![]() |
Amazing how this silly thread grew into such a rope. Talk about bumping. I had even forgot I posted the silly thing. I think I was having one of my OLD SELF - Ornery Mood Attacks at the time. But I see many good things grew over it and some really interesting things at that. I suppose the title got to everyone - cause it is a pain to all players of SH3 - which is a great game. But I really have quite the game now for weeks - burned it off my PC. Now I am just waiting for SH4 - which will hopefully be SH3 with all the missing parts added.
|
Quote:
|
This thread has turned into another XXI bug thread. There is the XXI "sucks" thread in the main SH3 forum, and the 8km workaround thread covers some of the same stuff.
Also someone else started another thread on batteries, snorkel and radar in the XXI Great! Except its bloody confusing and difficult to keep track of everything... |
Yeah, I've seen them myself, but the extension is not coded. (e.g. look at the beginning of XXI.sim file, and you'll see obj_extensible (snorkel and periscopes). You can even alter the lenght of the extension (I made my scope & snorkel in the XXI rise another 3m - up to 20m on the scale). <32bit float>
I'm afraid something has been omitted in the original code. (i.e. the extensible FUMO/FUMB masts). |
Quote:
PS: for all the die-hard fans out there, I really appreciate your entusiasm and respect your choice of gaming. For me, however, it is just a great game, which will never compare to being a real uboat captain. So I'd like to take advantage of all it's features. For all I care they (devs or modders) could put up a bizarre nazi-virginia-class sub in 45, I'd play it. |
Quote:
|
Quote:
Yes, with the IXD2, that is what I see too; S-Gerat Sonar-destroyed, no problem with Radar. I'm glad you posted about it, because I just don't see that initial text-message ('sonar-destroyed') when starting a patrol with IXD2. After you mentioned, then I checked and found it shows as 'destroyed', in the sub-compartment display. Quote:
Unless I'm missing something (which is entirely possible! :)) all equipment seems to function on the IXD2, even though sonar is destroyed. Then again I don't get that initial text-message (though I see it with XXI or VCII/42 subs). p.s. Hope you don't mind my quoting only part of your reply. |
Quote:
Quote:
|
Syxx_Killer,
Active sonar (compared to passive?), to be honest I don't know. :oops: I have not used the XXI either, except to see what it was like (really big!). Pretty sure it comes equipped only with SU-Apparat Nibelung' sonar though. If also using FuMO-391 radar, I see a 'Sonar/Radar/Mast Destroyed' text-messages. With the VII-C/42 (really enjoy this sub!), this is the best equipment I have found that works okay (with no 'Destroyed' messages): Sonar: S-Gerat Radar: FuMO-61 or FuMO-64 Radar-Waring: FuMB-26 ___ ...Someday I hope to be a 'quote'n-machine!' :-j |
Where is the info about "no more patches".
It would be nice to know and I also want to turn back to the subject this thread was started for. /Rulle |
Hello,
nobody said there were no more patches, but Ubirazz (i guess it was him) stated the devteam would currently be working on a different project (most probably Pacific theatre or an add-on to the current sim), so no patches next time - maybe there will be one, but it'll take some time. Have patience, there are so much mods (and good ones!) and maybe the new expansion coming out in august is worth it. Greetings, Catfish |
Quote:
|
UBI Soft did not make £750,000 in the first month so...
"No more patches!" :k_confused: KUrtz |
All times are GMT -5. The time now is 07:43 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.