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VERSION 2???? OMG! SERGBUTO THE MIGHTY!!! THANK YOU!!! :rock: :rock: :rock:
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Holy ****ake (mushrooms!)!!!
sergbuto, you are a GOD!!!!! :rock: :rock: :rock: :rock: :rock: :rock: :rock: :rock: |
Ummm... O boy... errrm... Does this include FlakWalker's Cable Fix mod Sergbuto sir? :o
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O boy... I hate that word now:
INCOMPATIBILITY... yuk :down: and I'm sure every other modder hates it as well... |
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Welcome back Sergei!
And thanks again for more this present! Any news on moon reflection? :hmm: Rubini. |
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I noticed today, while using the older version of this mod, on (I think) the Type IXs, the conning tower was reflecting a little forward of where the conning tower actually was on the boat. A very minor issue, but something to be aware of if newer versions are made.
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I have also noticed what beery has noticed. Would it be an easy fix?
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I'll take a look at that.
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It might be a good idea to standardize Sergbuto's Reflection fix with Flakwalker's Cable fix and stock skins... or even Fubar's when he finishes them.
Just a thought. :arrgh!: |
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I think that u-boat skins should reside seperately from the models (DAT's). It should be up to the individuals to pack the skins into the models themselves.
Actually, Beery, putting the u-boat skins into the DAT files is quite necessary, otherwise the incorrect reflections will appear on the water. It is, however, not something that you would readily notice unless you sail with a camoflaged boat. To fix this problem, here is what I do. For example: I put all of fubar's typeVIIC TGA's into my 'data\Textures\TNormal\tex' folder. Then I make a copy of the hull TGA and resize it to 1024x1024, and I save it with RLE compression (using Photoshop), which drastically reduces the size of the file (to somewhere between 1.5 to 2.5mb). Using that reduced version of fubar's skin, I use a DatExtractor tool to plant it into the VIIC DAT file. Now, the actual skin of my u-boat will be in 2048x2048, but the reflection will be in 1024x1024. I do the same thing for all of my u-boat skins and conning towers. This helps to save a lot of space and computing power. And all of the reflections show up correctly! :yep: |
Good ideas. I didn't know that about the reflection being different if you used a texture file only.
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If you want I can apply the stuff to your uboatreflection, or I can e-mail you the obj to reimport.
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