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Kapitan,
Is the deck gun supposed to have the "wet" look in ver. 1.1? |
would be a good idea, because its a part which is more often wet as the cunning tower is.
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Downloaded this Mod and installed. My V11a looks superb, i take my hat off to this excellent little mod, totaly convincing.!!:salute:
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No the deckgun's not wet in v1.1, but I'm testing this. Since there's a lot of small parts, angles and roundness to it, it's gonna shine probably a lot more in much more angles than hull and coning tower. Gives it a bit of a "plastic look" sometimes, feeling a bit odd under good weather. Maybe I'll put that as an optional install. Nearly everything ingame that is close to the sea can have this effect applied, Even some parts of the sub interior, like walls and etc. albeit it often doesn't produce very good results...
I wish I could tie this effect to some weather state controller... this way I could for example renders the watch men clothes all wet during raining situations or huge sea states. Alas, it seems impossible for the moment For your record, here's how it looks in goblin: http://i673.photobucket.com/albums/v...ng/deckgun.jpg |
I am not sure ? :hmmm: but apparently on the side of the sub the brown ballast tanks dont have the wet effect applied ,?
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It does, but it is showing up less easily than the rest (mainly whilst looking the sub from above usually). Can't do much about it
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Excelente!
Muy bueno:salute:
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A truly magnificent mod being a visual nut myself, i love such details as this, thanks again for this great work.
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The Wet/Gloss effect on the ballast tanks appear and disappear quikly , but actually the mod is working :DL :yeah: , do you think is possible to get a permanent Wet/Gloss on the ballast tANKS ?
http://i194.photobucket.com/albums/z...1_232622-1.jpg |
Kapitan - this isn't directly related to the hull wetness mod, but after seeing what you did with this, it made me wonder if you can also implement something else.
When playing in the winter months, I've noticed a rather cool 'ice' effect on merchants and warships - makes them look frosted over from the cold. First time I saw it I thought how cool it was (no pun intended, lol) and I wondered if it would be possible to implement the same effect on a surfaced uboat? Just a thought, no idea if it's even possible... any thoughts? :D |
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Look in \data\Textures\TNormal\tex and the files ending in _ice are responsible for adding this ice to the ships. If you view them with image editor you'll see how the ice is defined. |
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edit: of course I'm happy to help out with any testing required. :) |
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