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-   -   A dream is arising! (https://www.subsim.com/radioroom/showthread.php?t=179759)

GT182 02-01-11 08:04 PM

Hans, I know Canadians are a tough lot and don't give up, follow your dream and do it. Sounds like you have a great start for a new U-boat Simulation. Now if your forefathers had given up on building Canada, where would you all be now?

Heck, I've frozen my butt off for years up above Montreal in St. Therese. GM plant if you remeber it. Hauled cars out of there back to the States for Anchor Mtr Frt.

Maybe someday soon I can get back up that way to visit. I'd even like to stop by and say hi if it's ok. I'll roll two trips into one seeing that I have to stop in at Ventilation-Maximum Ltd up on Pierre Bonne.

Hans Witteman 02-01-11 08:18 PM

Quote:

Originally Posted by GT182 (Post 1588666)
Hans, I know Canadians are a tough lot and don't give up, follow your dream and do it. Sounds like you have a great start for a new U-boat Simulation. Now if your forefathers had given up on building Canada, where would you all be now?

Heck, I've frozen my butt off for years up above Montreal in St. Therese. GM plant if you remeber it. Hauled cars out of there back to the States for Anchor Mtr Frt.

Maybe someday soon I can get back up that way to visit. I'd even like to stop by and say hi if it's ok. I'll roll two trips into one seeing that I have to stop in at Ventilation-Maximum Ltd up on Pierre Bonne.

Hi GT182,

Thank for the good words my friend, i am a very stubborn type of guy and i like ambitious project that seem to have insurmountable odd.

And yes if you ever pass by you are welcome to my humble house:up:

Best regards Hans

yamato9 02-01-11 11:18 PM

Hello mate!

Im lookng forward to your new project and i hope that he will see a broad daylight once. On other hand we saw in past many potent projects of indie subsims which developments where abandoned after certain time. Authors simply lose precious time, or interest and all works fell in water. But i like indie sims because they are special, they are produced with heart and feel you know, and this player can feel when play those games(Armured Brigade for example).

What whoud i like in this game is that crew really need to work, lets say that WO need some time to identify ship or make solution and that he is not perfect.
That you cant see ships or other objects in external view if you are not aware of them, like in Dangerous waters and SC. This always bugged me in SH3 when i wanted to look my sub from outside i always have feeling that i cheating. That feel is not present in DW and SC.
AND good model of Type IX, late war IX/40 especially. Most of us obviously noticed that almost everithing i maded on Type VII and Type II but nothing for niner. I cant belive that people (or maybe modders) are so much uninterested in this boat and that they like Type II more.

Anyway, Im holding fingers for you if you seriously accept this long and exausting task.:up:

Hans Witteman 02-01-11 11:25 PM

Quote:

Originally Posted by yamato9 (Post 1588809)
Hello mate!

Im lookng forward to your new project and i hope that he will see a broad daylight once. On other hand we saw in past many potent projects of indie subsims which developments where abandoned after certain time. Authors simply lose precious time, or interest and all works fell in water. But i like indie sims because they are special, they are produced with heart and feel you know, and this player can feel when play those games(Armured Brigade for example).

What woud i like in this game is that crew really need to work, lets say that WO need some time to identify ship or make solution and that he is not perfect.
That you cant see ships or other objects in external view if you are not aware of them, like in Dangerous waters and SC. This always bugged me in SH3 when i wanted to look my sub from outside i always have
feeling that i cheating which is not present in DW and SC.
AND good model of Type IX, late war IX/40 especially. Most of obviously noticed that almost everithing i maded on Type VII and Type II but nothing for niner. I cant belive that people (or maybe modders) are so much uninterested in this boat and that they like mor Type II more.

Anyway, Im holding fingers for you if you seriously accept this long and exausting task.:up:

I Yamato,

Thank for your input and i understand your point of view on external view and if we decide to do it we will take care of that irritant .

You can be sure that typ IX will be included in our project and in full detail.

But the typIIA,C,D are quite fun boat to used like in the Black sea.

