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Jungman 10-17-05 11:42 AM

The crash is because I do not use RuB.

Changes to the RuB from stock (WO reports) is distorted as mentioned above post I made earlier.

It does not crash on me using stock game. But the version I gave you is RuB version with the same changes as stock game.

You will need a stock menu.ini that I use to test with a stock game.

RuB menu.ini is not the same. It has changes that screw up the command menu of the Wath Officer. I had to make the RuB menu.ini blind. I am not surprised. You will need a copy of my vanilla menu.ini.

I will need to upload it later, tired. Just checked in a bit to see what is up.

I also got a random crash on exit using RuB menu.ini in my set up.

I have no crashes upon exit using stock menu.ini and stock game.

I think it is in the changes made to the command to the Watch officer menu. It is distorted for weather report and I did not compensate for it.

As marhkimov just said. The RuB Menu.ini is different mod and not compatible 100%.

It can all be fixed, but small changes need to be made for each mod conflict to changes done to each menu.ini. It all can be fixed for different versions. So tired. I'll be back later (It wil be middle of night for you :zzz: ). Try out the Damage Control reduction. ;)

gouldjg 10-17-05 12:25 PM

Hi Jungman

Sussed the crashes by tweaking all day.

End result is as follows for rub changes.

Step one = disable those six buttons as you explained. Worked fine :D

Step 2 =

[G67 I653]
Type=1031;Stat bmp array I found this to be very stable over the past 2 hours.
ItemID=0x6700005B
ParentID=0x67000000
Pos=880,465,65,38
Color=0xFFFFFFFF
Materials=8
Display=2;Linear
Mat 0=DATA/Menu/Data/back.tga
Mat 1=DATA/Menu/Data/back.tga
Mat 2=DATA/Menu/Data/back.tga
Mat 3=DATA/Menu/Data/back.tga
Mat 4=DATA/Menu/Data/back.tga
Mat 5=DATA/Menu/Data/back.tga
Mat 6=DATA/Menu/Data/back.tga
Mat 7=DATA/Menu/Data/back.tga
MatFlags=0x1
TexFmt=0x9
Font=5
Text=250
TextPosFlags=0x2
TextFlags=0x10
CheckBoxWidth=0
StatesColors=0xFF, 0xFF, 0xAA5800FF, 0xDD5800FF

Now I was thinking about the text above compartments. Sod the text, put some photos on the main background. What do you think i.e. Das boot compartments :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

You can also get rid of the now useless 6 buttons and it would be fantastic to place the stopwatch there. If that turns out too hard then a nice dark picture of ourselves in a frame.

Just wild ideas but all possible.

Now that that is solved we should be able to tweak different versions or show guys how to.

Bye the way, what do i change to get the orders off the watch officer as you said earlier.


Now those problems are gone I can regain pace with the damage as I promised. I have been doing all sorts of tweaks to see if I could reduce hull integrity damage whilst underwater.

I wanted to get this so we allways die by sinking to crush depths but I am amfraid we will have to work with what we have got.

I have just checked the interval settings out on a normal rub i.e. no crew penalties for that compartment.

You are right, it does not seem to affect other compartments.

I really want to nail down what each interval means though.

Interval 1, 2, or 3, one of these could be damage related only thus we could tweak other compartments.

What is everyones guess on this.

Anyway I will report back later with a RUB 1.44 version beta 2 packed for testing.

I forgot to ask, what version of the game are you playing? Is it vannilla HT etc.

The good news at the end of the day is we are back on track.

That crashing was really confusing me

Back later :up:

gouldjg 10-17-05 03:41 PM

Vesion 2 is now available at 1st post.

I have to say, I have never had so much of a buzz since first buying this game.

2 hours in 505 mission and it rocked :rock: :rock: :rock:

I got away by staying silent though I had slow floods. Never even had to use a decoy.

The DD gave me a hard time at first and at one point I thought I was finnished.

Anyway once I slipped the DD, I surfaced only to be later bombed by planes. Boy was that fun to fix and it did take some time which is what I wanted.

I think were are getting close to a great system. :D

Kpt. Lehmann 10-17-05 04:00 PM

Cool... LOL I was just about to ask if you had an updated version. :cool:

BTW... I reeeally don't like the RUb 1024 ini arrangement... will a version be available soon that doesn't require it?

Marhkimov 10-17-05 04:25 PM

Yay! About the release of v2, That's the best news I've heard all day long!

And 'cohesion' is dead-on perfect! I couldn't have come up with a better term! :up: :up:


Quick question: v2 is still a beta version, correct?

gouldjg 10-17-05 04:35 PM

Quote:

Originally Posted by Kpt. Lehmann
Cool... LOL I was just about to ask if you had an updated version. :cool:

BTW... I reeeally don't like the RUb 1024 ini arrangement... will a version be available soon that doesn't require it?

