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-   -   [TEC] Adding/Importing new units / SH5 Damage/collision models (https://www.subsim.com/radioroom/showthread.php?t=182667)

stoianm 04-23-11 05:35 PM

Quote:

Originally Posted by marleymen (Post 1649536)
Make a video for us. Donīt take Flipper for yourself !!

:arrgh!::rotfl2:

here is the movie with the dolphins... but is the version unworked by tdw... he has something else in his computer:DL:

DOLPHINS-MINES-ET-SUBNETS-SOON-IN-SH5-MOVIE

TheDarkWraith 04-23-11 06:13 PM

got the keyframe animations where I want them now on Y axis :rock:

stoianm 04-23-11 06:26 PM

Quote:

Originally Posted by TheDarkWraith (Post 1649593)
got the keyframe animations where I want them now on Y axis :rock:

http://www.24flotilla.com/foro/image.../adoracion.gifhttp://www.24flotilla.com/foro/image.../adoracion.gifhttp://www.24flotilla.com/foro/image.../adoracion.gifhttp://www.24flotilla.com/foro/image.../adoracion.gifhttp://www.24flotilla.com/foro/image.../adoracion.gifhttp://www.24flotilla.com/foro/image.../adoracion.gifhttp://www.24flotilla.com/foro/image.../adoracion.gifhttp://www.24flotilla.com/foro/image.../adoracion.gif

iambecomelife 04-23-11 07:19 PM

Work in progress... Need to zone it and add crewmembers, destructible parts, & more. The C-3 blows up nicely in SH5, with its components breaking off, so I guess this will do the same. Hope for some ingame shots later.

http://i33.photobucket.com/albums/d5...Salland-v1.jpg

TheDarkWraith 04-23-11 07:30 PM

Excellent :rock:

TheDarkWraith 04-23-11 08:16 PM

Was struggling for many hours trying to add sound to the dolphin. After finally making a new node just for the sound it worked. So note: if the main node of the unit has an animation attached to it you cannot try placing any kind of sounds there. Another SH5 quirk :shifty:

TheDarkWraith 04-23-11 10:51 PM

Quote:

Originally Posted by marleymen (Post 1649536)
Make a video for us. Donīt take Flipper for yourself !!

:arrgh!::rotfl2:

Here's Flipper being, well, Flipper :cool:

http://www.gamefront.com/files/20258...5_Dolphins_wmv

:|\\

I want to try and make new keyframes for this to add to it. I'd like to have the dolphin jumping out of the water and spinning in the air like they do in real life (or at least spinning in the water)

wokelly 04-23-11 10:59 PM

Man you guys are incredible. I don't know what drives you guys to put in so many hours to improve the game, but the results are amazing. You guys are incredible modders, thank you for improving the quality of this game.

:salute::salute::salute::salute::salute::salute::s alute::salute::salute::salute::salute::salute::sal ute:

ddrgn 04-23-11 11:44 PM

Quote:

Originally Posted by TheDarkWraith (Post 1649696)
Here's Flipper being, well, Flipper :cool:

http://www.gamefront.com/files/20258...5_Dolphins_wmv

:|\\

I want to try and make new keyframes for this to add to it. I'd like to have the dolphin jumping out of the water and spinning in the air like they do in real life (or at least spinning in the water)


The dolphin looks excellent!!!! Nice work TDW :) This may be your best work yet! LOL :cool:

Zedi 04-24-11 03:15 AM

Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?

Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez!

stoianm 04-24-11 03:17 AM

Quote:

Originally Posted by Zedi (Post 1649740)
Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?

Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez!

i think will be good if you will put more of them around the ports areas... i mean the base ports in game... like this we will have better chances to spot them...
do you think is posible to use the same .dat and .sim files and to change textures to put sharcks and whales?... maybe tdw can change a bit the animation for them?... and to have all of this in game.. dolphins, sharks and whales:DL... will be cool

Sepp von Ch. 04-24-11 03:36 AM

Quote:

Originally Posted by iambecomelife (Post 1649620)
Work in progress... Need to zone it and add crewmembers, destructible parts, & more. The C-3 blows up nicely in SH5, with its components breaking off, so I guess this will do the same. Hope for some ingame shots later.

http://i33.photobucket.com/albums/d5...Salland-v1.jpg

Great C3 iambecomelife!:rock: I really like your skins! It would be wonderful to sink in SH5 the large tanker (10.000GRT) of Oil company Esso:arrgh!:

I watch every new progress, each your and TDWīs image with new merchant ships and tankers for SH5:yep:
Pershaps the new ships for SH5 coming soon, although I know, how much work is on this (I hope) forthcoming modhttp://i886.photobucket.com/albums/a..._Applaud-1.gif

Itīs great, that all your ships, they need to sinkhttp://i886.photobucket.com/albums/a...Kaleun_Los.gif, can be found in my favorite book:http://s3.postimage.org/30td88f2c/56194712_b.jpg

TheDarkWraith 04-24-11 08:33 AM

Quote:

Originally Posted by Zedi (Post 1649740)
Yeah, excellent work with the dolphins! Wonder where should I place them now in the campaign, any thoughts?

Wish we could have some new ships too, so I can place them in the dynamic campaign engine.. that would be really awesome! I think I will wait a bit longer with the new campaign mod, at least until we have few new ships for the roster :P This rulez!

Dolphins now give a hydrophone contact line on the maps but you will never see a ship icon (square box) for them ever on the maps. They will show as a Merchant type. On the hydrophone you will be able to hear them but no type will be displayed on the hydrophone (won't say Warship, Merchant, etc. - it will be blank). The hydrophone operator will detect them as a Merchant type. :rock:

TheDarkWraith 04-24-11 12:21 PM

SH4 PT Boat (much better looking than SH3 one :yeah:):
http://www.subsim.com/radioroom/pict...pictureid=4122

http://www.subsim.com/radioroom/pict...pictureid=4123

I'm getting good at this. First actual SH4 unit I converted. Took less than 30 minutes to do :rock: Stock wakes don't even look half bad. Still have to use SH5 wake controllers though :yep:

Zedi 04-24-11 01:07 PM

Now this baby looks much more natural than that ancient boat from SH3, this will fit in SH5 perfectly, yay!

These imported ships can be skinned?


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