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whenever I try to save any changes with the bone, this is what I get:
http://imageshack.us/a/img703/6230/errorhmg.png |
Just to specify: the above happens only with Uboat gr2 files (at least from what I have tested)
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Hi Targor :salute:
Yes,i know this problem :yep: for edit Uboat.GR2 files only older version before 1.1.235 works :03: Here some older versions : https://dl.dropbox.com/u/99234496/Ol...2%20editor.zip Ps :Try with the 1.1.230 |
Thank you, BIGREG!!!
WOOT!!! Here's an eye-candy for you than. http://imageshack.us/a/img716/5746/eyecandye.png |
Hi Targor :salute:
For your life boat try to select elements and use other UVW mapping mod :03: i be sure you can make it better :up: |
Salut BIGREG :salute:
I am currently trying to edit the vegetation.GR2's, but since it is my first attempt to use the GR2 Editor/Viewer, I am a bit lost. - I can't seem to find a way to preview the tree textures rendered on top of their meshes. Does the GR2 editor support alpha testing? Vegetation GR2's are a bit different from other GR2 files in that not only their textures got an alpha channel used for trasparency, but in addition they are located in the same folder as the GR2, instead that in the tex folder. :hmmm: - How can I change meshe's geometry? Is it possible to modify vertices positions? |
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In order to change the geometry of the mesh, you need to export it (uncheck the bones or the option to export wont become available) and follow export part of the tutorial by BIGREG. After that you can do whatever you want with the mesh and you can re-"upload" it back into GR2 (again, refer to the tutorial by BIGREG, he explained it much better than I will be able to anyway). The only trick - you can do 1 subset at the time. |
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Still trying to find a way to scale trees proportionally on the 3 axis, and/or separately for each axis :hmm2: |
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I will try doing as you are suggesting :sunny: |
Here's is a question. Will Goblin or TDW's editor work with multi-material object? (yeah, yeah, I'm being lazy to properly uvw unwrap my little nice lifeboat)
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Any news about you, BIGREG (Are you alive :06:), TheDarkWraith, and new versions of TDW's editor???
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For this Christmas and new year, I have only one wish: please Santa, bring back TheDarkWraith's awesome work! :woot:
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Currently using GR2 Editor v1.1.265.1 for cloning/modifying bones around ships. Whenever I finish modifying a bone, I confirm the changes by clicking the 'Store' button (the 'Update' button is always grayed out :hmmm:).
When I want to save the changes on file, it keeps giving me this message: Quote:
Closing the file and reopening it, demonstrates that my changes were actually saved. Is that normal? :06: Another "issue" I have noticed is that if I open the modified GR2 in Goblin Editor, and I merge it with its zon, dsd, etc files, I receive the message: Quote:
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Id's are still unchanged, but the bones from FX_C1_Dummy001 to FX_C7_Dummy07 were removed together with their child bones. I only hope that it happened due to a mistake of mine... :dead: S.O.S.... USS Appalachian sinking... BIGREG, are you there? :D |
Since no one is answering... I will keep on my monologue, in the hope that someone will learn from my mistakes: :oops:
maybe I've found the culprit of my problem: Menu Edit => Options => LNK@ => Automatically resolve => FX it was unchecked. Fingers crossed, and I'll let you know :up: |
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