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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] FIFI enhancements for Ccom12 (https://www.subsim.com/radioroom/showthread.php?t=248059)

RickSarg 01-16-21 02:55 PM

I've already done a repositioned L'Orient for CCoM a while back

Still in a beta stage: download:https://mega.nz/file/jjh1gICQ#f0MjMK...ewUADAJMGd6cBg

Rick

Anvart 01-16-21 05:08 PM

Quote:

Originally Posted by Fifi (Post 2721276)
In order to raise the pennants when back home (very close to deck), you should add this line in my Data/Cfg/Commands_En
So when hitting "shift+K" the pennants will appear.
But first, you have to hit "Ctrl+Page up" to fully raise attack periscope!

Quote:

Originally Posted by Fifi (Post 2721778)
...
Had to adjust the new commands cfg to make it work as intended, that all

Hello, buddy.
If it so, the likely cause of the automatic pennant raising confusion is in Commands_xx.cfg.
I want you to fully understand the logic of my mod... so I'm say it again.

Original mod
"..._DFa-Flag&Pens_2010"


 
File: Commands_xx.cfg

Game commands for
raising/lowering pennants

*******************************
[Cmd121]
Name=Rise_whole_periscope
Ctxt=1
Key0=0x21,c,"Ctl+PgUp" ;;;;; and Pennants Up

[Cmd123]
Name=Lower_whole_periscope
Ctxt=1
Key0=0x22,c,"Ctl+PgDn" ;;;;; and Pennants Down
*******************************

Buffer of commands for implementing
the logic of automatic pennants raising

*******************************
[Cmd418]
Name=DGuns_Update_target
Ctxt=1
Key0=0x22,Cc,"Ctl+PgDn"
Key1=0x22,C,"PgDn"
Key2=0x21,C,"PgUp"

[Cmd429]
Name=AAGuns_Update_target
Ctxt=1
Key0=0x21,Cc,"Ctl+PgUp"
*******************************
Conclusion: For automatically raising of the pennants (and the periscope) command "Ctl + PgUp" is used.
And you don't need to invent anything.

https://i.postimg.cc/9XGsmGcx/logic-...g-pennants.jpg
P.S.
I found two more of the same mods on my HDD:
LSH3-5_DFa-Flag & Penns_2010.7z,
WAC_DFa_FlagPens_BrHatch.7z (WAC 4.1, for TypIIA, TypIID Turms).
Somewhere there was one more... :hmmm:

Fifi 01-16-21 05:15 PM

Quote:

Originally Posted by Anvart (Post 2721996)
Hello, buddy.
If it so, the likely cause of the automatic pennant raising confusion is in Commands_xx.cfg.
I want you to fully understand the logic of my mod... so I'm say it again.

Original mod
"..._DFa-Flag&Pens_2010"


 
File: Commands_xx.cfg

Game commands for
raising/lowering pennants

*******************************
[Cmd121]
Name=Rise_whole_periscope
Ctxt=1
Key0=0x21,c,"Ctl+PgUp"

[Cmd123]
Name=Lower_whole_periscope
Ctxt=1
Key0=0x22,c,"Ctl+PgDn"
*******************************

Buffer of commands for implementing
the logic of automatic pennants raising

*******************************
[Cmd418]
Name=DGuns_Update_target
Ctxt=1
Key0=0x22,Cc,"Ctl+PgDn"
Key1=0x22,C,"PgDn"
Key2=0x21,C,"PgUp"

[Cmd429]
Name=AAGuns_Update_target
Ctxt=1
Key0=0x21,Cc,"Ctl+PgUp"
*******************************
Conclusion: For automatically raising the pennants (and the periscope) command "Ctl + PgUp" is used.

https://i.postimg.cc/9XGsmGcx/logic-...g-pennants.jpg

:Kaleun_Thumbs_Up: :Kaleun_Cheers:

a-kermit 01-18-21 02:43 AM

Moin, moin men's
Here once again the grammatically (DE) correct version of the "Rowis Gedenk Intro DE_EN_V2


https://www.mediafire.com/view/7y3u5...tro-1.jpg/file
and ...
https://www.mediafire.com/view/bo86p...tro-2.jpg/file


DL: https://www.mediafire.com/file/kktej..._EN_V2.7z/file


... Have a nice day ... Kermit

Fifi 01-18-21 03:42 AM

Quote:

Originally Posted by a-kermit (Post 2722354)
Moin, moin men's
Here once again the grammatically (DE) correct version of the "Rowis Gedenk Intro DE_EN_V2


https://www.mediafire.com/view/7y3u5...tro-1.jpg/file
and ...
https://www.mediafire.com/view/bo86p...tro-2.jpg/file


DL: https://www.mediafire.com/file/kktej..._EN_V2.7z/file


... Have a nice day ... Kermit

:Kaleun_Thumbs_Up: :Kaleun_Cheers:

Any problems encountered with last version of my mod?

ericlea 01-18-21 07:45 AM

I have already tested :


type 7B :
10/1939 at Erprobungsstelle : all is ok
11/1939 at Wilhelmsahfen + ride to England : all is ok


type 9B :
10/1941 at Erprobungsstelle : all is ok
11/1941 at Lorient : all is ok


type 9C :
10/1942 at Erprobungsstelle : all is ok
11/1942 at Saint Nazaire : all is ok



So far so good !


