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This is a tiny bit off-topic insofar as it doesn't relate to the LST mod per se, but it's relevant insofar as it's a comment on how much it improves gameplay not to have vessels go down like a Blackpool girl with no taxi fare. I continue to be highly impressed with the sinking mechanics in OM. One thing that happens when boats sink by flooding, over a long time, is it forces you to agonise over whether to give it another torpedo, hang about until the escorts are clear so's you can finish it with the deck gun, or just let it go.....
I hit this one about an hour before the screenshot. I fired two eels in a salvo, and a miscalculation meant that they hit two different ships - I probably should have given them a narrower spread. Anyway, I went deep, put the escorts astern, got notification that one of the hits had sunk, and when I came back to periscope depth I saw this............ http://farm8.staticflickr.com/7312/9...8504b6f5_b.jpg It sank about 15 mins later with no further attention from me. The longest I've personally experienced has been just over two hours between detonation and sinking. Racing to overtake the convoy for a second attack, I saw smoke on the horizon from a straggler. It sank as I moved in to have a closer look... Anyway, if I could make the link work I'd download the mod. I don't think it's needed in OM, but I'd like something to replicate that sinking model in other mods.... |
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Regards Gryff |
The cargo can be set to more or less anything, which is probably a bit unrealistic in the case of a single-purpose ship like a tanker.......
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I agree, just how game was made.I went through RSRD and set nearly every tanker to fuel as cargo. Few that would perhaps be making a return trip do not. Too many did not have fuel as cargo though.Read so many accounts in various books of tankers going up in flames from one torpedo hit, the boom is pretty nice in the game. |
I agree. The game oversimplifies this aspect of ships. It is not just a question of whether they carry fuel or ammunition, but the volume and density of the cargo. From what I've read, ships loaded with steel, or iron ore tended to sink like stones. |
Didn't they load Q-ships with wood with the same thought in mind?
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(As an aside, does the game have the intelligence to adjust the draft depending on whether it is loaded or not? I've never seen a ship riding high showing a lot of anti-foul. Would be a nice touch for some crazy modder with time on their hands: or have I just not been paying attention?...) Thanks, mates. Gryff |
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No, unfortunately not, nor does it allow ships to be spawned already damaged. |
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It's not exactly on a par with the Marie Celeste, but it's definitely got me scratching my head a bit...... |
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Well, if there is a way to put in ships already damaged, I don't know about it. Ships can be damaged by bad weather, or encounters with enemy ships/aircraft. Maybe that is what you saw? |
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Gryff |
Strangely enough, I made contact with a convoy yesterday that seemed to have some damaged ships in it and I grabbed some screenshots - but having said that I think I'll post them in a separate thread, since it's way off-topic for this one.....
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hey vomitus,
I see your mod list and was wondering why you don't use RSRD mod with TMO ? |
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