SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   CTD (https://www.subsim.com/radioroom/showthread.php?t=213880)

pinner2010 06-29-14 01:54 PM

Ganger?
 
:Kaleun_Sick:Ganger?

vdr1981 06-29-14 04:36 PM

Pinner, why don't you do your self a favor and try some tested modlists, like sober's or TWoS megamod maybe? That way you could spend your time playing the game actually rather then searching for stable modlist. Trust me, that can take months. You are using number of mods which are rarely used at subsim so it can be anything that cause the problems...

pinner2010 06-30-14 10:46 AM

vdr1981
 
:Kaleun_Salute:vdr1981. Sir.
The SubSim forum as I was taught to understand it, was that it will provide guidance and suggestions to assist a member to overcome their problem/s, if known.
I have been playing this game for approx two and a half years, as I originally stuck to Ubisofts' original game format (no mods), as lacking as it was in the wonders of modifications that we now have at our finger tips, provided by superbly talented modders, it worked for me very well with few glitches and enabling me to knock up 4 million grt in sinkings.

However, there comes a time when you have to move forward, hence adding mods.

As you will appreciate, there are hundreds of mods available on this forum, supposedly provided to enhance ones pleasure and widen the experience of the individual player and their personal choice !

Without question, Sobers mega mod is in a class of it's own, however,there are certain mods contained within, (You will be using real navigation .
You have to play on 100% difficulty.) that I do not wish to use at this present stage in my gaming.

However, who is to say that I may change that, as my experience is widened later on. Choice of the individual, Sir, and two world wars to back that up!

The problem is compatability of the mods with each other, get it wrong, herein lies the dreaded CTD. Hence, I ask the respected knowledgeable members for assistance, in case at a glance, they can see a blatant possible ctd issue looming.

Naturally, there may be the odd mod being used that we do not recognise or use ourselves, but, they origionally came from the SubSim download lists, maybe, a past issued mod. the mods I am using by and large came from the Sobers mod list anyway and upon observation, are currently being used, by and large, throughout the community. Some are not, but in the abscence of
instructions to the contrary, having personally found no specific problem with them, I therefore use them.

I try to supply as much information to anyone good enough to help me, as possible, hence ammended current mod activation lists & JSGME validation lists, as with the feedback from the helper, I ammend lists accordingly, some of which I have been requested to supply.

Reference your suggestion use TWoS mega mod, was there not a compatability issue with this? Unstable. I have enough problems as it is trying to cure one little CTD which only appears to show it,s ugly face under a specific circumstance.

I apologise if my entreaties for help to this forum have caused you offence and to this end, I will make sure it does not continue by sorting the problem out myself and not using the forum.

Finally, to all those most helpful gentlemen who have been so kind as to previously offer me assistance, many, many thanks. I have learned a considerable amount.

happy hunting
Pinner2010.

THEBERBSTER 07-02-14 05:59 PM

Hi Graham

Back after a week with no computer.:wah:

I know you like to keep up to date so I thought you might like to take a look at these.

sobers OH2.5 Kiel Lite mod v4 SH5

http://www.subsim.com/radioroom/down...o=file&id=4511



OH II v2.5 Flag_Wind_Patch

https://www.dropbox.com/s/rlnfw4lzg279m3o/OH%20II%20v2.5%20Flag_Wind_Patch.rar

Peter

pinner2010 07-02-14 07:36 PM

THEBERBSTER
 
:Kaleun_Thumbs_Up:Been on holliday Peter, or probs with the Computer? Many thanks for the info.
Believe you have to start a new career for the first one. no problems as at the rate of CTD I am getting, it's becoming a very familiar path to tread.

I have activated the OH2 wind patch.

Trust that you are well.

Graham.

THEBERBSTER 07-03-14 12:42 PM

Hi Graham

Silly thing is it was only a connection gone bad.

There is a shop 15 minutes up the road from me run by a guy and his wife.

He does not rip you off, the only trouble is depending on how busy he is means you have to wait your turn in the queue.

I can't make up mid yet whether to upgrade my 1 gig ATI Radeon HD5770 graphics card to a 2 gig Nvidia + new cpu + bigger case + 250gb solid state drive, or leave out the sold state drive and go for a 4 gig graphic card instead of the 2gig.

Having to save up, can't afford it yet, hopefully September, another week off?