We should be able to do different versions of the 1024 ini. :up:

An important note.

Remeber this is just a framework and soon a number different versions will be released.

Jungman discovered a way to reduce efficiency in repair compartment.

It is a simple question of entering 3 numbers.

That alone help damage loads but I did have to tweak all the compartments and a good majority of subsystems.


Now we all have to look at both the balance on damage.

The fatigue system as a whole.

Crew management in emergencies.

I have to say that I felt a little bit more attached to each man now that I am foreced to have to pick him and pander him.

I can imagine some grief if I should lose any men in campaign.

have fun

Jungman 10-17-05 04:39 PM

"Type=1031"

That is the main tweak to disable that compartment. Original is 1033. Anything 1031, 1030 will disable it.

"Bye the way, what do i change to get the orders off the watch officer as you said earlier."

That is where the random crash on exit may occur since RuB menu.ini is different. That is why it is necessary to go through and manually see what needs to be done for each install. I have the Visibility install made by Ortega/Rulle34/IuB and my custom changes. But I never changed the menu.ini from stock.

Thus it is better to show you how to edit your paticular menu.ini using RuB than me giving you something I cannot see.

For stock, these are the English commands for the Watch officer. One of them could cause a crash since the Watch Officer now gives the weather report instead of the Navigation Officer. The text menu.ini is different in this respect. Can you try it out for yourself, I do not get crashes with vanilla menu.ini.

I did make clear TGA with the compartment names (not released), but if people are happy without it, I am surprised. At least the symbol still shows above the stations.

This is from the EN_MENU.TXT note it is different from RuB because a extra weather report command added, which may lead to a crash upon complete game exit. I used these text ID number to track them down in the menu.ini. There you can disalbe them by any means necessary. As I did I used.

EN_MENU.TXT

;Watch officer
2930=Choose deck gun target
2931=Torpedo attack
2932=Crew on deck
2933=Weapons management
2934=Deck Gun
2935=Flak Gun
2936=Reports
2937=Nearest ship
2938=Nearest merchant
2939=Nearest warship
2940=Recommanded target
2941=Ship identification
2942=Solution
2943=Fire torpedo
2944=Man the deck gun
2945=Man the flak gun
2946=Man the deck & flak gun
2947=Watch crew

2948=Fire at will
2949=Hold fire
2950=Fire at short range
2951=Fire at medium range
2952=Fire at long range
2953=Aim for hull
2954=Aim for command deck
2955=Aim for weapons
2956=Aim for waterline
2957=Fire at will
2958=Hold fire
2959=Short range
2960=Medium range
2961=Long range
2962=Target fighters
2963=Target bombers
2964=Target any aircraft
2965=Engage closing targets
2966=Engage any targets
2967=Contacts
2968=Nearest visual contact

To get rid of Watch Officer quick command "crew on deck" search menu.ini for '=2932' string. Find this:

[G3F I98]
Name=&>WA Crew on deck
Type=1030;Button 1032 ------> I changed from 1032 to 1030. disabled.
ItemID=0x3F0A0003
ParentID=0x3F0A0000
Pos=27,-1,26,26
Materials=4
Display=0;No stretch
Mat 0=data/menu/gui/layout/MainOrders.tga
Crop 0=0.105469,0.210938,1,1
Mat 1=data/menu/gui/layout/MainOrders.tga
Crop 1=0.105469,0.210938,1,1
Mat 2=data/menu/gui/layout/MainOrders.tga
Crop 2=0.105469,0.210938,1,1
Mat 3=data/menu/gui/layout/MainOrders.tga
Crop 3=0.105469,0.210938,1,1
MatFlags=0x1
TexFmt=0x9
Font=1
TextFlags=0x0
StatesColors=0xB0B0B0FF, 0xFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=2932 ------>text found

Changing the Type from a button 1032 to something else such as 1030 static bmp will disable it. Or maybe change it to 1031 in case of crash. These maybe different between stock menu.ini and RuB.ini.

Do this for each other commands left.

As for intervals, the ratios to crew numbers tend to give the break point curve for something. like minimum number for a diesel engine to operate, or how much bonus you get for 'over qualifiy' full a compartment. I guess.

"You can also get rid of the now useless 6 buttons "

Yes I agree, just have it reference a blanK TGA instead of Crew_Icon.tga. It will show nothing. Or maybe easier just rename the type from 1030 to 1031. That should put it out.

Are you using changes to 'Intervals' in basic.cfg to change the crew effeciency in Damage Control as outlined in previous post?

