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The only time I notced dropping crates was in case of a fire, however this goes only for laborers. We deperately need an emergency button: hey cratfsman, you won't get a medal for working while your neighbor's house is burning down, move your fat arse and get a bucket of water, you know, fire can spread! :stare: |
So far I've been doing my farming mostly with 14x10 or 12x12 fields, manned by two farmers each. Seems to work pretty well and brings in about 1000 food a season per field. That seems to be the most optimal that I've been able to get it.
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I have more people employed as farmers than all other professions together.
Talk about a textbook pre-industiral society. Does it says that intensive farming in one place will exaust the soil, or you can counter it with crop rotation. He got most of real life farming hacks right, why not crop rotation |
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watched the trailer...
wow.... 20 Euro.... wow... I mean, seriously? |
Aparently no on the crop thing;
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That could be solved with an "auto rotation" option. Maybe something for a future version/mod!
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He kinda dismissed that with the "if you're going to automate it then what's the point of having it?" argument.
I tend to agree on some level, in that it leaves a player free to just have fun with the game. But considering Banished has a fair level of challenge and simulation, I'd really like to see a system implemented as well. Lends a little complexity to the otherwise pretty simple "make field, grow crop" farming in there now. Normally I'm not that big on mods, but in this case I'd really like to see some expanded and deeper mechanics. Not that it's too simplified as it is, just that I'd like to see more things to tinker with. |
Yup, no harm in that!
And to be fair, something like Settlers 2 (which still feels like one of the most similar games to this, and the reason why I immediately 'got' Banished) is even more simplified as far as mechanics, so I really have no big issues about that. Honestly, I don't think of Banished as a 'sim' in any hard sense, so I don't mind the simplifications. What I love about Banished is that it struck a really fine balance and manages to be both simple and really challenging at the same time. The mod kit will do awesome things for this game though, I'm sure of it. Another thing I'd love to see is a little more complexity with things like professions and skills of the citizens, rather than "everyone can do everything". |
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Just a system where people will get jobs based on distance from home and skill |
If anyone is currently deciding to buy this it's cheaper from the website ( http://www.shiningrocksoftware.com/buy/ ) rather than Steam, at least for me using GBP -
Steam is £15 = $25 Dev's website is $20 - £12 Prices are rounded up/down accordingly, but only by a matter of pence or cents, not even a quarter. You still get a Steam key for it, and prolly the dev gets more cash. :yeah: This info prolly doesn't count for anything during a Steam sale. |
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Is there a place in the game statistics showing how many and what types of seeds you have?
If you farm, say wheat, does the harvest itself generate seeds you need for replanting or must you acquire all your seeds by trading? Currently I'm getting food by fishing\hunting\gathering but my population has grown right to the point where I can begin to think about farming. Also....I know foresters restore a forested area that I've cleared resources from by replanting trees....but how much time does it take for the trees to mature? Perhaps I messed up by just raping a perfectly good forest but I was desperate for wood. :ping: |
When you build the town hall you gain acces to town statistics and a list of seeds/cattle.
And once you buy one seed you can sow anytime. Don't buy 2 seeds it seems, waste of trade resources. |
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Thank you! |
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