Only little issue that angers me a bit is that they have prevented the lap-inavlaidator workaround to work. I can edit both race.cfg files in MyDocuemnts and in Steam's application folder to "-1" when checking againm after having launched the game, they both are back to "2". So they have made the penalty model that in the community'S opinion is the worst of all possibilities the mandatory one. First really bad choice of theirs.
The Lotus car - like the other two modern Lotusses, I will not become close friend with this one. The two other real fast new cars are great, on the other hand. So are the imroved FFB effects and new paint jobs on many cars. Why they killed some of the old ones, escapes me, however. Maybe, hopefully just temporary. The drift circus I could live without. Drift stunts just are not my cup of tea. But Mugello - that is a darling track, really. Fantastic job they did there, absolutely outstanding. The laser scanning pays off, you feel every hole and every bump there. I compared it to videos from real time onboard footage - they marked all visual details right on target sites. I now can just dream of Spa and Nürburg. Awesome simulation. Best driving feeling and car immersion there is. :yeah: |
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Different to my initial belief, the full Nordsschleife currently does not seem to be on their radar. We get the Nürburg GP. Another track I know inside out and like to race on.
And here is some very nice and competent feedback by a real race driver, retired, who has owned several Lotus models himself and still owes one, and comparing their driving characteristics and his times at Silverstone with the virtual pendants. And he says they nailed it exactly. I may not love the Lotus rubber-feeling (it is do fluffy and non-linear for my taste, I like it more direct and straight), but they seem to have replicated the Lotus physics precisely. http://www.assettocorsa.net/forum/in...eal-life.2652/ They have locked their forums again,registration needed (stupid, costs them some potentially interested customers for sure), so here it is: Quote:
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Unbelievably well-done onboard video, a realistically looking live cam. Witness the Zonda onboard at Mugello. This is one of the best racing videos I have ever seen - it is so very easy to get tricked by its looks, you mistake this so quickly for reality!
http://www.youtube.com/watch?v=FIAE0...ature=youtu.be |
Two more videos, comparing virtuality with reality.
The 2-11 at Silverstone. http://www.youtube.com/watch?v=9jQouH8oCGo Mugello: http://www.youtube.com/watch?v=e6lP7MMd6ho And this one shows the fictional track, Drift Circus: http://www.youtube.com/watch?v=wkibQcrCSwg If only I knew how they do it. I just don't get it. |
The Lotus 2-Eleven is quite a fun car to drive. Need to be careful not to be too abrupt with the controls though.
P4/5, very grippy car. At least on Mugello, turn 8 through 9 can almost be taken in full throttle in 5th gear. Pretty easy to drive, at least compared to the Zonda. Zonda. A proper GT car. :yeah: Lotus 49 on Mugello. Now there's a fun track to drive that car on. :rock: |
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Do these people know no weekend or family life? X Rebirth two patches yesterday, one today - it's Sunday today, and Kunos Teams bring a 20+ MB update, too. And not even needing to hotfix some showstopping issue - nothing that could not have waited until Monday.
"Gute Männer musste haben!":salute: |
http://www.youtube.com/watch?v=DCYJOcKLuWk
Some modders don't loose time. :D This is the Shelby Daytona moved from netKart Pro into Assetto Corsa. Drive with a swing, babe, always with a swing... |
http://www.bsimracing.com/assetto-co...-preview/#2123
Kunos Simulazioni showed screenshots confirming that they are implementing NEW car body shaders :o As if I could have imagined the cars to be able to look any better! Car reflections in various times of day get improved. :up: It is also confirmed they plan to release the next update, which should push it to version 0.3 then I think, on Friday, Decembre 6th. :yeah: Question for those who have tried the P4/5 Competizione: (which in reality has a regular street license in the US and thus drives with a number plate from the state of New York :o ) - I do not know anything about these car classes, and this car, but I witness the virtual driver showing very little arms movement in the car even at slow speeds and in 2nd and 1st. This leads to the car having a huge turn radius, forbidding it for at least one of the tracks, Vallelunga, because it cannot manage to take the 15th turn there, which is the tightest of the whole track. Is this as designed, does this car need track with wide turns and is forbidden with others - or is it having a problem with accepting steering input from my steering wheel which works perfectly with the other cars, I point out).? I am irritated that the virtual driver has so little movement in his arms in this car. I asked in the Kunos forums, but got no consistent replies. There others reported difficulties at Mugello, and that the car does not turn well there, too, especially when being not fast enough and looses mechanical grip due to lacking downforce. However, my virtual driver should at least nevertheless turn the wheel to the maximum he can - and the the rest is understeer effect and the car not turning due to understeer. But if the driver does not turn the wheel, it is no understeer effect, obviously. - Try it yourself in an unmodified P4/5, at Vallelunga, and report what you get at the hairpin, turn 15. Your nose should bite into the grass wall almost every time. Realistic with that kind of car? |
I can get round it, 1st gear - 30 mph. Then next time I can't, same gear and speed but it really must be all to do with entry - I start far right and cut in but sometimes it does sometimes it doesn't. My first five or six laps were with absolutely no driving aids at all (left over from a Steam achievement) and I could get round that corner better than with with stability (but nothing else) on 100%. You're right about minimal hand movement on the wheel.
Lap times were good in this too, green after green. :yeah: |
What steering wheel do you have?
I had no problems with the P4/5 at Vallelunga. Hairpin at 2nd gear, 50-60 km/h. Did a laptime of 1:38.280. I have a Logitech G25. It has 900* rotation. I have to change the rotation depending on which car I'm driving. 900 for production cars. 600 for BMW GT2, and Pagani Zonda. 400 for P4/5, Lotus 49, and Formula Abarth car. Somewhere in the options ingame you can set wheel rotation, don't know what it does really. Might want to check that out. I set my rotation value via devices thingy in the control panel in Windows. |
I use a Ferrari 430 wheel with 240° hardware rotation.
I set that number manually in the options, therefore. When trying the setup magician, it's automatic calibration led to a value of 245° also. I use no hardware setup software for this wheel, but mapped the commands to its buttons directly from the sim. It's no HOTAS, and much more comfortable this way, since the number of key commands is very limited. It is my understanding that you should not need to change that setting for every car, though it can (or should) be that there is a regular mechanical option for that in the box setup menu, like you have in formula 1 cars for example (what is it called like? steering lock, or something like that). In the sim'S generla menu, that setting is a principle hardware recognition value that you should need to adjust just once. The sim should over- or undercompensate hardware input according to the car's feature all by itself, depending on that value you entered. when I turn my wheel and watch the virtual wheel moving, same hardware angle therefore translates into various virtual wheel angles indeed. In the P4/5, I have the 400° rotation that car should have only when it sits still, and when I turn the full 120° of the hardware wheel. As soon as it drives slowly, the driver turns the wheel by estimated 60° maximum, again with my hardware wheel turne3d to the maximum 120°. I just cannot get around the corner in turn 15, even when I crawl. Some other turns the car can take - but merely so. The Zonda or BMW-GT2 bite those tight turns and hairpins easily - at much higher speed. The P4/5 fails to take turns even at Mugello for me. No other car gives me this problem. I m ean, some are difficult to turn, but that can be explained as obvious understeer effects. |
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Driving that car in Monaco sounds like a very bad idea to me. :) |
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I'm sure I could get that down with some tweaks though. |
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