steve_the_slim |
11-11-11 01:13 AM |
I really hate to keep ragging on this, because your ships are really well-done, but the accuracy issue really is game-breaking. I played the Tokyo-Saipan Convoy mission in the Dido, and annihilated the convoy in less than 20 minutes. I'm not just talking about the escorts; I mean every enemy ship in range was on the bottom in less than 20 minutes. Not even the Iowa can kill the convoy that fast. I took several hits, but nothing serious. Range wasn't the problem; I was under fire from the moment the mission began from ships that were far enough away to be partially concealed over the horizon. The problem was that the aimbot accuracy of the main battery meant that I could pop off destroyers one-by-one with a few salvos while doing nothing but cruising in a straight line at flank speed. When I tried playing this mission with the Brooklyn CL that's been around for a while, I managed to sink a few destroyers before being pounded into scrap, which is what I'd expect when I'm that massively outnumbered.
Like I said before, I'm nowhere near being an expert on naval combat, so I don't know what the realistic range and accuracy of these guns are. But this is a game balance issue. Playing around with battleships has taught me that it's not fun when there's no challenge. Going up against a full task force in a BB requires actual work to win, but this game being what it is, the main activity is attacking merchant convoys, which never have the kind of heavy defenses that would make attacking them with a powerful ship a fun challenge. Going after the Tokyo-Saipan convoy in a lone CL and having to really fight hard but still be able to win (unlike my experience with the Brooklyn) would be really fun. But doing it with the Dido in its current state isn't fun at all.
Again, I hate to keep bothering you on this, and I kind of feel like a jerk for saying bad stuff about your otherwise very well-made mod, but I feel like it's something that needs to be said.
On a mostly unrelated note, is there any way to get rid of that obnoxious alarm that so many playable ships have? It drives me nuts trying to do a career and having to listen to that blasted thing forever. I'm guessing that this just involves deleting a sound file someplace, but I don't want to go around my game messing with stuff without knowing what I'm doing.
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