Best regards Hans

Schwieger 02-01-11 11:30 PM

Type 9 reminds me too much of fleet boats, and if I want that I'll hop in SH4
Way too easy to get creamed with that giant boat against the Brits and Amis :har::haha:

Hans Witteman 02-01-11 11:35 PM

Quote:

Originally Posted by Schwieger (Post 1588817)
Type 9 reminds me too much of fleet boats, and if I want that I'll hop in SH4
Way too easy to get creamed with that giant boat against the Brits and Amis :har::haha:

Yep i have to agree this boat was a real iron coffin:cry:

yamato9 02-01-11 11:37 PM

Quote:

But the typIIA,C,D are quite fun boat to used like in the Black sea.
Yes it is, I also liked to play with canoe but Type IX is my No1 so i often found myself frustrated why there are no new models for this boat.

Hans Witteman 02-01-11 11:44 PM

Quote:

Originally Posted by yamato9 (Post 1588821)
Yes it is, I also liked to play with canoe but Type IX is my No1 so i often found myself frustrated why there are no new models for this boat.

Hi again Yamato,

I didn't make extensive research on it but maybe it is due to lack of references i am just guessing here:hmmm:

Let's say that if i can find a spot on my tight schedule i might reconsider modding it in U-BOOTTYPIIA_HAHD

yamato9 02-01-11 11:46 PM

Quote:

Type 9 reminds me too much of fleet boats, and if I want that I'll hop in SH4
Way too easy to get creamed with that giant boat against the Brits and Amis :har::haha:
Dont forget that T9b is top scorer.;)

Quote:

Hi again Yamato,

I didn't make extensive research on it but maybe it is due to lack of references i am just guessing here:hmmm:

Let's say that if i can find a spot on my tight schedule i might reconsider modding it in U-BOOTTYPIIA_HAHD
Thanks mate, but dont take this to seriously. I know how hard modding knows to be, at least from texturing field.

fitzcarraldo 02-02-11 06:38 AM

Quote:

Originally Posted by yamato9 (Post 1588821)
Yes it is, I also liked to play with canoe but Type IX is my No1 so i often found myself frustrated why there are no new models for this boat.

For Type IX, the best reference is the U 505 in Chicago; there are sites in Internet with photos and information, and several books.

And the best sim for IX is SH4 U boats mission with Ducimus´ Nine Delta Two mod. Only it lacks of a great campaign. (great failure, yes...).

Best regards.

Fitzcarraldo :salute:

Bruce_Will_Es 02-02-11 07:32 AM

Hi all,

for collecting ideas you (Hans Wittemann) should start a wiki. Each article is a single feature of the game and will be refined in the inception and elaboration phase. For an overview it would be helpful to see a hierarchic structure like a sitemap for reflecting each point of the game. There has to be a story/campaign tree and a technical/design tree.

In a project like this you have to work like in each other serious IT projects. First you need a plan, which is refined in all parts. Each wish/feature must be defined in all single (atomic!) points. Maybe some points need to be split up into substructures. The refining can be done in discussions within forums like here (so you get a steady publicity). In the end you get a plan like you get when designing a complete new airplane where every part has to be newly developed. Then you use the experience you got out of the prototypes in the elaboration phase for the coding/design phase.

When you put this into action there is already enough done for the people here to help at least with comments and wishes. Important is a open and well documented project history with traceable versioning and well documented (!!!) programming so people can follow, jump into, interact and go in any step of the project for a steady progress. Most of this hobby projects die without strict project management.

urfisch 02-02-11 08:03 AM

Quote:

Originally Posted by Hans Witteman (Post 1588354)
Hi mate,

If we ever start serious development of it rest assure that we will contact you mate.

As for buying the license i am on the poor side of thing so not an option for me unfortunately.

Our only true alternative is Unity 3d and Ogre 3D the developer of the imperial flotilla is using Ogre already so it is encouraging to see that Ogre seem fit for the task.

