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Woohoo well done Serg
Does your new Vosper "fire" torps as well |
Enastående:up: . Jag har alltid använt din wolfpack mod i mitt spel och denna förbättring är pricken över i'et.
Mikael |
Wow! Looks like the dream of wolfpacks is getting closer to reality!
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The Italian MS boat model has currently around 27000 polys. That is why I never released it. Although my computer handles alright the attack of ten of those boats, I still think it is too high polycount. I have produced a version with 7500 polys but it needs UV-mapping. As to Vosper, it will be certainly armed with such electric torpedoes. It becomes more effective compared to the first version of the mod and quite deadly now. In my U-boat while engaged on the surface I have no signs at all when torpedoes are fired against me (that's how it was with electric torpedoes) and die instantly after one hit. |
The things you modders accomplish:o.
When are these torpedoes going to be implemented into the Grey Wolves mod:p? |
Interesting development. Havn´t seen anything yet, but it feels like it´s going to be something special...
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i have tested it Serg':yep: works exactly as you described...NO combat of any kind (AFAIK) is modelled out side of the 3d loading range..so even adding your wolfpack subs to the convoys themselves (a quick and easy method of getting wolfpack involvement) does not result in any combat between the subs and the convoy/excorts UNTILL you are within range of the convoy... no frame rate drops or any issues what so ever...the wolfpack subs load as part of the convoy and begin attacking as and when you get within the normal loading range for full 3D depiction and AI computation...out side of that the game just treats all shipping as dots on a map (or what ever the equivilent computer game reasoning would be for such things) i just added you subs to the list of ships in most convoys like thus [RndGroup 61.RndUnit 18] Name=Type VIIA#1 Class=SSTypeVIIA Type=200 Origin=German Side=2 Commander=0 CargoExt=-1 CargoInt=-1 CfgDate=19390101 No=2 Escort=false SpawnProbability=50 CrewRating=4 tested now over a long period of time and absolutely no issues at all..:ping: |
Being part of wolfpack. :D
Salvo of two torpedoes from AI sub hits a merchant http://usx218.fysik.uu.se/users/Serg...Wolfpack05.jpg Another hit by another sub http://usx218.fysik.uu.se/users/Serg...Wolfpack06.jpg Sinking http://usx218.fysik.uu.se/users/Serg...Wolfpack07.jpg |
Yes, CB. Your and Col's ideas are the best way to use wolfpacks. :up:
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You rock Serg :rock:
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wolfpacks rock!!!!!:rock: cool!
mfg lupo! |
Torps
Hi Serg
Do the virtual topredoes travel at the same speed as electric torpedoes or the same speed as high velocity shells? |
Looking good :up:
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i was thinking a little about the subs incapacity to dive etc...and wondered if the AI subs responded in the same manner as the player subs to NYGM humming bird set up?..if so perhaps with some experimentation with rudder drag and so on the speed at which an AI sub could maintain depth could be set so once they go into evasive maneuvers, the extra drag from the use of their rudders might slow the subs down below that speed and the sub would sink..only surfacing again when it had stopped evading..unlikely to work on the AI subs for 101 reasons no doubt but you never know.... that would provide the final detail for the concept.. |
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The wolfpack torpedoes are special shells "dressed" as torpedos, with torpedo-like effects (ie a double large carliber gun inside the sub) or real torpedoes? |
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