:Kaleun_Salute:

Mad Mardigan 01-18-21 11:09 AM

Re: Latest version of Fifi's enhancements to CCoM v12...
 
Ahoy... :Kaleun_Cheers:

Have it added in & thus far, Started off with shakedown cruise, out of Strausand (think I got that spelled right) completed that, docked after getting message to do a transfer to Wilhelmshaven (did take a bit to get the transfer through, the 1st couple of times I got an ok for it, but the reported locality was listed as ''null'' for some odd reason & then could not back out to retry the transfer... finally got transited to the new base without any issue/s) & am on My first patrol out of Wilhelmshaven now.

Date is like end of August '39, so look for WW2 to start while I am in My assigned patrol grid.

Thus far... all good.

End report.

M. M.

:Kaleun_Salute:

ericlea 01-18-21 11:52 AM

when you have this little bug tranfer, simply quit the game and enter again. and tranfer will be ok.


you can try this too :
when you end a patrol. give the medals and ability and quit immediatly the game.

enter the game and do the transfer before patrol (not just after)

Mad Mardigan 01-18-21 12:17 PM

Quote:

Originally Posted by ericlea (Post 2722440)
when you have this little bug tranfer, simply quit the game and enter again. and tranfer will be ok.


you can try this too :
when you end a patrol. give the medals and ability and quit immediatly the game.

enter the game and do the transfer before patrol (not just after)

Ahoy, ericlea...:Kaleun_Cheers:

Yeah, that's what I had to do to get past the issue, I clocked out, reloaded & was finally able to complete the transfer to Wilhelmshaven. Just NOT sure of what caused it.

I clicked on 2nd flotilla then the the other area to finalize it.1st time I did so, it did that assigned to 'null' but on the 2nd attempt, it went through fine with giving the assigned to 'Wilhelmshaven... go figure...

Think the area to click on selecting 2nd Flotilla is probably a bit wider than is needed for it & could be the reason it occurred.. that is just a guess. Can't confirm it since I got past that stage, but.. I seem to recall '2nd Flotilla' lighting up before I ever got the mouse pointer over the exact spot & as a result I MAY have clicked a bit faster than I should have.

Again, this is all guess work based on what I remember... :yep:

As stated, that was the only... hiccup I had... as it stands, have not ran into any other issues thus far.

M. M.

:Kaleun_Salute:

Fifi 01-18-21 12:20 PM

Quote:

Originally Posted by Mad Mardigan (Post 2722448)
Ahoy, ericlea...:Kaleun_Cheers:

Yeah, that's what I had to do to get past the issue, I clocked out, reloaded & was finally able to complete the transfer to Wilhelmshaven. Just NOT sure of what caused it.

I clicked on 2nd flotilla then the the other area to finalize it.1st time I did so, it did that assigned to 'null' but on the 2nd attempt, it went through fine with giving the assigned to 'Wilhelmshaven... go figure...

Think the area to click on selecting 2nd Flotilla is probably a bit wider than is needed for it & could be the reason it occurred.. that is just a guess. Can't confirm it since I got past that stage, but.. I seem to recall '2nd Flotilla lighting up before I ever got the mouse pointer over the exact spot & as a result I clicked a bit faster than I should have.

Again, this is all guess work based on what I remember... :yep:

As stated, that was the only... hiccup I had... as it stands, have not ran into any other issues thus far.

M. M.

:Kaleun_Salute:

Hopefully this little bug (that i have never encountered) can’t come from my mod :up:

Fifi 01-18-21 12:46 PM

https://i.goopics.net/2gK7r.jpg

Starting to be wet...

https://i.goopics.net/oONKD.jpg

Being real wet! :haha:

https://i.goopics.net/8ZPob.jpg

Mad Mardigan 01-18-21 12:49 PM

Quote:

Originally Posted by Fifi (Post 2722450)
Hopefully this little bug (that i have never encountered) can’t come from my mod :up:

Ahoy, Fifi... :Kaleun_Cheers:

Don't think so... BUT... will cross check it using a stock copy of SH3, followed up by CCoM again, but with a new career started, then further followed up by cross checking with the copy of LSH3 & 1 Alex I have...

As I mentioned, seem to recall the '2nd Flotilla' lighting up before I selected it on that 1st go... so will look & see if such is the case, with all the SH3's I have at My disposal, to hunt down & verify this... :up:

Will share what I learn after completing all that testing...

M. M.

:Kaleun_Salute:

CapZap1970 01-18-21 02:11 PM

Kaleuns, could you please provide a link to download this mod:


Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE


I am bout to take my first steps into this mod... :oops:

Thanks a lot :yeah:



CapZap

Fifi 01-18-21 02:26 PM

Quote:

Originally Posted by CapZap1970 (Post 2722483)
Kaleuns, could you please provide a link to download this mod:


Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE


I am bout to take my first steps into this mod... :oops:

Thanks a lot :yeah:



CapZap

http://www.mediafire.com/file/jby93n...M_11.1.7z/file

:Kaleun_Salute:

CapZap1970 01-18-21 03:12 PM

Please, a little help is needed here....
I have a split F5 view, I am pretty sure I did something wrong with the patching (most likely)... :oops: The process is a bit confusing...


https://i.postimg.cc/D02F1gQV/SH3-Im...16-5-49-23.jpg


BTW, I enabled the mods just as Fifi says in the first post of the thread, no other mods, just the ones seen in Fifi's screenshot


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