SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [Rel] Takao Heavy Cruiser (https://www.subsim.com/radioroom/showthread.php?t=191592)

thangba202 08-03-15 10:08 AM

would you describe more about the "solid" thing. If I can understand better, maybe I can fix it. :hmmm:

If you look into the folder D:\Ubisoft\Silent Hunter 4 Wolves of the Pacific\MODS\IJNTakao - Largecruiser\Data\Library You'll see the file Camera.dat. Try to back up and remove that file and see if the problem is fixed for you :)

IceMike 08-03-15 02:39 PM

With "solid" I mean that my camera goes through both the ship and every other object in the game.
Other surface vessel mods like my american destroyers and cruisers, that isn't possible and my camera will just move around them rather then go straight through them.

I'll try your suggestion and see if it works.

EDIT: The suggestion works! My camera no longer goes through the ship, or any other objects.
Thangba202, you have my sincerest gratitude!! Have a +1

Senf-Man82 08-11-15 05:01 AM

Thanks for the new links :) Is there also an original version or 1944 version for German carrier available??

thangba202 08-12-15 12:38 PM

If you guys want I can post the upgraded version with original 8inch and secondary loadout.

Senf-Man82 08-12-15 11:59 PM

Thanks, that'll be great!

Senf-Man82 01-15-16 07:37 PM

IJN Takeda
 
Here is what I made of it...

http://i297.photobucket.com/albums/m...116_011523.jpg

http://i297.photobucket.com/albums/m...116_011540.jpg

http://i297.photobucket.com/albums/m...116_011606.jpg

http://i297.photobucket.com/albums/m...116_011630.jpg

Ok, I may have escalated a little bit here :P

thangba202 03-03-17 12:29 AM

More modification, :Kaleun_Salute:

Download: http://www.mediafire.com/file/81xmll...percruiser.rar

all credits belong to original creators.

https://s3.postimg.org/nl800ry1v/SH4..._21_53_335.jpg

https://s3.postimg.org/nmhxu6zvn/SH4..._22_02_916.jpg

https://s14.postimg.org/3lzbzzp41/SH..._53_22_834.jpg

:Kaleun_Cheers:

thangba202 03-05-17 01:41 AM

https://s13.postimg.org/u60sftw5z/SH..._13_45_917.jpg

thangba202 03-06-17 01:22 AM

IJN Takao - supercruiser 2.0
 
Hi,

This is the latest modificiation including several fixes and modification here and there.

It is U-Boat Carrer playable so enjoy! :Kaleun_Cheers:

download: http://www.mediafire.com/file/90ptb1...ruiser+2.0.rar

https://s27.postimg.org/y82gbhodf/SH..._14_59_299.jpg

Senf-Man82 03-06-17 11:02 AM

Awesome work! With your permission, I'd like to use your AO-Map for my Takao-mod :salute:

Does your mod have any torpedo targeting issues? My mod seems to have an error, its torps don't hit at longer distance and I have no idea why :doh:

thangba202 03-06-17 10:20 PM

Hi,

I did not create any of these stuffs, only modifying them so I don't think I have the right to give permission and such. But since the Silent Hunters modding community is so forgiving in this aspect (unlike other games that I also do modding on) I believe it's okay to take as long as you give it back Free.

I don't know the problem that you're having since my torp hitting okay. I'm firing them by the book, 4 at a time, within 10km range. Can you specify your firing scenario?

Since the carrer part of the game is about "Merchant raiding", I've made a version of this ship with "dedicated raider" and "blockage runner" armament with 1 triple 11 inches turret at bow and 2 turrets at stern. This configuration maximize the ship performance at "running away" from "Raider-Hunter" like battleships and battlecruisers, while still capable of inflicting massive damage to Merchants and/or other inferior opponents.

https://s21.postimg.org/tt2lb2w7r/SH..._16_17_657.jpg


:Kaleun_Cheers:

thangba202 03-08-17 03:39 AM

Takao-Supercruiser 3.0
 
What-if Scenario:

In 1941, the Imperial Japanese Navy realized the flaws in Mogami class cruisers and don't want to continue with the line. Thus they choose to build more Takao class to strengthen the fleet, replacing the lost one.

In late 1942, the 11 inches turrets of the Gneisenau was removed to be replaced with 15 inches guns. The IJN see the oppotunity and ask their ally for the turrets. The kriegsmarine agreed to lend/lease the turrets to IJN under the condition that the ship received these guns must operate in the Indian Ocean, raiding the important Allies supply line of East Africa and Burma. In addition to 11 inches guns, the kriegsmarine send the IJN a full complement of secondary guns, radar, targeting equipment.

In early 1943, New Takao Class Cruiser was completed with the German guns. The new guns require the cruiser to be wider from 20m to 25m, and longer from 203m to 215m. New steam engine, extremely high presure boiler as added. New 180mm armor belt was also included to protect the ship's vital compartments and magazines. The guns configuration is unique due to the purpose of which the cruiser was built. One 11 inches turrets at bow, and twos at stern. This make the new cruiser "comfortably" evading hunting task force while at the same time have no problem chasing Merchant and smaller vessels. Heavy anti-air armament was also include making any carrier think twice before attacking this ship.

In mid 1943, the ship was put into action and because of your combat excellency, you are her first captain.

Good hunting! :Kaleun_Salute:

Download: http://www.mediafire.com/file/qk80sq...ruiser+3.0.rar

https://s18.postimg.org/i6s6rc7a1/SH..._14_34_803.jpg

https://s18.postimg.org/acrl5xzh5/SH..._14_15_957.jpg



:Kaleun_Thumbs_Up:

thangba202 03-13-17 10:06 AM

Battlecruiser 2.1
 
Guys,

I've found a way to make secondary guns fire at BOTH aircrafts AND ships. Now we can have REAL multi-purpose guns.
So far in this mod I have incorporate these features:

1/ Gun Director that will train toward the target like in real life, not rotate randomly.

2/ Working torpedo launchers.

3/ Multi-purpose secondary guns.

Any one would like to do this for their mod, please pm me.


Download: http://www.mediafire.com/file/k99sf8...ruiser+2.1.rar

https://s26.postimg.org/d6kf2gi9l/SH..._09_47_558.jpg

https://s26.postimg.org/yu9dcwint/SH..._10_29_217.jpg

https://s26.postimg.org/9piczhj7d/SH..._11_20_557.jpg

https://s26.postimg.org/meh8wwepl/SH..._38_52_285.jpg

Senf-Man82 03-13-17 10:37 AM

Working torp-launchers and a realistic director???:o

I've been trying this for like ever!! Respect! I'd like to adapt this of course!:yeah:

thangba202 03-13-17 10:48 AM

The gun director is basically a gun turret with these setting:

- Invisible barrel, set to zero recoil.

- no fire effect, no firing sound

- invisible bullet, no flying sound, no tracer, no damage.

-> what we can see is that it will point at enemy ship as a normal gun turret does and just stay there, do absolutely no damage.

The torpedo launchers was made by a guy I've forgot, it's an old mod, from 2009 (8 years ago), and it's buggy to a point that it's not very useful. But I've found and fixed the bug and now it's very dangerous.

You can download my ship and test it out yourself. All the stuffs is in there.


All times are GMT -5. The time now is 02:41 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.