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bravo :yeah:
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Really impressive!!! Great and very nice...
Thank you for sharing Stoianm :up: |
Thxs for the PRO-with-RealNav-Vid. The voice-commanding is beautiful. The torpedo-hit animation was less pretty to look at. But the look of the burning and broken ship on the horizon was IMO quite realistic.
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Mihai great tutorials my friend , it will help a lot to those who want materials about whole gameplay. :yeah:
do you mind if i ask you which sound mods are you currently using? i watched your last video " how to play SH like a pro " and i really liked sounds and speeches. :) |
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Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz DBSM_Music_1_0_4 Stormys DBSM SH5 v1.3 HOTFIX 3 Unterseeboot II SFX sobers talking conning crew mod Env sounds |
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I also read through some posts from TDW in the NewUI forum where he talks about using the dials and entering the range and aob with the red button instead of using the stock XO box to enter data. If I use the AOB dial added by TDWs mod will that fix this problem? It's too hard to reset the AOB after EVERY range entry so I'm pretty much only using the 90 degree fast attack (aka Dick O'Kane constant bearing) methods until I find a good way to fix this. These methods are good but not every tactical situation is suited to them. I suppose I should post this in TDW's UI forum also but you are always so full of knowledge and experience about SH5 manual targeting. |
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1) take range 2) take AOB 3) mark the bearing corespondent for the AOB: for example bearing 360 corespondent for AOB 80 degree and the ship is heading to your direction 4) take range again... here your AOB is reset... you can corect the AOB by reading the new bearing.. for example: new bearing is 355 degree dieference for bearing is 360-355= 5 degree ===>> the AOB then is 80+5=85 degrees... so you do not need to calculate again the AOB ... just to do an fast math:up: |
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On a side note...I don't think depth soundings are very accurate. I did a test dive the other day in 100m of water (according to depth sounding). I set dive for 80m. At about 75m I hear a loud crunch....my sub hit the bottom. I think the depth readings are actually about 25m more than they really are. Anyone else confirm this? |
Post #1 changed for easyer acces
regards |
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At 85deg the error may be small and torps will still hit if you are close enough. The further away from 90deg to the target heading you are, the more error will be in this method. |
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16) How to play like a PRO Silent Hunter 5 ==> Link what i mean.. if my bearing at an moment is 355 and the AOB in that moment is 56 (and the ship is headind in my direction) than the AOB is increase with same degree numbers that the bearing increase: if bearing change at 358 than the AOB will be 59 and so on |
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EDIT: yes you had right... AOB is related to bearing only at an 90 degree angle... so the value for AOB formula can be aplied only if you make an 90 degree angle with the ship course |
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Note to self: use PM!:oops: |
How to attack airplanes in SH5
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