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-   -   [REL] Longer sinking times for TMO 2.5 (https://www.subsim.com/radioroom/showthread.php?t=193610)

in_vino_vomitus 07-23-13 07:35 AM

This is a tiny bit off-topic insofar as it doesn't relate to the LST mod per se, but it's relevant insofar as it's a comment on how much it improves gameplay not to have vessels go down like a Blackpool girl with no taxi fare. I continue to be highly impressed with the sinking mechanics in OM. One thing that happens when boats sink by flooding, over a long time, is it forces you to agonise over whether to give it another torpedo, hang about until the escorts are clear so's you can finish it with the deck gun, or just let it go.....

I hit this one about an hour before the screenshot. I fired two eels in a salvo, and a miscalculation meant that they hit two different ships - I probably should have given them a narrower spread. Anyway, I went deep, put the escorts astern, got notification that one of the hits had sunk, and when I came back to periscope depth I saw this............

http://farm8.staticflickr.com/7312/9...8504b6f5_b.jpg

It sank about 15 mins later with no further attention from me.

The longest I've personally experienced has been just over two hours between detonation and sinking. Racing to overtake the convoy for a second attack, I saw smoke on the horizon from a straggler. It sank as I moved in to have a closer look...

Anyway, if I could make the link work I'd download the mod. I don't think it's needed in OM, but I'd like something to replicate that sinking model in other mods....

Gryffon300 07-27-13 04:45 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2086615)
Well tanker I spoke of was loaded with "Freight" not fuel or ammo.The big boom came from exploding the boilers. When they have fuel, they explode quite nicely when hit them just right.During night surface attack, fired 3 fish each at two big tankers, they both exploded after one torpedo.They were 500 yards apart, it looked like one massive fireball, it took out the poor Type A CD as well as a small taihosan maru freighter, so four ships went down.Always fun when that happens.

I meant to ask some time ago: How does a tanker have a cargo of 'freight'? Unless 'tankers' are being used as a generic term for Bulk Carriers? (In which case, 'Bulk Carrier' would have probably been the better catch-all term, with fuel, oil, avgas or other volatiles as a special case cargo, rather than imaging a 'Tanker' carrying coal or iron ore.... Or have I got the wrong end of the Ship ID issue?)

Regards

Gryff

in_vino_vomitus 07-27-13 07:49 AM

The cargo can be set to more or less anything, which is probably a bit unrealistic in the case of a single-purpose ship like a tanker.......

Bubblehead1980 07-27-13 04:29 PM

Quote:

Originally Posted by Gryffon300 (Post 2091432)
I meant to ask some time ago: How does a tanker have a cargo of 'freight'? Unless 'tankers' are being used as a generic term for Bulk Carriers? (In which case, 'Bulk Carrier' would have probably been the better catch-all term, with fuel, oil, avgas or other volatiles as a special case cargo, rather than imaging a 'Tanker' carrying coal or iron ore.... Or have I got the wrong end of the Ship ID issue?)

Regards

Gryff


I agree, just how game was made.I went through RSRD and set nearly every tanker to fuel as cargo. Few that would perhaps be making a return trip do not. Too many did not have fuel as cargo though.Read so many accounts in various books of tankers going up in flames from one torpedo hit, the boom is pretty nice in the game.

TorpX 07-27-13 08:47 PM

I agree. The game oversimplifies this aspect of ships. It is not just a question of whether they carry fuel or ammunition, but the volume and density of the cargo. From what I've read, ships loaded with steel, or iron ore tended to sink like stones.

in_vino_vomitus 07-28-13 02:42 AM

Didn't they load Q-ships with wood with the same thought in mind?

Gryffon300 07-28-13 09:43 AM

Quote:

Originally Posted by Bubblehead1980 (Post 2091650)
I agree, just how game was made.I went through RSRD and set nearly every tanker to fuel as cargo. Few that would perhaps be making a return trip do not. Too many did not have fuel as cargo though.Read so many accounts in various books of tankers going up in flames from one torpedo hit, the boom is pretty nice in the game.

This is starting to make so much more sense now. I could never figure why I've never had a tanker go BOOM. Even a recently unloaded tanker would not necessarily have been pumped with exhaust CO2 in those far off days, so would have been vulnerable to fume ignition.