Anyway regarding coding i am almost illiterate so it up to my buddy to look at it he say he will analyze the possibility in the weekend so i will have more on this next week.

Best regards Hans

maybe so...maybe not. since i am member here and have seen only the gwx-team doing really organized projectwork, although we have many more modders here, i do not believe in non-profit-community-projects any more.

if something like that starts...it has to be profit orientated and modern, so we can sell this stuff later! what means, we have to invest some money. imperial flotilla 1914 is a nice try, but it looks really old fashioned and odd. if you start such a project, based on the open source 3d-engine, ok. but if this engine does not allow better models, water, fire, smoke, etc. fx...the try is not worth it!!! its wasted time.

IF such a project starts, do it professionally.

it has to be formed a real firm, even its a limited "ltd". further we need reliable members, who work with passion and for small money, just to reach the aim. as for the motivation, everyone should be shareholder of the firm, so the earnings later are for everyone. and the base for such a game MUST be the sh5 code, or the sh4 code. there is already documentation on these games and a lot of modded content. so they already have a very good content and A LOT of potential. finally our firm "just" needs to add content, functions and polish the existing stuff. this would be the way it works.

simply: do everything, the dev-team could not, due to a lack of time!...and finally sell the finished product as THE SUBSIM of all times.

:salute:

but starting from the scratch...i do not believe this works. why invest a lot of time into a game project, that might has gameplay depth, but looks like from the last century? a sim is playable reality. so it should look like reality. and if you want to create great stuff, you need poeple who do it. so give the people something, that motivates them. mostly this is money. so at the end of such a project there has to be the chance of earnings. but with a game looking like IF 1914...forget it. by the way, ALL content has to be created. there is simply nothing if you start from scratch. this takes so much time...and many people. forget it.

i have already worked on games the way, you want to do it. for example i was lead designer for the project "subwolves". i did it for nothing. no money, no game. the whole project ended in the mud. if somehing should work, it has to be with money. and money is alway available. all startups work with lended money, work on credit. this is how it works everywhere.

if you find people here, who are really confident about this project, it would be no problem to get it started.

danzig70 02-02-11 10:23 AM

There is actually some resources for combining land, sea and air simulators here: http://wiki.flightgear.org/index.php...tion_Resources

FlightGear is the aircraft sim and has some interesting features.
http://www.flightgear.org/features.html

Bridge Command is the ship sim and would require a bit of work but at least it wouldnt be from scratch.
http://www.bridgecommand.co.uk/

Hans Witteman 02-02-11 04:12 PM

Hi fellows,

This is such a beautiful day for shoveling .

Best regards Hans

makman94 02-02-11 09:14 PM

From the first day that you showed up Hans...i ''smelled'' that something really good will start for sh3 ! it was about time (better late than...never) to show up a PROFESSIONAL and take the lead in modding !

when i reading that YOU are dreaming ...this is only getting me huppy and i really believe that this is just... the start ! when a PROFESSIONAL says these things ....we all have just to WATCH...FOLLOW and SUPPORT as much we can ! and even if the ''dream'' seems crazy to many 'realistic' people (no offence to you Damo here...i am speaking generally) i have to say only this : this world is moving on (better say that is ''pushed' forward) to the next level....ONLY by people that had a dream which ,in most cases in history, was named as 'crazy dream' from the others ...'realistic' people! (question: can someone be sure 100% that Tesla was just a ...fool ?...or does your grandfather would believe that people will get and walk at moon?)
many of these 'dreamers' gave their whole life ,some of them ..got crazy on the 'road' , trying to catch the 'dream' ! BUT SOME DREAMS ARE getting real and this IS exactly what moves the world forward ! IF THIS WORLD WAS BASED ONLY to realistic minds....the humanity now ,at these days,will be discovering the...wheel !!

Having said all these...Hans ...GO FOR IT ! and if it fails ....ok ! what did we had and lose ?AND i agree with H.Sie that you have to communicate with the 'Danger From The Deep''s or Daemon's project devs!you never know...what will come from this 'meeting'

all the best to you and your dream ! :up:


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