![]() |
Really? My biggest complaint is the enemy carrier is useless. Not having much trouble with Walrus at all. :-?
|
The walrus thing has work arounds personally I 'chain' them all together 9 follows 8, 8 follows 7, etc.. and they rarely get hung up. The game just isn't that good. The enemy carrier barely even puts up a fight... it doesn't take long to win. The on foot parts were just horrible. The game just isn't good.
|
Ah, "on foot"; I'm really ignoring the "campaign" altogether. Played half of it, untill the enemy carrier activated and then I hopped into the strategy game, the actual game really. I agree the campaign is rather poor.
But yeah, it lacks challenge. The carrier only responds properly if it can't run anymore, but if you catch it on the run (say you disable the engines, forcing it to stop) it doesn't put up a fight. I'm having a lot of fun darting around in a Manta, taking over the islands, but it would be more interesting if that carrier was still around. It's really a matter of "when", not "if" you succeed. I wonder though: how much of the game do you actually play? Do you take control or just order units about? :06: |
I tend to first person it on the attack. Simply put - me flying a manta increases its survivability and effectiveness 100 fold. Mainly because I am all about missiles, plasma and an ammo box. I like the laser too - but plasma is a sniper weapon against turrets. Missiles take out mobile units.
Sure I might have to use Manta1, 2 and 3 to clear the island - but as long as each survives there is no real cost. Once defenses are down, I will just send in a walrus to do the rebuild or hack on the CC. I agree that the enemy AI is lacking - hopefully to be addressed soonish. |
I tend to control my mantas but rarely control my warlus unless they go blind deaf and dumb. Every island I launch an unarmored unarmed manta do a max speed run using fancy flying and natural geograpy to shield me from attack to map out the island. Then I land put on some mark 2 armor and rockets and gat gun and bunker bust the defenses of my objective, firewall, scrambler, etc, etc. If there is heavy manta resistance I bring in two mark 1 armored mantas with missles to fly anti air patterns but other then that I load up a manta and hook drop a walrus with a hack module and boom island mine.
|
For those concerned about AI pathfinding with the Walrus - 2 patches (103a and then 103b) have been released. Download 1.03b and install. It has solve MANY of the complaints from those who felt that the pathfinding was an issue.
|
Carrier Command is now $25 in the Steam sale. With the latest patches, how is the pathfinding? How is the AI?
It seems like a primary complaint has been the ineffectiveness of the enemy carrier. Have there been mods that make it stronger? Thanks |
All times are GMT -5. The time now is 01:33 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.