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Also still waiting for any bug from later campaigns. I have had some very good feedback from the early campaigns as many people have now played those. You can install now as any near future changes can be done without restart. BTW - restarting is not an issue as campaign updates will happen when you progress to next one. |
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The campaign is only using three types of buoys. Red, green and white/yellow for danger areas, all with lights (2). I could do a post with images to demo the buoys to avoid confusion:up: |
Hey Trevally, I was not sure if this is related directly to OH II...
http://www.subsim.com/radioroom/showthread.php?t=190011 Any clue ? |
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Hi Trevally!
Iīm not sure, the "case" with the number "1" (below the light) was thought for the bell and numbers. But I think itīs better I remove that, because it look some strange. http://img803.imageshack.us/img803/3...1128114201.jpg The light of the black bouy I have left green. Here I think itīs ok. Alternative would be white. http://img690.imageshack.us/img690/4...1127222439.jpg What do you think? |
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Yes -I think the green light is ok:up: |
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The "draught" I also have changed a little. Here is the link: http://www.mediafire.com/?limgo4ib7g40aax For now, I reworked only these two, the third I must see. |
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http://www.subsim.com/radioroom/pict...pictureid=5140 Gruss |
Now the secound version of the buoys, I change the picture in this post http://www.subsim.com/radioroom/show...3&postcount=80
Hazard buoy is just one of a system of 5, I could even make them, but they also should be placed. Would be lead to a campaign restart and would be also additional different objects which stress man and machine. I think here itīs better to use only the one. @ Silent Steel! There you understand it wrong. I never want to use the numbers, because I know they appear in randomized order. It was thought for the bell and numbers, in reality. EDIT: Have really forget the Link! Itīs http://www.mediafire.com/?p4xgk527niocbfy |
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Thank you guys for so many replys. If I will start campaign with only thoes 4 mods and later install the rest of my mods with thoes 4 on top then they will be overriten by some other mods isnt it ? Also as I remember Sound mods shuldnt be after OH2. :hmmm: The second problem is watch officer. This CTD is not caused by any of thoes 4 mods. Im missing something witch was in magnum opus 0_0_1 and I dont know what it can be. :hmmm: Thoes "magic 4" is great but I think I'll pass for now. I've read recently that magnum opus 0_0_5 is in progress so I'll wait for this one. Meybe one day Magnum + OH2 and "magic 4":yeah: will be compatible :DL |
http://img716.imageshack.us/img716/4...1128181408.png
@Uekel, The new green (black:D) buoys look very good in game:up: Would it be possible to add a more weathered/dirty look to the red ones:06: |
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The "new black" I have reworked too, maybe you also like it. |
Another Version with many rust: http://www.mediafire.com/?wmn0x3r94ms2bjb
Hope itīs not too much (both - rust and versions) :hmmm: |
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Thanks uekel:up: |
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