(As an aside, does the game have the intelligence to adjust the draft depending on whether it is loaded or not? I've never seen a ship riding high showing a lot of anti-foul. Would be a nice touch for some crazy modder with time on their hands: or have I just not been paying attention?...)

Thanks, mates.

Gryff

TorpX 07-28-13 09:44 PM

Quote:

Originally Posted by Gryffon300 (Post 2091855)
(As an aside, does the game have the intelligence to adjust the draft depending on whether it is loaded or not? I've never seen a ship riding high showing a lot of anti-foul.

No, unfortunately not, nor does it allow ships to be spawned already damaged.

Bubblehead1980 07-28-13 10:10 PM

Quote:

Originally Posted by Gryffon300 (Post 2091855)
This is starting to make so much more sense now. I could never figure why I've never had a tanker go BOOM. Even a recently unloaded tanker would not necessarily have been pumped with exhaust CO2 in those far off days, so would have been vulnerable to fume ignition.

(As an aside, does the game have the intelligence to adjust the draft depending on whether it is loaded or not? I've never seen a ship riding high showing a lot of anti-foul. Would be a nice touch for some crazy modder with time on their hands: or have I just not been paying attention?...)

Thanks, mates.

Gryff

Yep, I was wondering the same, esp in the singapore-japan lanes where tanker filled with oil and fuel would be prevalent.Not sure if lurker did it on purpose or it was an oversight. I took time to alter them(pain in the rear having to use notepad) and the convoys i added in the empty shipping lane(honshu-convoy college(luzon straits)- southwest to parcel islands/ east of hainan, east of indochina south to singapore) that carried the bulk of tanker traffic until that started running all convoys along the indochina/china coast up to tsushima straits in late 44.Much as it was, it becomes a bit of a shooting gallery in late 43 and through 44.

in_vino_vomitus 07-29-13 03:16 AM

Quote:

Originally Posted by TorpX (Post 2092081)
No, unfortunately not, nor does it allow ships to be spawned already damaged.

That's interesting. When I first installed OM [incorrectly] I was pretty sure I'd seen that. Encountering a large convoy, for the first time I was pretty sure that I could see the glow of flames from a couple of ships, which were also smoking more than their fellows - I thought at the time it was a nice touch to have the evidence of other U-boats at work. I hasten to add that I'm not doubting what you say, but it did look very much like fire. I didn't get close to the convoy, as I'd messed up the installation and my saved games weren't reloading, and I haven't seen it since.

It's not exactly on a par with the Marie Celeste, but it's definitely got me scratching my head a bit......

Admiral Halsey 07-29-13 11:26 AM

Quote:

Originally Posted by in_vino_vomitus (Post 2092149)
That's interesting. When I first installed OM [incorrectly] I was pretty sure I'd seen that. Encountering a large convoy, for the first time I was pretty sure that I could see the glow of flames from a couple of ships, which were also smoking more than their fellows - I thought at the time it was a nice touch to have the evidence of other U-boats at work. I hasten to add that I'm not doubting what you say, but it did look very much like fire. I didn't get close to the convoy, as I'd messed up the installation and my saved games weren't reloading, and I haven't seen it since.

It's not exactly on a par with the Marie Celeste, but it's definitely got me scratching my head a bit......

I have seen that before and not just with convoys. I one found a battleship smoking and dead in the water.

TorpX 07-29-13 11:34 PM

Well, if there is a way to put in ships already damaged, I don't know about it. Ships can be damaged by bad weather, or encounters with enemy ships/aircraft. Maybe that is what you saw?

Gryffon300 07-29-13 11:41 PM

Quote:

Originally Posted by Admiral Halsey (Post 2092302)
I have seen that before and not just with convoys. I one found a battleship smoking and dead in the water.

That's mine! Leave it alone! :arrgh!:

Gryff

in_vino_vomitus 07-30-13 04:07 AM

Strangely enough, I made contact with a convoy yesterday that seemed to have some damaged ships in it and I grabbed some screenshots - but having said that I think I'll post them in a separate thread, since it's way off-topic for this one.....

drakkhen20 07-30-13 05:01 AM

hey vomitus,
I see your mod list and was wondering why you don't use RSRD mod with TMO ?


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