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-   -   Subsim Higgins PT-Boat Model contest (https://www.subsim.com/radioroom/showthread.php?t=193766)

yubba 04-23-12 04:50 PM

http://www.simpsoncrazy.com/content/...rSimpson26.gif oooooooooooow Did you get those files I sent ??????

Madox58 04-23-12 04:54 PM

Yes.

I haven't run them yet as I was called away for a few days then wanted to get the Higgins hull done.

It has a higher faces count then I want but I'm adjusting and reducing it now to better match SH4.

I'm also keeping the high poly stuff for future uses.
:03:

nikimcbee 04-23-12 05:26 PM

Curious, how long did it take the computer to render it? Looks great:salute:

yubba 04-23-12 05:32 PM

You'll want to slap them in that pt 109 and take her for a spin in a single mission torps will load faster at battlestations and push the manual auto loader button till you see torps loading, fire torps from uzo, don't ask what I did, that was 2 years ago.

nikimcbee 04-23-12 05:34 PM

Quote:

Originally Posted by yubba (Post 1874375)
You'll want to slap them in that pt 109 and take her for a spin in a single mission torps will load faster at battlestations and push the manual auto loader button till you see torps loading, fire torps from uzo, don't ask what I did, that was 2 years ago.

If I don't get distracted tonight when I get off work, I'll DL the 109 to test it out.

Madox58 04-23-12 05:46 PM

Quote:

Originally Posted by nikimcbee (Post 1874371)
Curious, how long did it take the computer to render it? Looks great:salute:

Less then a second to render to jpg.
It's only a basic render with no advanced lighting or anything.
The hardest part was getting the smoothing adjusted after exporting from Freeship.

Then welding a few verts here and there to reduce the faces count and get things ready to run through Balancer.

Balancer is a pretty good reduction tool.
And the free version works fine for most things I do.

nikimcbee 04-23-12 05:57 PM

Quote:

Originally Posted by privateer (Post 1874387)
Less then a second to render to jpg.
It's only a basic render with no advanced lighting or anything.
The hardest part was getting the smoothing adjusted after exporting from Freeship.

Then welding a few verts here and there to reduce the faces count and get things ready to run through Balancer.

Balancer is a pretty good reduction tool.
And the free version works fine for most things I do.

I'm thinking of the high poly count renders, those used to take an hour or two. But that was around 2005 on an old AMD computer.

nikimcbee 04-23-12 06:00 PM

@ privateer,
Before you do the details on the exterior of the chart house, let me know so I can send you an accurate photo of the exterior.(sp)

yubba 04-23-12 06:09 PM

Please do, don't want this
 
http://img46.imageshack.us/img46/285...3173937nm7.jpg

Madox58 04-23-12 06:11 PM

I just chased down several good shots of the exhausts to use along with the actual plans from Higgins.
:yep:

http://i222.photobucket.com/albums/d...t/DSCN1717.jpg
http://i222.photobucket.com/albums/d...Trepair007.jpg
Nice thing is I only need to model one.
Then I'll mirror that for the other side.

nikimcbee 04-23-12 06:12 PM

Quote:

Originally Posted by yubba (Post 1874399)

:haha: I saw that.

Well, there was that one PT...
And you know, if they could fit it on the deck, they'd used it.:yeah::03::haha:

nikimcbee 04-23-12 06:15 PM

Quote:

Originally Posted by privateer (Post 1874401)
I just chased down several good shots of the exhausts to use along with the actual plans from Higgins.
:yep:

http://i222.photobucket.com/albums/d...t/DSCN1717.jpg
http://i222.photobucket.com/albums/d...Trepair007.jpg
Nice thing is I only need to model one.
Then I'll mirror that for the other side.

:salute::rock: That's pre-boat house days. I thought there was something missing in that picture.:haha:

nikimcbee 04-23-12 06:47 PM

Is it possible to get the depth charges to work? It's not a priority of mine, but I thought it would be cool for a pt v midget sub mission.:hmmm:

Hylander_1314 04-24-12 01:49 AM

Interesting to see how Higgins differed in construction. With running the planking horizontally along the sides of the boat.

Great photos! Thanks!

nikimcbee 04-24-12 12:56 PM

tested 109 model last night
 
First thoughts, impressions, questions:

Is it possible to create unique sounds to this model? The engine sounds broke the engines for the rest of the game. (All of the US subs, German subs still worked)

The 40mm bofor using the deckgun model is a cool idea, but it breaks the deckguns for the rest of the games.

It would be cool when you hit the F9/F3 key it takes you the chartroom.

Could we keep(use) the current gun sounds in TMO 2.5?

How hard would it be to mod the deck crew? Have them wearing shorts, lifevest, and helmet?:hmmm:
http://www.savetheptboatinc.com/rolfsPT127e.jpg


If we're able create unique soundfiles only attacked to the pt-boat model that could coexist with the sub sound files, That would be totally cool.

I'll think of more stuff later...:hmmm:


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