation doesn't sound much, but sometimes 1 is infinitely more than 0. So if other submarines cannot be simulated in the game, I want to a least be able to simulate them in my head. That means, I would be happy if I just knew there are other subs out there, and that I can see them. I want to know that I could go to Malta and find two or three Type U subs, and could even sink them. The game would benefit immensely from more variety: subs, lifeboats, wrecks, burning vessels.


All times are GMT -5. The time now is 11:25 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.