Peter

pinner2010 07-03-14 04:56 PM

THEBERBSTER
 
:Kaleun_Thumbs_Up:I suppose one could put the system (Windows) on to a SSD main drive plus one or Two main games and operate others from your 2nd drive, you would certainly get the speed.
What about a hybrid drive I heard talked about, therein you get speed plus storage?
Myself, stuck at present with Nividia GT 8800 x 520 ram,plus two 520 GB drives. Does the job Ok.

At the rate I am getting a CTD, will not be playing this game for much longer anyway.
Changed system mods so many times to cure CTD problem, to no avail, I hardly recognise my game anymore.

Best regards.

Graham.

Defiance 07-04-14 02:45 AM

Hiya,

Try this loadout, i will mark # for a remove to further test if you ctd on list i put (a bit radical, but bear with me)

Also, ones marked with ## remove as a last resort, if still ctd with # ones removed (from me looking at the list with both # and ## removed it's more than a mod soup causing the ctd)

sobers game loading tips V8 SH5
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui (i get this map using sjizzles charts ! )
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
Diesel # if this is engine sfx as you're using 'U-Boat Propulsion SFX'
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
VII-C Skin by Naights
SubFlags_0_0_8_byTheDarkWraith 2 #
GramophoneShuffler ## (bear with me, looking into this mod against others)
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Unterseeboot SFX

My thinking is, you won't need the eqip upgrades with 'free upgrades' 'subflags' still causing me grief, the gram shuffler is just a last resort try

And i am i think 99% i sorted my pc crashes, always the simples i overlook ........ always watercooled or phase-cooled, but this new gpu is the first i watercooled, with no gpu whizzing at mach 3 and removing a side case fan that blew onto the card there wasn#t enough airflow over my mobo nb sb and mosfets, these were also covered with a thin aluminium gigabyte label, also holding heat in, removed those, added side fan back, seems fine n dandy

ps : Peter, put up your rig spec, also, why not keep the case you've got, grab the ssd and a 4gb gpu (i just have a small 128gb ssd for C: , rest are fast sata 7200's, also old i7 920 but i run triple chan ram)

My old case is chugging along, t'is a lian li and i keep it tip top minty fresh but it's gotta be 9yrs old lol

TTFN

:salute:

pinner2010 07-04-14 08:13 AM

Defiance
 
:Kaleun_Thumbs_Up:Will give it a go, my friend. Thanks for the help.
Current list attached, which I shall modify accordingly.

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Moon_light_mod V5 SH5
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 4 by 3
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK ShapeTextures_NO
MQK LocationMaps_IO
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
one ship, one torpedo v1.00a
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE UPGRADES Patch 1
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
SubFlags_0_0_8_byTheDarkWraith 2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX

Graham.

Defiance 07-04-14 10:54 AM

Hiya,

I'll be on ts anytime after tea

Been working on the subflag not getting on with certain mod/s

:salute:

pinner2010 07-04-14 02:31 PM

Admiral Defiance
 
:k_confused:Made all the amendments you suggested and it made not the slightest difference whatsoever.
CTD at the same place exactly, as I come down the coast towards the Dover Straits at exactly the same point,CTD. (campaign: "Happy Times") Not for me though!
Get the same CTD on the very first campaign, similar problem, heading for Scapa Flow, approx 60 to 80 klm from Scapa, irrespective of whether their are enemy ships present or not.

Could it be IRAI 0.0.41?

Reset activation list again, this being the current listing.Trouble is all the mods appear to be working fine. very puzzling.
Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 12. Sounds
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
sobers more trees SH5
sobers better terrain v4 SH5
sobers multi color mod V5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
Chart Colour Scheme 4
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_Eye_Reflection
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
IRAI_0_0_41_ByTheDarkWraith
Shallow Waters Voice Be Gone
Large Optics for TDW UI
Large Optics for TDW UI 4 by 3
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
Optional Binocular 1
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
R.E.M_by_Xrundel_TheBeast_1.2
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
sobers OH2.5 Kiel Lite mod V4 SH5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
OH II Minefield map for TDWs Ui
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
Trevally Automated Scripts v0.6
Trevally Tutorial - All v0.2(for OHIIv1.3)
Moon_light_mod V5 SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
one ship, one torpedo v1.00a
Realistic ammo amount for AA and deck guns
Free Upgrades
FREE SPECIAL Abilities
Pascal-sh5-Crew-Uniforms-Updated
SubFlags_0_0_8_byTheDarkWraith 2
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
Unterseeboot SFX
U-Boat Watch Crew Routine SFX

