![]() |
I also found that it now gives medals after every engagement.
|
I am still here, but year end is a busy time for me at my real job. Lots of projects finalizing in December. I will take a look and see if I can resolve any of the items reported.
Sorry for the inconvenience. Salvo regards, LTJG Beam |
Well that's good to see. Can't wait to see your updates!
|
Thank-you!
|
Thank you very much for this in-depth mod
:up: |
Update Date: 01/02/2018 8:09 PM
2004 Campaigns for NATO and Russia sync'ed for 1.09e. Sorry it took so long, but November and December are busy months at my RL Programming job. Large projects due for the new calendar year. As always, let me know of any problems discovered. |
I can't start the campaign.
I selected Seawolf, and then went through the newspaper intro, but it got stuck on the port screen, none of the buttons appeared to cast off, repair/rearm, etc. |
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment
|
Quote:
Thanks for the report. |
ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.
|
Thanks for the update.
|
Quote:
:) |
Quote:
I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model? |
welcome aboard!
Advocate0408!:Kaleun_Salute:
|
Quote:
If you don't know yet, models in CW are not yet editable, in order to make all the different ships in mods like this, the authors have to hack together existing models using scripts. The devs said they want to get some DLC subs under their belts first before allowing models to be properly modded in. |
All times are GMT -5. The time now is 11:31 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.