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-   -   Karle94 shipyard (https://www.subsim.com/radioroom/showthread.php?t=186531)

Karle94 01-08-12 03:23 PM

Quote:

Originally Posted by Kingfish72 (Post 1817711)
They fire one barrel at a time because that's realistic. In real life they didn't fire all three at the same time because it hurts accuracy. I like it the way it is. It seems as if accuracy has increased with this change in the game as well. =)

I don`t really know if it changes the accuracy. At first, I could swear it lowered accuracy. But now, I don`t know.

Quote:

Originally Posted by yamatoforever (Post 1817714)
Today I am a bit lazy .... :hmmm: 'll make it up! Your request should be directed to the frog ..... at best an pm. :)

Greetings
Molke2005

Could you ask him for me, you`re not the only one here that`s lazy.

Quote:

Originally Posted by Kingfish72 (Post 1817723)
Request for Karle: Can you add american flags to the american ships? I prefer them but no big deal.

Thanks either way.

Shoot.

USS Drum 01-08-12 03:33 PM

Hey Karle I have news I found out how to make the refit tower ONLY to appear in 1942 refit here's what I found in the USS Colorado's files:
[Equipment 5]
NodeName=Y01
LinkName=NBB_Colorado_tower
StartDate=19380101
EndDate=19420931

[Equipment 6]
NodeName=Y01
LinkName=NBB_Colorado_tower_late
StartDate=19421001
EndDate=19491231

As you can see the game made the towers equipment that exited and appeared at certain dates.

USS Drum 01-08-12 08:18 PM

Karle are you even taking my advice on this?

Karle94 01-09-12 05:05 AM

Quote:

Originally Posted by USS Drum (Post 1817798)
Hey Karle I have news I found out how to make the refit tower ONLY to appear in 1942 refit here's what I found in the USS Colorado's files:
[Equipment 5]
NodeName=Y01
LinkName=NBB_Colorado_tower
StartDate=19380101
EndDate=19420931

[Equipment 6]
NodeName=Y01
LinkName=NBB_Colorado_tower_late
StartDate=19421001
EndDate=19491231

As you can see the game made the towers equipment that exited and appeared at certain dates.

Quote:

Originally Posted by USS Drum (Post 1817978)
Karle are you even taking my advice on this?

Maybe in the next version.

Karle94 01-18-12 03:19 PM

I am currently updating the H-39. Basicly it`s a new mod built up from the basics of the old. I have made some changes to the 3D model previously shown. I have encountered a few problems; I have made some new radars, the FuMo 23 Seetakt, FuMo 27 Seetakt and FuMo 212 Wurzburg. All radars except the FuMo 27 show up in the upgrade screen under surface search and air search radars respecively (I took the radar configuration from Allied ships.) None of the radars appear in-game. Everything checks out in the files, but still no radar. This did work with my SG and CXAM radars for Allied BBs. I also tried to turn the directors into guns without a firing effect. But they won`t budge when I order my guns to fire. Any ideas?

Captain_Rockwell_Torry 01-18-12 05:45 PM

Alaska Class
 
Karl94, just wanted to thank you for all your new ship releases and especially the Alaska. The Alaska's a real Beauty and I really have a special place in my heart for them, as I had an uncle who served on the Guam in WWII. I changed the registry cfg to have all six units that were planned, and have the Hawaii out on patrol right now. I've managed to take out four large convoy's including escorts (about 8 ships apiece) and haven't even reached my patrol area yet! Once again thank you so much, and keep up your fine work.

Regards:
Captain Rockwell Torry:up:

Karle94 01-18-12 05:47 PM

Quote:

Originally Posted by Captain_Rockwell_Torry (Post 1823778)
Karl94, just wanted to thank you for all your new ship releases and especially the Alaska. The Alaska's a real Beauty and I really have a special place in my heart for them, as I had an uncle who served on the Guam in WWII. I changed the registry cfg to have all six units that were planned, and have the Hawaii out on patrol right now. I've managed to take out four large convoy's including escorts (about 8 ships apiece) and haven't even reached my patrol area yet! Once again thank you so much, and keep up your fine work.

Regards:
Captain Rockwell Torry:up:

As long as you flee like a whining girl at the first sight of a battleship, you`ll do fine.

Kingfish72 01-18-12 06:53 PM

Battleships?
 
