SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Let's Play Silent Hunter V! (https://www.subsim.com/radioroom/showthread.php?t=180773)

VWFKamikaze 03-06-11 09:15 AM

Thanks sober and TDW.

Episode 11 is up on Youtube now. Now, I nap. Maybe one or two more videos to close out the day!

7thSeal 03-06-11 09:27 AM

Quote:

Originally Posted by sober (Post 1613302)
Click on waypoints to move them around . Use the eraser to the left to rub them out .

You can right click on a waypoint to remove it, left click on one and while holding down on the button you can drag them to a different position. :)


VWFKamikaze, once you come across enemy warships or some come to the aid of a merchant that you attack. Its a good idea to save the game before the cat and mouse game begins. Otherwise if you're sunk you'll have to start back at the last auto save. :salute:

Sailor Steve 03-06-11 11:01 AM

VWFKamikaze, you are a brave, brave kaleun. Learning the game by asking questions here is a good way to do it. But showing the whole world your lunacy while it happens? That's something else! :rock:

Trevally. 03-06-11 01:21 PM

*******************MESSAGE****************

From: BtU
To: U21

"Be more aggressive!"

******************MESSAGE ENDS************


:D

stoianm 03-06-11 01:22 PM

Quote:

Originally Posted by Trevally. (Post 1613487)
*******************MESSAGE****************

From: BtU
To: U21

"Be more aggressive!"

******************MESSAGE ENDS************


:D

:haha: - when i watch his movies i am remember my firsts sh5 days

minispace 03-06-11 01:37 PM

JČ, your Let's Play has convinced me to pick up a copy of SH5. I'm ordering it through subsim's Amazon link as I type!

I have a game-play tip, from an old SH3 kaleun to a new SH5 player:

You should play around with your map drawing tools, like the ruler and compass. There should also be a stopwatch tool to help you measure how many seconds have passed.

You can mark the locations of your contact reports, every few minutes to estimate their heading and speed, to help you decide where to set an intercept course. The nomograph on the right side of your map can help you calculate speed from your observations. It's also a good skill for setting up manual targeting solutions.

Good luck hunting that small convoy in your next video. It doesn't look like it has any escorts so you might be able to take it out at a casual pace, but always watch out for armed merchants.
Black contact lines represent the sound of slower turning propellers found on merchant vessels. Blue lines are the faster turning props found on warships. Your hydrophone operator (the sound guy) is constantly listening for the sound of ships and can tell the difference between them. Your hydrophones should have small blind spots directly in front and behind your ship if they are modeled accurately.

You can pick up ships on your hydrophone before they're in visual range, and your u-boat ship is a lot harder to detect at long range. You will also see them before they see you. Try to use your binoculars, UZO and periscopes to get a closer look. Try to attack when it's dark, foggy or stormy to minimize the chance that anyone can see you.

There's a lot more to keep in mind. Have fun figuring things out!

Narn 03-06-11 01:37 PM

gotta say i'm getting real worried for your safety in the next vid! However IF there are no escorts for that convoy you could pick off quite a lot of tonnage

oh and i'm hoping you know how to fire a torpedo on a target ;)

7thSeal 03-06-11 02:00 PM

I noticed in your last video you mentioned traveling up and down the coast to find targets. Keep in mind that if you get to far away from your area marker in the mission and get a kill it won't count as tonnage toward your mission goal. Need to be within a certain radius of the marker while sinking ships in order to complete the mission. :up:

THE_MASK 03-06-11 03:16 PM

Quote:

Originally Posted by 7thSeal (Post 1613526)
I noticed in your last video you mentioned traveling up and down the coast to find targets. Keep in mind that if you get to far away from your area marker in the mission and get a kill it won't count as tonnage toward your mission goal. Need to be within a certain radius of the marker while sinking ships in order to complete the mission. :up:

Click on the little iron cross , the area to sink ships is all the way to the british coast and about the same distance away the other side of the red line . On the user interface , click on all the little dots to bring up hidden interfaces .

PL_Andrev 03-06-11 03:18 PM

Just fond these videos and there are... amazing. It looks how to new SH player plays at this game. Of course WE know how to do. But he dont.

There are funny YOURS posts, my friends... but with each unknown situations should I ask SUBSIM forum users?

It is extremely perfect example how to do not make a game.
I'm waiting for the next part. I know what will happen.
:D

IMHO, VWFKamikadze should sell this movies to games developers to train them how to prepare a correct game-training part...
:shucks:

VWFKamikaze 03-06-11 03:37 PM

@7thSeal

Already ahead of you on that one. :)

@Sailor Steve

Damn skippy. :D

@Trevally

I is scared. :(

@stoianm

And you obviously beat the game in your first SH5 days, right!

..


Right?!

@minispace

Wow, very kind words. Thanks a bunch.

@Narn

What? You mean it's not point and shoot? ;)

@Antar

You know what will happen? Damn, I must have given away my awesome success story and returning to port victorious in my speech patterns. ;)

7thSeal 03-06-11 03:40 PM

Quote:

Originally Posted by sober (Post 1613578)
Click on the little iron cross , the area to sink ships is all the way to the british coast and about the same distance away the other side of the red line . On the user interface , click on all the little dots to bring up hidden interfaces .

Yeah, in the video he was talking about going all the way around though. :DL

stoianm 03-06-11 03:41 PM

Quote:

Originally Posted by VWFKamikaze (Post 1613593)

@stoianm

And you obviously beat the game in your first SH5 days, right!

..


Right?!

he he... took me manny days... but sober and trevally helped me in the way

VWFKamikaze 03-06-11 05:10 PM

Well...

Just finished recording Episode 12. It's going to take about 2 and a half hours to encode, then another hour or so to get it up on Youtube.

Not going to spoil anything here, but I will say this...

..
..
..
..


This is the one you've been waiting for. ;)

Zedi 03-06-11 05:22 PM

Quote:

Originally Posted by Antar (Post 1613579)
Just fond these videos and there are... amazing. It looks how to new SH player plays at this game. Of course WE know how to do. But he dont.

There are funny YOURS posts, my friends... but with each unknown situations should I ask SUBSIM forum users?

It is extremely perfect example how to do not make a game.
I'm waiting for the next part. I know what will happen.
:D

IMHO, VWFKamikadze should sell this movies to games developers to train them how to prepare a correct game-training part...
:shucks:

Agreed.

But I remember the days when I played first time SH3. Man.. that was something. When I raised the scope for the first time and saw all those dials and gauges I was so lost that I had to abort the attack and start reading more about those tools. But it was fun just because it was so complicated. And when I sunk my first target, Ive been jumping and dancing like a mad, I was so happy :D SH is hard to learn, but is a lot of fun once you get the hang of it.

Anyway, very nice videos VWFKamikaze, I enjoy every new update :up:


All times are GMT -5. The time now is 03:39 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.