SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Real Navigation . (https://www.subsim.com/radioroom/showthread.php?t=178277)

DarMaRed 06-02-11 12:28 PM

a lot of fun and extra hard the first couple of days. Go to hell navigator, where I am now? :damn: Thx Stoianm for great vids! :up:

Targor Avelany 06-02-11 12:33 PM

well, what I have noticed that even with visual checks (port near by or land mark) navigator cannot work out his calculations right. Generally speaking, Navigator's calculation will always be with a possible error of 5-7k radius of an actual position of the uboat.

Trevally. 06-02-11 12:38 PM

Quote:

Originally Posted by Itkovian (Post 1676000)
These are tutorials within the sim itself, I take it? Found in your "downloads" section?

Itkovian

Yes - check the mod thread for how to run (post 2):up:

http://www.subsim.com/radioroom/showthread.php?t=177725

Trevally. 06-02-11 12:40 PM

Quote:

Originally Posted by Targor Avelany (Post 1676019)
well, what I have noticed that even with visual checks (port near by or land mark) navigator cannot work out his calculations right. Generally speaking, Navigator's calculation will always be with a possible error of 5-7k radius of an actual position of the uboat.

celestial fix is a ramdom number and can be changed in the options.py
Dead rec is a % error and can also be changed in the .py:up:

Itkovian 06-02-11 01:10 PM

Quote:

Originally Posted by Trevally. (Post 1676030)
celestial fix is a ramdom number and can be changed in the options.py
Dead rec is a % error and can also be changed in the .py:up:

Are there instructions for those options somewhere, or only in the file itself?

Itkovian

Trevally. 06-02-11 01:58 PM

Quote:

Originally Posted by Itkovian (Post 1676048)
Are there instructions for those options somewhere, or only in the file itself?

Itkovian

TDW adds notes to most of his stuff so just search the options.py and there will be a hint for how to change.

Targor Avelany 06-02-11 02:12 PM

Quote:

Originally Posted by Trevally. (Post 1676030)
celestial fix is a ramdom number and can be changed in the options.py
Dead rec is a % error and can also be changed in the .py:up:

Oh, believe me, I'm not complaining - that is how it is suppose to be, it cannot be exact - does not work that way in RL :) It screwed me up at first when I forgot at first to disable the map updates from visual contacts, but now i'm good.

jwilliams 06-02-11 11:56 PM

Quote:

Originally Posted by Itkovian (Post 1676000)
These are tutorials within the sim itself, I take it? Found in your "downloads" section?

Itkovian

Stoianm's video tutorials can be found at the link below.


-----> [Video] stoianm video tutorials

:salute:

LtzS_Petersen 06-03-11 04:09 AM

I use the Navigation Script and also the Battlestation (?) Dead rec Fix Script (also by Trevally), so the Navigator make every 10 Minutes a Dead rec. Thats real for me, cause the Navigator has to plot any Change of the Course and has to mark the estimated Position of the next Minutes/Hours. That would nice to do, but than i need a Pencil and Distances in nautical Miles. :D
Than i can easy plot the Time and Distance by myself, to know anytime where i am.

http://www.abload.de/img/tabelle-kn-minvjtw.jpg

I plot any Change of the Course at the Chart, and with the Distances in the Table i could plot the next Minutes, depend on the Speed of the Boat.

B.t.w., if i do a fix by my own, does the Navigator use this as a fix for his Dead rec. ?

Itkovian 06-03-11 07:17 AM

Quote:

Originally Posted by LtzS_Petersen (Post 1676378)

B.t.w., if i do a fix by my own, does the Navigator use this as a fix for his Dead rec. ?

How can you enter a fix so the system would recognize it? Is there an interface for it to tell the game what your fix is, or do you simply mark the spot on the chart?

If it is the latter, I would hazard that the Navigator is unable to recognize it as a fix.

Itkovian

Itkovian 06-03-11 07:38 AM

So, I got the new UI installed with Real Navigation, so far so good.

I definitely need to get used to the new features. Automation looks interesting. I think I'll get Trevally's Auto Scripts and Harbour pilot as well.

I'll definitely be a bigger challenge to prosecute big convoys now that I can't see their full disposition, and have to rely on my own senses (almost) to find out where the escort is.

In the interest of fairness, I restarted Happy Times, which at the same time is a good training period. :)

Any suggestions for good mods that go well with Real Navigation?

Also, how does contact reporting work now? IF there's a dozen-ship convoy, and I ask the hydrophone operator to give me bearing to contact, will he list a dozen bearings to me?

Thank you.

Itkovian

LtzS_Petersen 06-03-11 07:56 AM

I have above the normal Maptools two Pencils, one for a Nav Fix and one "Supermark", to make some Entrys in the Chart. I think they are from TheDarkWraiths "Multiple UIs for SH5 with TDC and Automation" Mod. :hmmm:
http://www.subsim.com/radioroom/showthread.php?t=166093

Itkovian 06-03-11 08:17 AM

Quote:

Originally Posted by LtzS_Petersen (Post 1676476)
I have above the normal Maptools two Pencils, one for a Nav Fix and one "Supermark", to make some Entrys in the Chart. I think they are from TheDarkWraiths "Multiple UIs for SH5 with TDC and Automation" Mod. :hmmm:
http://www.subsim.com/radioroom/showthread.php?t=166093

I have the mod installed... I haven't seen any tools to enter a map fix.

What is a supermark anyway?

Perhaps you can provide a screenshot, showing where those tools are?

Itkovian

Itkovian 06-03-11 08:19 AM

Also, another question regarding contact reporting:

If I stop and do a hydro check, will the hydrophone operator tell me if he makes a contact? I'm used to just seeing a grey line show up on the minimap. :)

Itkovian

LtzS_Petersen 06-03-11 09:09 AM

Unfortunately i cannot make a Screen now, cause im at work. :D
You can watch the Tutorials from Stoianm, this helped me a lot.

In this Video for instance you can see the Tools at the Top of the normal Navigation Tools. at 7:00: http://www.youtube.com/user/stoianm1...06/tcGZnxudXQU
Stoianm made also a Tutorial for use the Real Navigation, jwilliams posted the Link to his Video Tutorial Thread above. Good Stuff.


All times are GMT -5. The time now is 05:05 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.