EDIT: I see that RUB and Stock en_MENU.TXT is the same for these five Watch officer commands. It must be gone through one at a time for RuB install in menu.ini. remember, one of these is now the 'weather report' and will maybe cause a crash upon exit. Since I do not have it installed, you must search it out and disable one at a time by above method.

I am going to make a second pure install and use RuB 1.44 only and your mod (plus a few favorites such as my Dark Crew Screen F7 Mod to make it easier on the eyes for night attacks, just cosmetic).

Therefore I will have you mod only and RuB; so testing will make more sense in aiding me.

gouldjg 10-17-05 05:36 PM

Nice one Jungman


I will consider disabling the watch commands but now that the other buttons have all been disabled I think it may just be a matter of checking if there is anyway to cheat the system coef I set out.

I do not think there is really any way to cheat it as I have set the penalty fo swapping to any compartment to be higher than that cup of coffee factor i.e. the small boost. Now if i went to the bow quarters and then straight to the torp I will lose out.

I am going to wait and see what the feedback is like before moving on this.

I will post my disabling setting for rub tommorow, its almost midnight for me.

I was starting to see the patterns in menu ini as I spent so much time trouble shooting the crashes. 1031 seemed to solve the RUB issues anyway.


Do you happen to know if I can paste photos on the crew background?. I want to get some pics fom uboat.net and shrink and paste the compartment pictures where the names should have been etc.

I will get rid of the six buttons and put something in their place mabe a little text with average DC sink times etc.

I think it would be a good idea to inform Kaa as how to make repair crew hopeless without losing individual crew fatigue.

He is working on another system that is based on a longer fatigue model i.e. weeks.

Now that we have the basic framework, I can help him with his should he need any help.

His model actually sounds quite good and will work with new damage thanks to your discovering intervals.

On a personal note I actually like having to pander my crew on the 24 hr & during battles and the idea of having to watch them in career mode over long trips sounds like my cup of tea. It kills those minutes waiting for the DD to turn and run again.

At the end of the day I now feel confident at doing a Vannilla version and a RUB version. And for those who want the damage but want to stay on Beery's fatigue model, this could also be arranged.

Anyway time for bed

Jungman 10-17-05 05:44 PM

Quote:

I will consider disabling the watch commands but now that the other buttons have all been disabled I think it may just be a matter of checking if there is anyway to cheat the system coef I set out.
I understand. It is not as nessesary to stop mass movement of crew using the new coefficients. It would allow one version to work on both RuB and vanilla SH3. I had these commands custom 'hot keyed' to get their arsche up quick and man the flak guns when airplanes are spotted.



Quote:

Do you happen to know if I can paste photos on the crew background?.
Yes, I ready did it. The names.tga I made do that essentially. But the method tomake them show is a different tweak. Example:

[G67 I653]
Type=1030;Check box 1033
ItemID=0x6700005B
ParentID=0x67000000
Pos=880,465,65,38
Color=0xFFFFFFFF
Materials=1
Display=0;Linear
Mat 0=DATA/Menu/Data/bow_torpedo.tga ;adds in the Bow Torpedo name tga.
;Mat 1=DATA/Menu/Data/back.tga
;Mat 2=DATA/Menu/Data/back.tga
;Mat 3=DATA/Menu/Data/back.tga
;Mat 4=DATA/Menu/Data/back.tga
;Mat 5=DATA/Menu/Data/back.tga
;Mat 6=DATA/Menu/Data/back.tga
;Mat 7=DATA/Menu/Data/back.tga
MatFlags=0x1
;TexFmt=0x9
;Font=5
;Text=250 ;bow torpedo
;TextPosFlags=0x2
;TextFlags=0x10
;CheckBoxWidth=0
;StatesColors=0xFF, 0xFF, 0xAA5800FF, 0xDD5800FF

I just place my bow_torpedo.tga into the DATA/Menu/Data folder. I made the tga from scratch. Give me a symbol picture and I can give you one to try. ;) But they must be small, there is not alot of space above many of the comparments.

Jungman 10-17-05 10:28 PM

This is odd. Should not the alble seaman be more qualified than a seaman?

