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Nice to see how you are doing it. Good luck.
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Your progress is excellent, please continue. :up:
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Still keen to clone the evarts and create a captain class sloop. However, I cant find all the IDs in all the files. If anyone can list them for me, I'd be grateful for any help.
I'll do the rest of it, though the IDs are the important bit.. |
Hi Jace:
1.- AB 45 C3 93 D0 81 74 BB 2.- 1B C1 6A D1 F0 24 74 20 3.- 6B 32 C5 98 5E 4F 92 8A 4.-. 6B 12 C5 F0 5E 4F 92 8A 5.- 6B 72 C5 F0 5E 4F 92 8A 6.- 6B 72 C5 F8 5E 4F 92 8A 7.- 6B 72 C5 08 5E 4F 92 8A 8.- 6B 72 C5 98 5E 4F 92 8A 9.- 6B 32 C5 F0 5E 4F 92 8A 10.- 6B 12 C5 98 5E 4F 92 8A 11.- 6B D2 C5 98 5E 4F 92 8A 12.- 6B 72 D5 28 5E 4F 92 8A 13.- A1 F6 3F EE 13 AC 16 0D 14.- D3 5E 68 12 B2 46 2B 41 15.- 19 98 5E 85 57 46 2B 99 16.- 78 D4 4D 13 EE 95 D3 71 17.- 71 9B 0E FD 8F FB 04 AB 18.- 76 9B 0E FD 8F FB 04 AB 19.- 7A 89 A1 57 68 2B 30 32 20.- 56 8E A1 97 3E 1D 86 8B 21.- 6B B2 0B A7 5E 4F 92 8A 22.- 70 FE FF 27 58 2D 1A 9E 23.- 7F D2 DD ED 5B 3E 30 5F 24.- 42 CF 9A 74 7F EF 18 53 25.- 1B C1 9A F4 D2 83 74 20 26.- B7 7F B8 9D 6F 09 56 8B 27.- 7A 4B C0 B8 13 52 84 94 28.- B4 7F B8 9D 6F 09 56 8B 29.- 7A 2B C0 B8 13 52 84 94 30.- D2 8C 3D CE 6B 52 87 94 31.- B4 84 9B 9F 77 09 56 8B 32.- 09 37 3F EF 12 AC 16 0D 33.- 73 F2 EF EC 4B 3E 90 C1 34.- 30 D7 19 43 A7 E3 5D 82 35.- 6B 72 C5 00 5E 4F 92 8A 36.- 6B 72 C5 B0 5E 4F 92 8A 39.- 6B 72 C5 88 5E 4F 92 8A 40.- 6B 72 C5 E8 5E 4F 92 8A 41.- 1F C1 6A D1 F0 24 74 20 42.- 74 15 38 5F 7E 09 56 8B 43.- 6B 92 C5 98 5E 4F 92 8A 44.- 6B F2 C5 98 5E 4F 92 8A 45.- 6B 52 C4 98 5E 4F 92 8A 46.- 6B B2 C5 98 5E 4F 92 8A 47.- 6B 72 C5 30 5E 4F 92 8A 48.- 6B 12 C5 08 5E 4F 92 8A 49.- 6B 12 C5 F8 5E 4F 92 8A 50.- 6B 72 C4 28 5E 4F 92 8A 51.- 6B F2 C5 28 5E 4F 92 8A 52.- 6B B2 C5 28 5E 4F 92 8A 53.- 6B 72 C5 28 5E 4F 92 8A 54.- 6B D2 C5 28 5E 4F 92 8A 55.- 6B 92 C5 28 5E 4F 92 8A 56.- 6B 52 C4 28 5E 4F 92 8A 57.- 6B 12 C5 28 5E 4F 92 8A 58.- 6B 32 C5 28 5E 4F 92 8A 59.- 6A 95 7A 5E DE 09 56 8B 60.- 77 9B 0E FD 8F FB 04 AB 61.- 16 8E F8 7E A0 18 92 94 62.- 7A EB 9B E5 6B 6A 92 94 63.- 18 AA 9F 65 D2 84 7B E5 64.- 57 9E 01 12 D8 22 4F 1C 65.- 74 9B 0E FD 8F FB 04 AB 66.- 46 CF 9A 74 7F EF 18 53 67.- 1F C1 9A F4 D2 83 74 20 68.- 6B 52 D5 28 5E 4F 92 8A 69.- D2 0C 3D CE 6B 52 87 94 70.- 77 EC B8 22 A0 4A 84 0C 71.- 0D 37 3F EF 12 AC 16 0D 72.- D2 EC 29 DD 4F 5C 91 94 73.- 6B 72 C5 E0 5E 4F 92 8A 74.- 6B 72 C5 D0 5E 4F 92 8A 75.- A3 E4 0C 96 52 AB E8 72 76.- BD E4 0C 96 52 AB E8 72 77.- 9A 27 12 41 78.- FC 2B 50 40 I think that this are all ID 's If you have any problem i can clone this ship for you. Now i'm working in Fido, Dido , Black Swan... to make spanish fleet but I NEED THIS 3D EDITOR to remake the superstructure. Sorry my english :oops: |
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I downloaded that tool, but it doesn't work (".... could not be initialised"). Whats wrong? :-? |