Captain_AJ 07-04-14 03:06 PM

Funny Thought
 
I was trying to add some radio files to my radio and Iam using a Mod list to my liking . while reading your post I see that you do not play at 100% .. Now this will sound absurd , but iam sure the authors of the mods had there settings Set @ 100% and built these mods At that setting level . So here is the absurdity . I got files for a german war radio . and All of the sudden after installing it I would be saling along and than I would click on the radio . , what happened next is . that as soon as I did that There would be a icon that said "would You like to enable Speech recongnition "? than after that I would get the ctd . whence I rermoved these files from my game . the ctd stopped .

So in my limited knowlege of things, I surmised that the authour of the mod had speeche recongtion , weras I do not have that incorporated into my mod soup , and btw when I removed these files . the CTD went away . So were and what file is not compatable with your current settings ,, try changein your settings and remember that you need to clean out ALL files from Sh5 documents folder . some people forget to do this and after many installs get the same problems again and again .. Trying to help !!! :o

THEBERBSTER 07-04-14 06:41 PM

Hi Def

My Dell case is too small to take the 4gb Nvidia card as it is huge.

I also need a larger cpu as mine is only 350w and I also need better ventilation than my Dell case can give.

My computer guy has a shop soiled good quality all singing and dancing gaming case for £35

The guy who was having it rejected it because it had a tiny rust type mark in one corner.

My specs are

Dell XPS8100 > Windows 7 Home Premium > 64 Bit

I7-860 Processor 2.8Ghz 4 cores 1333Mhz

16 Gig Ram

ATI Radeon HD5770GFX 1 gig

1 TB Sata 7,200rpm

The 250gb SSD is currently on offer.

Like you say a smaller one would be adequate for my SH4 and SH5 keeping the gaming separate.

I will take your points on board regarding the set up.

I cannot afford to do it yet as I just bought a 27 inch Asus monitor for £215 and I am broke, or at least that what the wife tells me lol.

Thanks Peter

THEBERBSTER 07-04-14 06:54 PM

Hi Graham

This has to be prime candidate for ctd's

SubFlags_0_0_8_byTheDarkWraith 2

I cannot use it, would love too, But get ctd's every time I try and use it, even when it is put last.

I still think you have to many obscure mods.

Do you think you suffer from mods ocd lol?

It is worth giving it a go without flags and see if it is the culprit.

I know sub flags runs fine for some but you have such a cocktail of mods unless you can take the working basics and build from there it could be like looking for a needle in a hay stack if you know what I mean.

Good luck Peter

Defiance 07-05-14 07:05 AM

Hiya's,

Guess what graham, damn test lastnight til the wee hours ctd, i left it running when i left ts and went to bed

But, after a few hours sleep i had another thought .................

Had to do some editing, tedious but fun, now i have subflags from initial career restart at memel, to kiel, kiel to scapa, i'm on way back now after sinking 5 ships :) in scapa

Thing is i had to remove equip upgrades, but will edit them later now i am 100% sure of the problem

###############################################

Peter,

My old i7 920 is a smidge slower than yours stock and runs sh5 and more modern engined games brilliant (sh5 not tuned for sure lol) but i slap vcore up mess around and she runs @ 4.2 ghz (stocks 2667ghz)

This game needs a good cpu but it's somewhat memory which you've got plenty of coupled with a great gpu that brings this game to life, my new gpu has amazed me fps-wise, rest of rig's samo samo, so gpu is wtg

That case sounds a good bargain though, clear rust/mark off, put a badge or alike over it (sometimes get badge stick-on with new cases or several stickers etc)

I'm lucky i live a not too bad drive away from ocuk and they have decent prices and free deliv if you're on their forum with so many posts (i can never wait so drive n buy hehe)

Sounds like a decent guy at pc shop, ones left bear me are total ripoff merchants :(

Anyways, off for light snooze, then hit the modding, get flags sorted, load grahams loadout up in mine, start tearing hair out lol

Ohh ps Graham, i took pics of scapa icons etc, bet 100% what you saw lastnight, i'm certain your's is down to mods now or at least mod sequence (with the darned subflags too, not its fault though, and for me after finding out it's an easyish fix

TTFN

:salute:


All times are GMT -5. The time now is 05:46 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.