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-   -   U-boat reflections mod v2.0 (https://www.subsim.com/radioroom/showthread.php?t=85006)

Kpt. Lehmann 10-26-05 05:12 PM

VERSION 2???? OMG! SERGBUTO THE MIGHTY!!! THANK YOU!!! :rock: :rock: :rock:

Marhkimov 10-26-05 05:40 PM

Holy ****ake (mushrooms!)!!!

sergbuto, you are a GOD!!!!!

:rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock:

Kpt. Lehmann 10-26-05 05:43 PM

Ummm... O boy... errrm... Does this include FlakWalker's Cable Fix mod Sergbuto sir? :o

Marhkimov 10-26-05 05:48 PM

O boy... I hate that word now:

INCOMPATIBILITY... yuk :down:

and I'm sure every other modder hates it as well...

sergbuto 10-26-05 06:01 PM

Quote:

Originally Posted by Kpt. Lehmann
Ummm... O boy... errrm... Does this include FlakWalker's Cable Fix mod Sergbuto sir? :o

It does not. The Type VII periscope reflections were done a while ago. I was away and just came back home from the trip. At the moment, going through the forums to catch up. I need to try out the FlakWalker's Cable Fix mod first to see what it is.

Rubini 10-26-05 06:11 PM

Welcome back Sergei!

And thanks again for more this present!
Any news on moon reflection? :hmm:

Rubini.

sergbuto 10-26-05 06:24 PM

Quote:

Originally Posted by Rubini
Any news on moon reflection? :hmm:

I had a go at it but it did not work out. I will try more when I have time.

Beery 10-26-05 06:33 PM

I noticed today, while using the older version of this mod, on (I think) the Type IXs, the conning tower was reflecting a little forward of where the conning tower actually was on the boat. A very minor issue, but something to be aware of if newer versions are made.

Marhkimov 10-26-05 06:40 PM

I have also noticed what beery has noticed. Would it be an easy fix?

sergbuto 10-26-05 06:42 PM

I'll take a look at that.

Kpt. Lehmann 10-26-05 06:44 PM

It might be a good idea to standardize Sergbuto's Reflection fix with Flakwalker's Cable fix and stock skins... or even Fubar's when he finishes them.

Just a thought. :arrgh!:

Beery 10-26-05 07:07 PM

Quote:

Originally Posted by Kpt. Lehmann
It might be a good idea to standardize Sergbuto's Reflection fix with Flakwalker's Cable fix and stock skins... or even Fubar's when he finishes them.

Just a thought. :arrgh!:

I agree, although Fubar's skins are hefty downloads. I'm thinking of including them in RUb and/or SH3 Commander though because they're so much better than the stock skins. One good thing about skins - most of them can reside purely as *.tgas in the Texture folder. This doesn't apply to the Type IIs though, but I think Fubar has already incorporated the Type II reflections (not the latest versions though). Anyway it's always possible to replace textures into a file that has the necessary reflections and cables, so the main thing is to get Sergbuto and Flakwalker together.

Marhkimov 10-26-05 07:13 PM

I think that u-boat skins should reside seperately from the models (DAT's). It should be up to the individuals to pack the skins into the models themselves.


Actually, Beery, putting the u-boat skins into the DAT files is quite necessary, otherwise the incorrect reflections will appear on the water. It is, however, not something that you would readily notice unless you sail with a camoflaged boat.



To fix this problem, here is what I do. For example:

I put all of fubar's typeVIIC TGA's into my 'data\Textures\TNormal\tex' folder. Then I make a copy of the hull TGA and resize it to 1024x1024, and I save it with RLE compression (using Photoshop), which drastically reduces the size of the file (to somewhere between 1.5 to 2.5mb). Using that reduced version of fubar's skin, I use a DatExtractor tool to plant it into the VIIC DAT file.

Now, the actual skin of my u-boat will be in 2048x2048, but the reflection will be in 1024x1024.

I do the same thing for all of my u-boat skins and conning towers. This helps to save a lot of space and computing power. And all of the reflections show up correctly! :yep:

Beery 10-26-05 07:24 PM

Good ideas. I didn't know that about the reflection being different if you used a texture file only.

Flakwalker 10-26-05 07:34 PM

If you want I can apply the stuff to your uboatreflection, or I can e-mail you the obj to reimport.


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