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RPM HYDROPHONE MERCHANTS v2.1 available. (fisrt post):rock:
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Pb with C2 cargo solved.
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see RPMtable :know: greetings. |
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What was the problem?:hmmm: |
Absolutely no idea. I had no mod modifying her. Nonetheless, I removed all my mods, rebuild a new mission and she was operational again.
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Dashes in the table of revolutions per minute is that there is no sound. example: C2 has no sound If this sails under 5.5 knots. example 2: C1-B type medium merchant has no sound below 6 knots. (58rpm) :know: |
As I'll have to adapt your mod to my own mod list, I want to be sure to do things right, so I've some questions :
- In some of your .sim files (ex : NKMCS-C1B) you are using a non null value for Max-Force, and yet AFAIK, these values were first introduced by TDW in his Ship Inertia mod. Are they here for a purpose, or by mistake? If the former is true, how does this parameter influence the ship's behavior? - You said in another post that if rpm goes over 100, the sound loops to 20 rpm and thus you can't ear it on hydro. Ok. But you say nothing about the lower value of rpm. For example, C1B can't be eared under 6 knots, but at 5 knots, it rpm should be something around 52-53, which is a value that can be eared for other ships. Is this relative to eng-power value? I've also found that the values set for the T3 Cimmaron are not exact. First, the ship mass in stock is set to ~7000t, it's true but it's the light mass. In full load, its displacement is 25200t-23000t. Second, you set eng-power to 30400, but it's shp (shaft horsepower). The engine power is 13500 hp. You can find a lot of technical data here : http://www.ibiblio.org/hyperwar/USN/ships/ships-mc.html I've also disabled the sound of the chronometer as I was absolutely unable to proporly count the propeller's rotations with its tack...tack...tack...:doh::nope: Perhaps could you offer this option in your great mod. |
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-This is relative to eng_power and eng_rpm Quote:
I never want to make the table again. There have been many hours of work http://imageshack.us/a/img254/9320/i...0420053720.jpghttp://imageshack.us/a/img822/2386/i...0420053649.jpg Quote:
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Jsut wanted to thankyou for the awesome work, this is great :yeah:
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RPM Hydrophone Merchants 2.1:
You can give your opinion about the MOD. Were you able to calculate the RPM of a ship using the table?? Suggestions to improve the mod. thanks.:salute: |
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I'm doing mod version 3. Tomorrow I will put some picture. It may include some warships. |
Cant wait :up:
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What about TDW's Ship Inertia mod incompatibility? Have you talked to him yet? Joe |
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