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If so, have you disabled all changes of old version before using new one? Also try this - http://www.subsim.com/radioroom/show...40&postcount=2 |
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>But i think that the error comes from the irretating discription "select TDW_SH5_Patches.s5p" and open, point it to the folder", it should be precice by saying that you have to choose the TDW GenPatch folder inside the SH5/MODS folder, and not the one that pops up first when the "select path to sh.5 exe"-window appears. But here is another problem When i activate the TDW gen patcher via Jonesoft GenModEnabler and start the game there comes the message: Procedure starting point "?BeginMultithreadedUpdate@ParticleManager@@AE XXZ" was not found in DLL "Particles.act" I even deactivated all changes in TDW_GenericPatcher_v_1_0_94_0 and deployed it again but to no avail. Deactivating TDW_GenericPatcher_v_1_0_94_0 completely via JSGME and the game starts, weird |
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What is going on here... 1.stock sh5.exe SHsim.act and SHcollisions.act i put in the just created TDW_GenericPatcher_v_1_0_94_0 folder 2.this folder i put into SH5/mods 3.via JSGME i click "explore" and start GenericPatcher.exe 4.File->Open-> TDW_SH5_Patches.s5p (click open) 5. window "select path to sh5.exe" appears and then????? I tried the Ubisoft\Silent Hunter 5\SH5.exe and the Ubisoft\Silent Hunter 5\MODS\TDW_GenericPatcher_v_1_0_94_0\SH5.exe, both with the same error message |
Update
Added Volodya61 "How to in Rus" to post 1:yeah: |
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Im new to SH5. and I wanted to use your SH5 Mod Guide for Beginners and ended up trying to use TDW patcher. I downloader latest version and when I extract files I simply don't get same files. like I have diferent version of patcher. I cant use ether you guid with ss or video guide posted below. please help... this is what I get
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V 1.0.113 is a "major" release, as it changes the way the patchers are handled.
But the operating mode stays the same. Better to enabled the Generic Patcher as a stand alone. In the root folder shown in your post, create a new folder "MyFilePatched". Copy all the stock files GP expects to find in this folder : sh5.exe and all the .act. (make a copy in a safe place too...) Run GP, and give him the path : root\MyFilePatched\ when it asks for files path. Apply the changes you want. Copy the resulting files in your Ubisoft\Slient Hunter 5\. That's all. |
Just to make sure :) After I edited all files he needed I don't need to enable it with JSGME. I just copy and replace files I edited back to my game folder where they belong?
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@Melcorn : exactly :up:
Nonetheless be sure to enable also the Mods (standard JSGME this time) which are correlated with the options you choose : for example the torpedoes mod. |
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Quick edit: did everything as told - copied all those files and everything, modded them using GP, then pasted them into game folder and BAM - I hear ships, but don't have them displayed as either unknown, merchant or warship. Another quick edit: apparently managed to resolve the issue. |
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Having to dig down to the last posts in the thread to find this out was not very intuitive... |
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If you create a folder in your MODS folder called Patched Files or something of the likes and you place all the files the generic patcher is going to patch in there and then you point the app to those files then you have just made a mod out of the patched files. Now you simply enable your Patched Files mod and voila, you have just replaced the stock files with the patched ones. When you want to return to stock game you disable your Patched Files mod. If you want to test Patches without truly committing to them then enable your Patched Files mod, point the app to your \Silent Hunter 5\ folder for each file, enable/disable patches wanting to test. Play game. Don't like the patches? Disable your Patched Files mod and changes are gone. Repeat process. |
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This is what you wrote... Quote:
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The DLLs included with the app are support libraries for the app only. They should never be used or placed in any mod. |
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