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Thank you TheBeast for your effort to help me.
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Hello TheBeast,
I want to apologize for my suggestion, that the problem with the tanker Cimmaron is in your mod. You helepd me VERY much, I installed 4GB patch for SH5 and I don´t have (still activated UI mod v.4.0) any problem with the tanker Cimmaron anymore! In opposite! I am still in bunker and with your mod all equipement appears in the right way. THANK YOU VERY MUCH for your work on this mod!:up: I hope, that everything will run well in the campaign (I´m in 1944). Josef |
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snorkel on deck
when I install equipment upgrades fix and AFFOE (last) I get a busted up looking hinged snorkel laying on my deck next to the deck gun (type VIIC and VIIC/41) and no snorkel options in the pen if there is supposed to be one :hmmm:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Accurate German Flags Better Torpedo Graphics Enhanced FunelSmoke1.2_by HanSolo78 Elite German Black & Copper Torpedo SubFlags_0_0_6_byTheDarkWraith Window_Lights_Redone_V1 Grossdeutscher Rundfunk Muss I Denn Bunker Music sobers 3D deck spray mod V7 sobers real trees U-boat Historical Specifications 1.7 for TDW Mods Real Environment - Revision_2 NewUIs_TDC_6_4_0_ByTheDarkWraith Fog For Campaigns nVidia missing lights Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot v2.4 Trevally Tutorials - All v0.2 (for TDW UI) Krauters Automated Scripts (v5_0_0 compatible) SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered Dooms Decks for VIIABC41 1.4 MightyFine Less Annoying Footsteps 1.0 SteelViking's Interior Mod V1.2 MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible Reboot's Water Drips 1.1 Terrain_harbour_flags_Mod_v1_2_1 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) Cerberus62 Historical Ship Equipment 1.3 Icebergs v2.4 Lite Campaign with Ice Speech fixes and additions (english version) Shadow Improvement ModLR TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix Kriegsmarine Grid Map for MO and TDW UIs by stoianm Drifter's Damage Control Screen v1.02 SteelViking's Sky Banding Mod Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 SteelViking&Com Underwater ModV1.0 AOB slide ruller for TDW UIs and MO by stoianm IRAI_0_0_30_ByTheDarkWraith AirTorpedoes Capthelms SH5 Audio Mod Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE Capthelms Lighting Effects Mod For SH5 installed manually |
your mod soup is a mess... look here and make some changes:
http://www.subsim.com/radioroom/showthread.php?t=173193 |
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soup doesn't seem to be the problem...happens with no other mods installed also |
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Just remove the Data\Submarine folder and sub folders from my MOD and re-enable. |
Nozaurio's Type-VIIC U-552 Skin
Adding Nozaurio's Type-VIIC U-552 Skin as upgrade option.
I color coded everything so anyone can follow the file dependancies. Data\Objects\Sensors\Coatings.sim: Added AntiSensorCoating control to camo_06 in Coatings.sim so I could set TextureSuffix. - TextSuffix = _camo_d - RadarReduction = 0 - SonarReduction = 0 Data\UPCDataGE\UPCUnitsData\Equipment.upc: Code:
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[UpgradePack XX] Code:
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[G4E I39] - Uboat_7c_camo_d.dds (This MUST be 512x512 for Crop) Data\Textures\TNormal\tex - Conning_7C_01_camo_d.dds - Conning_7C_01_camo_d_N.dds - Conning_7C_02_camo_d.dds - Conning_7C_02_camo_d_N.dds - Uboat7C_body_camo_d.dds - Uboat7C_structure_camo_d.dds - Uboat7C_structure_camo_d_N.dds |
:yeah:Great work my friend.
:up:Thank you for taking into account my work and add it to your great work. |
Hi TheBeast... i think will be a nice ideea if you will take the nezaurio skin and add in your mod... btw... even i install your mod and i choose a special skin in game do not show... maybe is because i overritte your mod with tdw one... but tdw made his mod compatible with yours also.... or not?:hmmm:... and about your new hydro... the last one from the list... it is suposing to work at surface?
