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Especially as I once experienced it after being killed(!), haha. Still, the option to leave it be and take a hike would be great. |
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I'm sure with all the feedback the devs can address these things. The friggin' Bears especially. If not, I would probably mod them out of the game myself, lol. |
It could well be that the sonobouys are too uber, as well. You can tweak these values yourself in the sensors file:
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I believe there is some bugging with the spawning where it doesn't spawn contacts distant enough from you. The fact that layers are often absurdly shallow compounds this issue as you spawn beneath them, whereas you should be spawning in the duct and pick them up at long range. We'll come up with a solution to this. I agree that if you line up an ambush you should start 30-40kyds out.
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Thanks Julhelm!
Outstanding! Also.......that Active Sonar logic needs a look. |
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It will still spawn but will just hang in the air so unless you accidentally sail past it, you shouldn't even notice it's there. |
At this stage it is super buggy (gamebreaking bugs included).
I would refrain from buying this until they fixed it. I bought it just to support devs making subsims, but this (although really fun IF it works) is just a mess right now. Feels more like an alpha than a finished game. |
That's just a result of having a very limited internal testing team (3 people). Suffice to say we felt we had a very stable and mostly bug-free build, so we release it and now we suddenly have thousands of users reproducing bugs we though were fixed (because we thought we knew the only ways to reproduce them).
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If playing Bethesda games have taught me anything "If you release it, we will break it in new and interesting ways" :D |
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This has quickly become one of my favorite games of all time, and like others have said I also am looking forward to seeing where you take Cold Waters :Kaleun_Salute: |
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Same here. Despite all the issues I'm still having a blast. Can't remember when was the last time I had so much fun with a video game TBH.
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Keltos |
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