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Rubini. |
huaaa, i don't found it on my computer, i get a framework pass, but nothing happened. Where can i get this and is it free?
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ommander1980,
I don't know the exact link, but it's free and it's in the microsoft site. Go there and make a search. Perhaps someone here have the link... Rubini. |
ah thx, i found it :)
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Thanks again. |
When i use that DATNavigator, i click on pick file and chose a dat file, nothing happens and the program stopps with "No response"(? "Keine Rueckmeldung" in german) - or takes it a long time to wait? I nearly waited two minutes.
In the zon and sim files, i get a list in "chunk list" like this Chunk [1] Type: 10 (SHADERS/DATA/VARIABLES?) Subtype/Version?: -1 Start position [91] Data size: 30 bytes id: c8 a5 98 b5 e5 00 40 9c parent: b8 3d 14 64 67 a1 40 95 what binary is the ID-String i need? |
Hi Commander1980....
I've noticed the same problem, especially for files with a lot of information (like ships .dat files). I do wish that it worked for the .dat files, however, with some patience, I feel good about finding what I need.... DATNavigator is a cool program....I hope someone will continue these efforts! I've been combing other games' mods boards looking for similar tools....I've found none yet, but I will surely post any that I find -Jeff P.S. One thing I'm going to try is to break up the .dat file into smaller chunks to see what the DATNav does with it P.P.S. It does load! The poster below this post is right on! It just takes a little while... :oops: |
Be patient...more patient. This program need more time to make the job.
Chunk [1] Type: 10 (SHADERS/DATA/VARIABLES?) Subtype/Version?: -1 Start position [91] Data size: 30 bytes id: c8 a5 98 b5 e5 00 40 9c parent: b8 3d 14 64 67 a1 40 95 But with this program you not see all id's. My way is find a comon string; if the original name of the .dat is NPC_Black_Swan then i will to look for "Black", the id is before the string. http://i3.photobucket.com/albums/y72...l/6a831155.jpg Then you can change and replace all the references in .dat, .sim , .dsd and .val files There are one exception with .tga the id is this position (blue mark) http://i3.photobucket.com/albums/y72...l/89491a48.jpg The dataconvert is excelent for this http://i3.photobucket.com/albums/y72...l/daf3405f.jpg I NEED A RECONVERTER :cry: :cry: :cry: :cry: :cry: Sorry my english :oops: |
Thank you, this helps a lot! :up:
And it doesn't matter to what new string i change the original? |
You can change the string NPC_Black_Swan for example NPC_new_ship01 but be careful with the leng and the objects like cfg#M01_NPC_Black_Swan this control the position of the first torret you only can change NPC_Black_Swan but not cfg#M01_
Cheers, |
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