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-   -   Kerbal Space Program (https://www.subsim.com/radioroom/showthread.php?t=200091)

reignofdeath 12-06-12 12:42 AM

Quote:

Originally Posted by Stealhead (Post 1971217)
Oh well that is not a problem for me I usually jot that type of info down on a note pad and keep store it I use my own encrypting which is my impossible to read writing.

Enjoy losing alot of time :) YOu will get addicted quickly.

In other news, Im having a hard time rendevouz!!

reignofdeath 12-06-12 03:14 AM

Holy crap!! First docking ever! Im stoked :up: :arrgh!: It only took me an hour to by magical chance get close enough (made our orbits come within .2km) and then took me another hour to freaking dock the thing, man this is weird stuff. I need to play with the docking controls more

Stealhead 12-06-12 03:25 AM

After staying up too late I managed to make an aircraft and a rocket off sorts.

First we have the Idiot 1 I forgot to add any real control surfaces besides the front canards amazingly if I pushed downwards on the yoke it managed to fly a bit like how the XFY-1 Pogo flew.

http://i1162.photobucket.com/albums/..._35_25_563.png

Second we have Yojimbo the idea behind the name is that you would need a wicked ronin swordsman to kill anyone that tired to get you to ride in it.I did manage to get just on the edge of space but then dropped back down to the ground.

Anyway I can see having lots of fun with this game hobbling something together is as much fun as actually designing a successful aircraft.

http://i1162.photobucket.com/albums/..._44_56_296.png

Geno_Mariner 12-06-12 07:25 AM

I've been working on getting a circular orbit with "Givemevodka III" and well... my very first 'successful' Orbit ended up as an Elliptical Orbit.... :doh:

http://img.photobucket.com/albums/v4...ticalorbit.jpg

I can't get the rocket to stay where it should be while I'm adjusting, but I'll get there... (using trial ver til I can afford the better version) :hmmm:
Checking back on it before I posted, it seems to have worked, I'm still in the orbit track, guess it's successful on the part that I actually entered orbit... :huh:

Penguin 12-06-12 07:45 AM

Yay! The first engine mod is available : http://kerbalspaceport.com/0-18-1-kw...ry-overhauled/
The limited amount of stock engines was the biggest downsize of upgrading to .18, as I love having a huge choice. Apparently the guy who released one of my favorite mods, Nova Punch, is also working on an update of his amazing work! :rock:


Quote:

Originally Posted by Arclight (Post 1970120)

http://i268.photobucket.com/albums/j...reenshot14.jpg
Pretty similar to my old designs. Longer burning boosters help, but I think a lot of people forget the unmanned modules are a lot lighter. :hmmm:

Actually there is a bug in the new version, where the big engine tends to overheat more than intended when attaching it directly to the huge orange tank. Try putting the small, grey one on top of the engine and you will notice a difference in the engine behaviour.

Spike88 12-06-12 10:32 AM

KW Rocketry does add some nice engines to the game, but the 3M engine choices are a little lacking. Also, the mod seems to remove the textures from the launch tower for some reason.

Lionclaw 12-06-12 10:45 AM

Launch tower without texture is a bug in 18.1 I believe.
I have it as well.

Spike88 12-06-12 11:09 AM

Quote:

Originally Posted by Lionclaw (Post 1971357)
Launch tower without texture is a bug in 18.1 I believe.
I have it as well.

Ah, turns out .18.1 broke it.

Arclight 12-06-12 12:09 PM

Quote:

Originally Posted by Penguin (Post 1971322)
Actually there is a bug in the new version, where the big engine tends to overheat more than intended when attaching it directly to the huge orange tank. Try putting the small, grey one on top of the engine and you will notice a difference in the engine behaviour.

I know, it's taken into account. You only have to throttle back a tiny bit which lets you burn longer overal, works out fine. Using the smallest tank just above the engine causes excessive movement of the engine, to the point I'm afraid it will come off. Think the smaller tanks don't have as much structural strength. (besides that the flexing happens at joints, so less components is better) :hmmm:

Lionclaw 12-06-12 02:00 PM

Yeah, when the tanks start to dance it's a sign of bad things to come if you're unlucky. :O:

Task Force 12-06-12 02:06 PM

Task Force Space corp. proudly presents... the Doomed space junk deluxe mk 2!
http://i1170.photobucket.com/albums/...e1/DSJDMK2.jpg

Made it to munar orbit with fuel to spare! kinda.
http://i1170.photobucket.com/albums/...rce1/Orbit.jpg

Better than the DSJD prot Mk 1 that could only seem to get into orbit around the sun.

Stealhead 12-06-12 03:28 PM

So when designing a rocket/spacecraft how to I align something like say a control surface? Lets say that i want to align a control surface with the edge of a wing.How do I do that?(there must be some key that lets me rotate items as I like rather than having to be stuck with what the game sort of auto picks)

I know about the symmetry button and the angle button.Another example one of the egress ladders you must be able to align them as you wish as well.

Lionclaw 12-06-12 04:05 PM

With the WASDQE keys you can adjust the part's rotation.

And when holding Shift you can adjust in small increments.

:)

Stealhead 12-06-12 07:27 PM

Ah thanks I only messed around with the design part for 10 or 15 minutes the other night.

Spike88 12-06-12 11:22 PM

Quote:

Originally Posted by Arclight (Post 1971404)
I know, it's taken into account. You only have to throttle back a tiny bit which lets you burn longer overal, works out fine. Using the smallest tank just above the engine causes excessive movement of the engine, to the point I'm afraid it will come off. Think the smaller tanks don't have as much structural strength. (besides that the flexing happens at joints, so less components is better) :hmmm:

Use moar space tape.

Also, Lock your gimbal during take-off.


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