Karle, I'm running your Montana mod as USS Maine and I actually find myself hoping to catch up with battleships preferably a Yamato. =)

I know I'll prevail but I should still take a few good hits.

chrysanthos 01-19-12 08:07 AM

hey carl chris here how are you:D anyway to my question...would be nice if you add some camo skins too? its just because all ships have the same red and white profile thats all:/

Karle94 01-19-12 09:28 AM

Quote:

Originally Posted by chrysanthos (Post 1824049)
hey carl chris here how are you:D anyway to my question...would be nice if you add some camo skins too? its just because all ships have the same red and white profile thats all:/


If you have my old Montana mod you can find several different skins for that ship. Those should also work with the SoDak and Iowa. They are easy to apply to the other ships.

So... Continuing with the H-39. Radars are working, the directors... not so much. I removed the directors and then made new nodes for the radars, instead of having them inside the node to the directors. Only then did the radars work. Not that the radars are going to help that much. On a clear sunny day the visual will outrange the radars. Also there`s new 16 inch guns for the H-39.


http://i777.photobucket.com/albums/y...3-27-26-01.jpg

http://i777.photobucket.com/albums/y...3-26-59-68.jpg

http://i777.photobucket.com/albums/y...3-27-14-49.jpg

The ship now has a working damage model. I don`t suppose any of you know what could possibly do this? Now guess what kinda ship did that to one of the most heavily armored ship ever imagined.

http://i777.photobucket.com/albums/y...2-21-31-31.jpg

Sailor Steve 01-19-12 12:45 PM

Quote:

Originally Posted by Kingfish72 (Post 1817711)
They fire one barrel at a time because that's realistic. In real life they didn't fire all three at the same time because it hurts accuracy. I like it the way it is. It seems as if accuracy has increased with this change in the game as well. =)

Actually it doesn't hurt accuracy at all. Standard procedure was to fire a salvo of one barrel from each gun at the same time, left barrels first. Then a salvo from all three middle barrels, then from the right. The purpose was to prevent damage to your own ship. A fine example of this is the records of HMS Rodney in the Bismarck engagement. Rodney spent most of the battle firing salvos as described. When the range was down to about 4000 yards Rodney started firing full broadsides. As a result the ship sustained severe damage in several places that took weeks to repair.

On the other hand smaller ships tended to fire full broadsides, as it made fire control simpler. The firing ship needs to spot where the shots land and that is very difficult when they're flying about at random.

So the realistic way would be to have one gun from each turret fire simultaneously. All guns firing at once is less likely, but having them fire one at a time - bang! bang! bang! - is also quite unrealistic.

Karle94 01-19-12 02:57 PM

Quote:

Originally Posted by Sailor Steve (Post 1824183)
Actually it doesn't hurt accuracy at all. Standard procedure was to fire a salvo of one barrel from each gun at the same time, left barrels first. Then a salvo from all three middle barrels, then from the right. The purpose was to prevent damage to your own ship. A fine example of this is the records of HMS Rodney in the Bismarck engagement. Rodney spent most of the battle firing salvos as described. When the range was down to about 4000 yards Rodney started firing full broadsides. As a result the ship sustained severe damage in several places that took weeks to repair.

On the other hand smaller ships tended to fire full broadsides, as it made fire control simpler. The firing ship needs to spot where the shots land and that is very difficult when they're flying about at random.

So the realistic way would be to have one gun from each turret fire simultaneously. All guns firing at once is less likely, but having them fire one at a time - bang! bang! bang! - is also quite unrealistic.

The guns on the Bismarck were induvidually sleeved but were mostly coupled together. The Germans usually fired semi-salvoes, forward guns first, then aft guns. About the blast damage, the reason for why the Prinz Eugen lead the Bismarck into battle during the battle of the Denmark Strait was because of the damage to Bismarcks radars when she fired at the British cruisers following her.

yamatowar 01-20-12 03:20 PM

hail Karle, i've played the iowa, but i have notice that there's not any sheel graphic, or it doesnt shows , nice mods

USS Drum 01-20-12 04:48 PM

I've noticed that the Iowa has no 3D shells all the other ones have 3D graphics though.

yamatowar 01-20-12 07:42 PM

yeah, but the others doesnt works for me, always i get a Crash to desktop


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