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Yes. Here is what they look like:http://i1130.photobucket.com/albums/...ps73a11a02.png This is the way they look on the Porpoise, Salmon and Sargo classes. Of course the S-classes don't have any at all. |
Oh my, this is quite a project, Interior *.dat work & the *.sims in S3D, plus texture mapping which by no means am I an expert at doing.
- Too bad Luke didn't finish those classes, however I believe he did do the BALAO, GATO, TAMBOR, and GAR classes, right(??) possibly because they are the most popular classes, and almost all use the same interior, - plus I think he was hired before he could 'finish' - maybe(??)... I don't know. A possible solution: A while back someone wanted the Pampanito Vickers03 interior to work in RFB, so I tried making this patch, I think I was successful - it worked for me: Patch: http://www.subsim.com/radioroom/downloads.php?do=file&id=4254 for USS Pampanito BALAO interior by Vickers03: http://www.subsim.com/radioroom/downloads.php?do=file&id=3752 Here are Vickers03 interiors for: PORPOISE: http://www.subsim.com/radioroom/downloads.php?do=file&id=1469 SALMON/SARGO: http://www.subsim.com/radioroom/downloads.php?do=file&id=1539 S-CLASS: http://www.subsim.com/radioroom/downloads.php?do=file&id=1864 .......... I might be able to patch these to work in RFB, not sure, and I don't know if this is what you want. With any luck it would be 'simple minded' patches similar to the Pampanito patch which is almost past the limit of my S3D ability. I like Vickers interiors, what can I say :) |
I looked at some of the screenshots of the interiors Vickers did. They do look nice! I don't know what, if anything, I should do as far as my mod is concerned. I looked at a few of the interior files before, and quickly concluded it was beyond my ability to deal with. |
This is to let everyone know, I am still hard at work on this. |
This is a mod I've been waiting for long time, in order to solve the unreal acceleration of the ships in game, mainly warships. I've tried Webster's Ship Manuvering Fix, but with TMO+RSRDC it has a weird effect: once the target ship knows it's under attack, because it see the torpedo trails or whatever, it starts a zig zag course but slows down instead of speed up :o
I hope you can reach your objectives with this mod in the shortest time possible. Thanks for your job and time, TorpX. :up: |
glad to hear what program to you use to open the upc files with
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I can promise that the old problem of super-rapid acceleration will be completely fixed. The problem of slowing due to constant helming, that you mention isn't due to Webster's or any mod. It is a stock issue. Turning ships will always slow down some; it is just a question of how much. I hope it will be less noticeable, as the turning should be better. Quote:
The *.upc files can be opened with notepad. I've been going through them, using WinMerge to compare the RFB versions to what I am using. There is a lot of this crew minutia that I don't really understand, so it is slow going. I had to backtrack, after I realized I had based my files on the RFB 2.0 version, instead of using the version in the later patch. What fun! |
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Gawd! It didn't think it was that much. |
Yesterday in a patrol I fired three torps to a merchant doing 10 knots, two of them missed and the third were a dud, so I made no damage to the merchant and it started its zig zag course slowing down to 3 knots. So yes, it happens with no damage too. This is a weird behaviour I think, unless something are wrong with my installation.
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What mods are you using? |
This is my current "mod soup":
01_TriggerMaru_Overhaul_2-5 02_TMO_25_small_patch 03_RSRDC_TMO_V502 04_RSRDC_V5xx_Patch1 05_LST_TMO_v2 06_TMO Smoke Mod 07_DC Water Disturbance v2 TMO2.5 08_Convoy Routes TMO+RSRD 09_Fixed Zero Bomb Load RSRDC 10_Fixed_CD_sonar_RSRDC 11_IJN_Radar_Fix_for_TMO2 12_TMO_Visuals_for_RSRDC 13_Easier AI for TMO 2.5 by Orpheus 14_Real_captain's_problems_mod_TM 15_Improved Stock Environment_v3_TMO&RFB 16_ISE Realistic Colors 17_ISE New clouds+Waves 18_Pacific Sound Mod 19_Patchman's Über Navigation Charts 20_Separate_interiors_TMO_25 21_SofuGan_RSRDC I've to modified some of the mods to work together. Add to this list the Webster's Ship Manuvering Fix, wich I've currently disabled. |
Since I'm finishing up my work on ISP 2.0, I'll give some peeks inside the physics of the game.http://i1130.photobucket.com/albums/...psf999427b.png
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Diving Qualities (continued): |
I'm looking forward to read your next post, very interesting, keep up the good work :up:
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