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] A Fistful of Emblems v1.51 Magnum Opus v0.1 (patch 1+2) Equipment_Upgrades_Fix_1_0_byTheBeast Equip_Upgrades_AFFOE stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast FX_Update_0_0_18_ByTheDarkWraith IRAI_0_0_32_ByTheDarkWraith NewUIs_TDC_6_5_1_ByTheDarkWraith stoianm crew abilities available mod compatible MO stoianm option py Stoianm Scopes 16x9 (trevally, ddrgn, gap) remove electric torp wake EnahncedFunnelSmoke1.2_SH5 German U-Boat Crew Language Pack Critical hits 1.1 Torpedos Patch1_Terrain_harbour_flags_Mod_v1_2_1 Torpedo Splash Window_Lights_Redone_V1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Harbour & Kiel Canal Pilot patch Trevally Automated Scripts v0.5 Trevally TDC Help v2 Trevally Tutorials - All v0.2 (for TDW UI) SteelViking's Sky Banding Mod AOB slide ruller for TDW UIs and MO by stoianm Black_Skin_albrecht Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version gap - HD 1 deg Scope Bearing Kriegsmarine Grid Map for MO and TDW UIs by stoianm Lite Campaign LC 1.2 noir decks Nauticalwolf's_Torpedo_Textures_v1.2 NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 Old Style Explosions V1.1 Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1 Radio_Gramophone_Skin SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_1 soan Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english stoianm map key TDC Graphics by Naights v1.0 TDW Round Fire Button v2 by Torpedo Naights Submaine Textures (internal) v1.2 (test) Das Boot Crew Mod For SH5 nVidia missing lights Grossdeutscher Rundfunk stoianm Gramophone Stormys DBSM SH5 v1.3 Basemod (stoianm) Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 (stoianm) Stormys DBSM SH5 v1.3 optional louder engine sounds stoianm key commands stoianm lights EQuaTool 01.01 by AvM - double set - Large plus Flat Style SH5Lifeboats_2.0 remouve flare fix 0.0.18 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 Dynamic Environment Undersea (mediterranean) V2.1 stoianm baza_fix.dat sh5.exe patch (hydro) v0.0.3 NewUIs_TDC_6_5_1_Real_Navigation SteelViking's Bunker Fixes V1.0 Antilag Periscope_and_antenna_historical_fix |
There are no Skin Textures for Improve Alberich, Tarnmatte or Improved Tarnmatte so those 3 Skins defaults back to the Commissioning Skin Texture but the Sonar and Radar Reduction bonuses are applied.
In stock SH5 only normal Alberich skin texture was available for use. Improve Alberich, Tarnmatte and Improved Tarnmatte are new. Also, SH5 has bug that happens once in a while. When you select new skin in bunker, the skin is not applied when you first leave port. If you Save Game, Exit to Main Menu, Reload Saved Game. The new Skin Texture will show up. This is Known Intermittent issue. I posted Equipment Upgrades version 1.2 for download. Have not had time to do version for AFFOE yet. |
Hi!
I got couple of questions for you. Did you use sensors.sim from TDW_New_UI_6_5_1? Or I am little bit confused who's mod have to be installed first yours or his? It makes sense that your mode should be installed second. Correct me if I am wrong, please. In stoianm's post I can see that NewUIs_TDC_6_5_1_ByTheDarkWraith is actually overwrites your .sim file. |
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For specific info on the changes I am affraid you will have to look in files. |
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I have worked with TDW for some changes in this File so use his version of Sensors.sim We also discovered a way to make Submarine Sonar a little more realistic. For example the Balkon Gerat. This Sonar is supposed to work while surfaced but detection range was way to far when surfaced. Now, Dectection Range while surfaced is approximately 15,000 meters. (Barely beyond visual detection range) Detection Range while at Periscope depth is approximately 25,000 meters. Detection Range => depth of 25 meters is approximately 35,000 meters. This will simulate surface ambient noise impacting sonar effectiveness. (Waves, Wind, Rain) Not sure when TDW will release update for this. Maybe in future it will be possible to have engine RPM (Deisel, Electric) also impact Sonar Effectiveness even more, like was done for SH3. Also, this MOD enables access to 3 more Anti-Sensor Coatings that were not available in stock SH5. (Improved Alberich, Tarnmatte, Improved Tarnmatte) I asked TDW and Ddrgn for change allowing unique Skin Textures for these 3 Anti-Sensor Coatings in UBoot-Sensors.sim file. If we use stack setting all 4 Antil-Sensor Coatings would use same _Albrecht Texture Suffix. So, for example, Texture Conning_7C_01_albrecht.dds would have been used for all 4 skin textures. With change in place there will be 4 different textures. Conning_7C_01_albrecht.dds (Stock) Conning_7C_01_alb_imp.dds (New) Conning_7C_01_tarn.dds (New) Conning_7C_01_tarn_imp.dds (New) Of course there are more textures involved for a complete skin texture. This is just example. If you select any of the 3 new Anti-Sensor Coatings and there is no Textures using the new Texture Suffix. The skin will default to the Commissioning Skin. |
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