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-   -   OH II support (https://www.subsim.com/radioroom/showthread.php?t=185409)

Stormfly 07-17-11 03:46 PM

Quote:

Originally Posted by Trevally. (Post 1706871)
Fix for all Med harbours where no extra ships had been added.
This fix now replaces the black pit fix and should be used by all using the full version.

Sorry - again a career re-start is required for fix to take effect.

DOWNLOAD

Hi Trevally,

is this installed before the optional 50% harbor ships mod, and of course need the 50% harbor ships mod also an update ?

Trevally. 07-17-11 04:02 PM

Quote:

Originally Posted by Stormfly (Post 1706894)
Hi Trevally,

is this installed before the optional 50% harbor ships mod, and of course need the 50% harbor ships mod also an update ?

Hi Stormfly

This is only for the full version without any reduction updates.
The 50% harbour one still needs to be updated.


So - so for we have had to fix the full OH II twice.
This ship harbour fix, fixes both the black pit .pj file and the missing ported ships in the med.
Everyone using OH II full without any reduction mods needs this update.

Still to do is - update the the reduction mod to add ships to med harbours.
When I have finished - this one will be for fps increase.

Stormfly 07-17-11 04:11 PM

the question also is, if we need this ship and traffic reduction for small to meduim harbors, because duo to the smaller size of those, the object count, traffic and docket z-ships is allready reduced, so ithink there is allready a good framerate to expect.

Trevally. 07-17-11 04:42 PM

Fix for the "50% reduced ships in harbour"
This will actually add ships to ports in the Med where they had been missing:D

DOWNLOAD

Stormfly 07-17-11 05:26 PM

...also good to know, even if you are patched correctly, it could be nessesary after entering the sub`s bridge but still in the bunker, that you make a savegame, restart SH5 and reload it. (this was also nessesary for some systems and configurations without any campaign mod installed).

but iam sorry to say... i did all things right, i also reloaded this savegame, but in St. Nazair (Western Approaches) there is still no traffic and no zombie present.

did that using the last patches including 50% removal, 20% mines. :hmmm:

Stormfly 07-17-11 06:55 PM

update,

i went through all the project files... this problem is present in "Western_Approaches.pj" only.

Deep Source 07-17-11 09:04 PM

I playing at 07/09/1939 and i receive multiples radio reports about small convoys at british ports, at stationary speed. This is a expected behavior?

Ps. I receive this message randomly

"error replacing radio contact report's actual speed"

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\Silent Hunter 5\MODS]

01. antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Enhanced FunelSmoke1.2_by HanSolo78
Grossdeutscher Rundfunk
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Naights Submarine Textures (internal) V1.1
OPEN HORIZONS II
IRAI_0_0_30_ByTheDarkWraith
FX_Update_0_0_16_2_ByTheDarkWraith
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
sobers talking conning crew mod
Unterseeboot SFX
U-Boat Propulsion SFX
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_New_radio_messages_German
Manos Scopes-patch for 8x5
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_3_for_TDWv651&MO
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.4
NewUIs_TDC_6_6_0_Real_Navigation
Church's SHV 1.01 Keyboard Commands v1.1
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
Nauticalwolf's_Torpedo_Textures_v1.2
nVidia missing lights
noir decks
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
U-boat Historical Specifications 1.7 for TDW Mods
tiny! - torpedo mod
stoianm pitch&roll for SH5 V1 (low)
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Remove mines-ice-dolphins from OH II full
harbour fix for all campaigns from OH II full

0rpheus 07-17-11 10:38 PM

Sorry to say getting CTDs with all versions of this, including the new 50% mod, the 20% mod and the Lite version.

CTD's in Coastal Waters campaign, on approaching British coast and on event cam torpedo explosion. :-?

Dropped back to OM for a bit, will keep an eye on the mod tho. :salute:

Zedi 07-18-11 12:34 AM

Stormfly, many thanks for your reports.. there was a missing "s" in the pj files. Im fixing all reported bugs and I found out that a wrong version of Turning Point pj was included in the test pack. I apologize for all these errors, but this is expected when you have to deal with so many files. Is the reason why we needed to release a public beta version so we can track down every error and have them fixed in the final release. Many thanks for all who help testing and report back bugs.

I would love to hear some feedback on the campaign objectives/requirements too. Are the new requirements ok, too low or still too high? How is the traffic, how hard or easy is to find new targets?


0rpheus, if your getting ctd even with the light version, than is not much we can do. The light version has only the campaign objectives changed, the rest is the stock campaign and have nothing extra added. Maybe a fresh install of SH5 can help.

0rpheus 07-18-11 01:51 AM

That's quite alright, I may roll back to lite and have another go as I'm still getting CTD's with just OM. Drives me mad, have a fairly decent pc but it can't run this for toffee! :hmmm:

Cheers for all your help though!

Magic1111 07-18-11 04:22 AM

Hi Trevally !

You post many several Downloads (Fixe...etc) on the different pages of this Thread. This is in my opinion a little bit confused.

So is it possible, that you post all current needed Fixe (Download Links) summarized on first post of this Thread ? Then we have one place to look about needed Downloads / Fixe !

Best regards,
Magic

Trevally. 07-18-11 04:32 AM

@Magic1111

:D
I was thinking the same thing last night.
See post 1:up:

Magic1111 07-18-11 04:35 AM

Quote:

Originally Posted by Trevally. (Post 1707214)
@Magic1111

:D
I was thinking the same thing last night.
See post 1:up:

Aaah now I see, many thanks !!! :yeah:

Best regards,
Magic:salute:

0rpheus 07-18-11 11:29 PM

Quote:

Originally Posted by 0rpheus (Post 1707140)
That's quite alright, I may roll back to lite and have another go as I'm still getting CTD's with just OM. Drives me mad, have a fairly decent pc but it can't run this for toffee! :hmmm:

Cheers for all your help though!

Just to say I am retrying OHII Lite after a full reinstall and performance is fine with 50+ fps and no CTD's as of yet.

Would it be possible at some point to make a 'reduced traffic' version at some point in the future? It seems the sheer number of new traffic is a big cpu hog, as with the mines etc. Just a thought, will let you know how Lite goes :)


EDIT: Just seen this:
Quote:

The mod is compatible with TDW UI, install last. The Imported Ships pack mod need to be removed first, this mod have the latest fixes for the new imported ships.
Isn't this ship pack included in OM (which also includes TDW UI)? If so, maybe it's this that causes some of the slowdown?

THE_MASK 07-19-11 05:37 AM

Ok , i installed OPEN HORIZONS II . Then i overwrote with Remove mines-ice-dolphins from OH II full and 50% reduced port ships from OH II full . I run antilag at 32 FPS and leaving Kiel i get 30fps - 32fps . This is perfect for my system . I have 1 x ATI 5870 downclocked to 5850 specs . No stuttering or any other problems .


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