Just downloaded.
Waiting anxiously to return to base to install it. Thank you once more Rubini. :salute: |
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the SH3 ocean pixel shader for example: Code:
ps_1_1 |
Wow, the game looks fantastic now.
Good work Rubini, it's the next mod for my "must have" mods set. |
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Donīt forget that it can be enabled at any tyme. Just enable it and download your last saved game, then you are ready to go.:up: |
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And about shadows, any hope? |
Thanks Rubini, very nice addition. :salute:
I confirm that you can install mid patrol and it seems to work fine in combination with MEP (20 km atmos). |
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http://foto.arcor-online.net/palb/al...6332623965.jpg what I am trying to do is to replace the shaders with new ones which are configurable from the outside. |
^:haha: Psychedelically baby!
Already download it and install it! Great mod:up:! Obrigado cara!:yeah: |
Great work Rubini, as always!
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One suggestion: can you make the DL link bigger or stand out? Its hard to find in the OP.
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really nice rubini:up:
working fine in my 20km environment:up: only suggestion/feedback would be if you can make them thicker/darker/fuller.....more visible, in some sunlight conditions i cant see the clouds very well even though they are there in the sky |
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Thanks by your feedback. Iīm waiting for these type of comments, I mean, what ppl think about how clouds/fog must be: more discrete or more intense at first? If you have some knowledge about S3D, please, open this scene.sim and change all horizon clouds (cardeal points) Global opacity from 0.2 to, lets say, 0.5. Save and reenable the mod. This will make the horizon "clouds" much more intense/darker. The "central_clouds" can have the same modification too if you like it. And if you did it, please, let we know what are the result. Just donīt forget to try your "new" more intense clouds/fog also at night and other wheathers states to really make sure that they will also fit well on these environments. I opted for more discrete fog/clouds as the first release because I guessed that it could fit better the majority of diferents environments on sh3 community. But I also like more a "bit more intense" one. Another thing to think about is that as the mod is "all or nothing" a more intense/darker colors can make the mod a bit tedious and repetitive. Yet another piece to count on is that the clouds becomes more intense after some minutes (sometimes 10 minutes). Let me know yours results and thoughts on the matter.:up: |
I'm in the process of recooking my mod soup as NYGM just changed a little bit so I haven't yet played with these clouds anywhere else but the mission with vanilla. But it does look stunning :rock: Thanks Rubini!
I'm very much looking forward into playing this with MEP and in a campaign :arrgh!: |
I need the help from few beta testers for the new version with "real" clouds. Itīs also as simple mod as this version 1.0. What you need to do is just enable the mod and play the game, SM or your actual campaign, donīt matter, it will not affect anything, just eye candy.
I should like to know about FPS drops or not, colors, opacity, if it fit or not various environments, how it behaves in sunrise/sunset/night and dusk, etc. If you can help, please contact me by PM, but, please, only if you really can test it.:up: Thanks! |
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