SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Rockets mod (https://www.subsim.com/radioroom/showthread.php?t=228911)

Anvar1061 01-13-17 11:26 AM

I get the wrong suspension missiles
http://s6.uploads.ru/t/Q4Img.jpg
http://sh.uploads.ru/t/FaKim.jpg

Kendras 01-13-17 11:54 AM

Quote:

Originally Posted by Anvar1061 (Post 2457936)

:) That's normal. What you see are the triggers models. They will be invisible in the final version !

Quote:

Originally Posted by Kendras (Post 2457819)
- a 3D model (which can be invisible, but I let it visible for my tests, so I can see it when destroyed).


Anvar1061 01-13-17 12:05 PM

Quote:

Originally Posted by Kendras (Post 2457944)
:) That's normal. What you see are the triggers models. They will be invisible in the final version !

http://www.subsim.com/radioroom/imag...n_Salute-1.gif

Niume 01-13-17 03:22 PM

Kendras your work is amazing :Kaleun_Salute:. join WAC TEAM

gap 01-13-17 04:16 PM

Quote:

Originally Posted by Kendras (Post 2457819)
So, I will explain you how it works...

Brilliant :yeah:

Quote:

Originally Posted by Kendras (Post 2457819)
Thank you very much gap for your excellent advice which helped me to solve the problem.

My pleasure mate!

Quote:

Originally Posted by Kendras (Post 2457819)
Have fun with tests, and tell me what could be improved, and how ??

Believe it or not, I currently don't have SHIII installed, though I have an old installation of it + GWX in the hard disc of an old laptop with I now use as external storage. This is to say that I cannot test your testing mod directly, but I have downloaded it and I had a quick glance into it. I already have some suggestions, but I will wait posting them until I have a closer look into it :salute:

Quote:

Originally Posted by Kendras (Post 2457819)
Last thing : I didn't manage to fix the crazy forward machine guns of the Avenger, also firing straight forward when the U-Boot is behind ... :doh:

I will have a look into it myself, but a later stage: now I have too many projects pending. By the way: I have the new model of the F4F Wildcat/Martlet almost ready for importing in game. Currently working on the textures; I am doing a major effort to have all the painting schemes which were applied to the plane ad different stages of the war and in different scenarios, represented in game. Tedious but fun work at the same time. Wings Palette is a great resource for this kind of work :03:

Anvar1061 01-14-17 04:20 AM

Quote:

Originally Posted by gap (Post 2457993)
I will have a look into it myself, but a later stage: now I have too many projects pending. By the way: I have the new model of the F4F Wildcat/Martlet almost ready for importing in game. Currently working on the textures; I am doing a major effort to have all the painting schemes which were applied to the plane ad different stages of the war and in different scenarios, represented in game. Tedious but fun work at the same time. Wings Palette is a great resource for this kind of work :03:

I did color quickly, without going into details. You can improve it by yourself on your choice. I only showed how.
http://www.subsim.com/radioroom/imag...n_Cheers-1.gif

gap 01-14-17 05:12 AM

Quote:

Originally Posted by Anvar1061 (Post 2458062)
I did color quickly, without going into details. You can improve it by yourself on your choice. I only showed how.
http://www.subsim.com/radioroom/imag...n_Cheers-1.gif

Are these drawings your work? :o :D

Anvar1061 01-14-17 05:28 AM

Quote:

Originally Posted by gap (Post 2458069)
Are these drawings your work? :o :D

http://www.subsim.com/radioroom/imag...aleun_Wink.gif
http://www.subsim.com/radioroom/show...0&postcount=39

gap 01-14-17 06:44 AM

I see, you have updated Avenger's textures with Fleet Air Arm's markings. I have tried downloading your package, but unfortunately my antivirus blocked it :-?

Anvar1061 01-14-17 07:27 AM

Rockets do not fly
 
I made the changes, as you said:
http://www.subsim.com/radioroom/show...9&postcount=75
http://s4.uploads.ru/t/I0aj9.jpg
http://s8.uploads.ru/t/7UDKL.jpg
http://sa.uploads.ru/t/vxPWY.jpg
But in a test mission in 1944, I get damage from exposure to the invisible. No missile launches and falling bombs, which are not on the suspension.

Kendras 01-14-17 10:50 AM

Quote:

Originally Posted by Anvar1061 (Post 2458089)
Rockets do not fly

But in a test mission in 1944, I get damage from exposure to the invisible. No missile launches and falling bombs, which are not on the suspension.

Thank you for input. But what do you mean ? You don't see any rocket beeing fired ? You're taking damage : maybe from the machine guns ?

Kendras 01-14-17 11:20 AM

http://i.imgur.com/ajtJcoj.png

It appears that the mechanism is not at all reliable. Sometimes, the rockets model disappears as soon as one rocket is fired. Sometimes, 2 or 3 rockets are necessary. And sometimes, the model doesn't disappear at all. And worse, the airplane is sometimes destroyed. Random effects ...

So I won't add this feature to my first version.

Anvar1061 01-14-17 11:32 AM

Quote:

Originally Posted by Kendras (Post 2458136)
Thank you for input. But what do you mean ? You don't see any rocket beeing fired ? You're taking damage : maybe from the machine guns ?

I do not have these beautiful rocket launches, and I do not see the falling bombs, and I get fatal damage.

Kendras 01-14-17 12:59 PM

Quote:

Originally Posted by Anvar1061 (Post 2458146)
I do not have these beautiful rocket launches, and I do not see the falling bombs, and I get fatal damage.

The white smoke is only for the rockets on the Me262. For the other, the smoke is black. About fatal damage, I don't understand ...

Else, I have resized all the rockets with the RL dimensions.

Quote:

Originally Posted by Anvar1061 (Post 2457159)
The devil is in the details!

Indeed :

http://i.imgur.com/msYeRcm.png

Anvar1061 01-14-17 01:47 PM

Only the first plane dropped a bombs. Nevertheless, I will closely monitor the progress. I hope there are a lot of realistic skins. I will wait for the release.


All times are GMT -5. The time now is 06:25 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.