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-   -   First imported model: Vosper (https://www.subsim.com/radioroom/showthread.php?t=84892)

10-03-05 02:50 AM

I am making HMS Arethusa light cruiser of Dido. I have edit the haul in Maya 5.0 by cutting waste dacks, but as it is my first work with 3d editor i need some help.
1. How can I add poligons to the model?
2. How can I put back cutten poligons if they are nessesary?
3. Hoe can I export edited object from Maya to SHIII .obj?
4. How can I reposition nodes for turrets deeper in the haul to put 6'' ones from Nrlson?

sergbuto 10-03-05 03:13 AM

Unfortunately, I do not use Maya. I only tried once to read in 3DS file and export it to the OBJ format with Maya using its OBJ exporter.

Charlie901 10-04-05 11:52 PM

Sergbuto,

Whats the status on this model and can you consider maybe doing some Italian Crusiers or Battleships next?

Big :up: on the missing Uboat Reflections B.T.W.!

Marhkimov 10-05-05 12:02 AM

WARships are not imperative to most of us subsimmers... MERCHants on the other hand, are requested... ;)

CWorth 10-05-05 12:06 AM

Quote:

Originally Posted by marhkimov
WARships are not imperative to most of us subsimmers... MERCHants on the other hand, are requested... ;)

Very much so..more merchants first then add the warships.

CCIP 10-05-05 12:25 PM

Especially since merchants should be easier to manage as you don't have to mess with all that tricky weapon placement. And they're supposed to be mostly ugly, anyway.

Come on. :up:

Flakwalker 10-05-05 01:55 PM

Quote:

Originally Posted by sergbuto
Unfortunately, I do not use Maya. I only tried once to read in 3DS file and export it to the OBJ format with Maya using its OBJ exporter.

And worked ok?, I mean if texture coordinates became right ingame?

sergbuto 10-17-05 04:21 AM

Quote:

Originally Posted by CCIP
Especially since merchants should be easier to manage as you don't have to mess with all that tricky weapon placement. And they're supposed to be mostly ugly, anyway.

Come on. :up:

It only seems to be easier. Although merchants do not have many weapons, one needs to do positioning of various cargo. Anyway, I have an ongoung project on some merchants. Below is a screenshot of the 98m cargo with tonnage of about 3500 along with pics of various ships of the same class existed in reality.

http://usx218.fysik.uu.se/users/Sergei/files/NAGR02.jpg
http://usx218.fysik.uu.se/users/Serg...s/oostdijk.jpg
http://usx218.fysik.uu.se/users/Sergei/files/ruurlo.jpg
http://usx218.fysik.uu.se/users/Serg...interswijk.jpg
http://usx218.fysik.uu.se/users/Serg.../bellatrix.jpg

Commander1980 10-17-05 06:47 AM

Looks good :up:

Hod did you manage to downscale the NAMC?

sergbuto 10-17-05 09:58 AM

Yes, the bow and maybe the bridge need some work.

One can resize when importing or exporting the files in Wings3D. There is also option "Scale" in the Object Menu. Both methods work fine for me.

Commander1980 10-17-05 10:19 AM

Quote:

Originally Posted by sergbuto
One can resize when importing or exporting the files in Wings3D. There is also option "Scale" in the Object Menu. Both methods work fine for me.

Interesting. it works for me with all objects, but not for the hull and the two hull-halfs. Did you nothing more than scaling them down and then import them with pack3d?

sergbuto 10-17-05 10:33 AM

Nothing else.

AG124 10-17-05 11:12 AM

With this new ship, I agree that it might be better if the bridge was changes slightly. Are there any parts of any other ships which can be used. And is it now possible to delete part of an object (example - delete a bridge that's attached to a hull)?

The Large Cargo is a good parent unit for new merchants though - it has a general appearance for a freighter. Are there any other merchants which could be made from other units with the methods now available?

UBOAT234 10-17-05 11:36 AM

GREAT SERGBUTO!!!

NOW IS THE MOMENT FOR YOUR PERSONAL TUTORIAL
FOR WE AND OUR HAPPINESS!

:sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny: :sunny:

Commander1980 10-17-05 11:42 AM

Quote:

Originally Posted by sergbuto
Nothing else.

I always thought there is some kind of magic in the mods you are doing :lol: ;)

Well then, it is much encouraging that it is possible in some way and i hope i'll find my errors. :roll:


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