[CREW_0] ;SEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.4
CoefFatigue=0.1
QualEffect=1.2 ---->this higher than an Able Seaman??
Hp=10
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=0

[CREW_1] ;ABLESEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.4
CoefFatigue=0.1
QualEffect=1.1 ---->less than seaman rank??
Hp=11
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=10

[CREW_2] ;LEADINGSEAMAN
MoraleMin=0.30
MoraleMax=0.60
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.4
CoefFatigue=0.1
QualEffect=1.1
Hp=12
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=30

[CREW_3] ;PETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.1
QualEffect=1.2
Hp=13 -----> same except this.
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=50

[CREW_4] ;CHIEFPETTYOFFICER
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.1
QualEffect=1.2
Hp=14 ---> same except this.
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=100

[CREW_5] ;CHIEFBOATSWAIN
MoraleMin=0.40
MoraleMax=0.70
MoraleStep=0.05
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.3
CoefFatigue=0.1
QualEffect=1.2 ---> should be higher with rank.
Hp=15 ----> same except this.
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=150

[CREW_6] ;SUBLIEUTENANT
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.2
CoefFatigue=0.1
QualEffect=1.3
Hp=16
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=200

[CREW_7] ;LIEUTENANTJR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.2
CoefFatigue=0.1
QualEffect=1.4
Hp=17
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=250

[CREW_8] ;LIEUTENANTSR
MoraleMin=0.50
MoraleMax=0.80
MoraleStep=0.1
FatigueMin=0
FatigueMax=0.80
FatigueStep=0.1
CoefMorale=0.2
CoefFatigue=0.1
QualEffect=1.8
Hp=18
Wounded=-0.02
Dead=-0.05
SunkShips=0.1
TorpedoHit=0.05
Experience=300

Since the efficeincy is 'fixed' now, I would like to see rank play more of a part as it was in stock game for qualification.

As now, only the HP goes up alittle with rank. So why ever really promote a petty officer to Chief? :-?

The three intervals could correspond to these three rank steps for each class. I notice in stock game, 10 Chief Seaman in Damage Control will outdo 10 green seaman in effectiveness. The qualif=1 to 1.3 increase in rank. This should be examed. I think the progression should be put back in somewhat.

Kpt. Lehmann 10-17-05 10:42 PM

Oooh... good catch Jungman.

Jungman 10-17-05 11:09 PM

Here is how to remove the box at bottom left of screen. This is for Surface Cruise Mode I think.

[G67 I673]
Type=1031;Stat bmp array
ItemID=0x67000300
ParentID=0x67000000
Pos=731,247,32,32
Color=0xFFFFFFFF
Materials=1 ;4
Display=2;Linear
Mat 0=data\menu\data\back.tga ------> change to this.
;Crop 0=0,0,0.25,0.125 -------------> comment out.
;Mat 1=data\menu\data\crewicon.tga -------------> comment out.
;Crop 1=0.25,0,0.25,0.125-------------> comment out.
;Mat 2=data\menu\data\crewicon.tga -------------> comment out.
;Crop 2=0.5,0,0.25,0.125-------------> comment out.
;Mat 3=data\menu\data\crewicon.tga -------------> comment out.
;Crop 3=0.75,0,0.25,0.125-------------> comment out.
MatFlags=0x1
TexFmt=0x5
Drag=false
BmpState=0
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF
ToolTipText=423 ; Surface Attack Mode box

Glad to see the Watch command orders can work as normal using this new version 2. No need to remove the WA menu commands. The penalty will be apllied if you assign "Man the Deck Gun" order.

Maybe a bug. :o I notice NO decrease for moving a man into the Stern torpedo room!

I think some kind of description or picture above compartments to help newbies. Plus a change to info box text to describe the reason why the hit upon entering Stern/sleep quarter, and what is with Bow quarter/Mess Hall.

Names for seaman rank is in German, that may be on purpose, I'm new to full RuB.

I really think the petty officers and rank should give better effeciency rating (qualif=1; 1.1; 1.2; 1.4) as was in stock game. Other than a small health increase, why ever care about better ranked seaman classes?


UPDATE: Found the bug for Stern Torpedo room. :know: It should be the same as Bow Torpedo, I assume. Basic.cfg

;comp8 Stern Torpedo
RegularFactor80=0.01 --------> should be 0.1 same as Bow Torp
RegularFactor81=0.01 --------> should be 0.1 same as Bow Torp
SpecificFactor80=0.01
SpecificFactor81=0.01
BadWeather8=0.2


Also I suggest a higher 'bad weather hit' for being in the diesel room running on the surface in bad weather. Harder to control Uboat engine due to rough waves and rocking.

Marhkimov 10-18-05 12:16 AM

Wow! Jungman, you're doing a great job finding all of these flaws! Keep it up man! :up:

glenno 10-18-05 12:23 AM

:damn: How do you make the WO automatically go to the bridge when surfacing. Please for the love of god .

Kpt. Lehmann 10-18-05 12:34 AM

Quote:

Originally Posted by glenno
:damn: How do you make the WO automatically go to the bridge when surfacing. Please for the love of god .

I feel your pain my friend. :shifty:


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