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-   -   Fallout: New Vegas (https://www.subsim.com/radioroom/showthread.php?t=176229)

Raptor1 11-09-10 04:58 PM

Quote:

Originally Posted by mookiemookie (Post 1532749)
Any idea what's in the update?

Quote:

Fallout: New Vegas - Version 1.1.1
  • Companions now show up as waypoints on the map
  • Companions will always fast travel with you, unless told to wait or sent away
  • Fix: DLC error/save corruption
  • Fix: Stuttering with water effects
  • Fix: Severe performance issues with DirectX.
  • Fix: Controls temporarily disabled after reloading Cowboy Repeater while crouched
  • Fixed crash using the Euclid C-Finder while having the Heave Ho perk
  • Fix: Entering the strip after Debt Collector causes crash and autosave corruption
  • Fix: Using Mojave Express dropbox can cause DLC warnings
  • Fixed crash when buying duplicate caravan cards from a vendor in a single transaction
  • Crafting menu should filter valid (bright) recipes to the top of the list
  • Fix: Sitting down while looking down a weapon's ironsights leaves player control locked
  • Fix: If a companion is knocked unconscious with broken limbs they stay broken on respawn
  • Fix for varmint night scope effect persisting in kill cam
  • Fix for giving companions armor that adds STR does not increase their carry weight
  • Fix NPC Repair menu displays DAM as DPS
  • Having NPC repair service rifle with forged receiver decreases CND

This.

Takeda Shingen 11-09-10 05:14 PM

Yes indeed! As posted by Steam:

<snip>


EDIT: Gah! Raptor beat me!

Dowly 11-10-10 12:33 PM

Yahtzee:
http://www.escapistmagazine.com/vide...lout-New-Vegas

Takeda Shingen 11-10-10 02:59 PM

I love Zero Punctuation, but in the game's defense......[potential spoilers below]






















there is a road block at Sloan where they do warn you of a large number of Deathclaws (which are no longer nerfed like they were in Fallout 3) north on I-15, and the people of Goodsprings are always talking about the Cazadores on the road north from there.

The stretch of I-15 between Sloan and the Junction 15 Railway Station is very much the Old Olney of New Vegas, which is exactly why caravans are having so much trouble, and why towns like Nipton have sprung up; people are forced to take Highway 95 to get north.

Going the road north from Goodsprings is just plain foolish, even aside from the verbal warnings and the big sign that reads 'keep out'. Upon venturing just north of town, the road cuts through a series of canyons. Anyone who has ever seen a western knows that terrain like that just screams ambush. It is the same feeling I got when I went across the tracks heading out of Nipton. I saw the canyon and said, 'Oh, I don't like this'.

New Vegas is one of those games where you need to pay attention to the advice of the locals.




























[spoilers end]

Weiss Pinguin 11-12-10 05:05 PM

Quote:

Originally Posted by Dowly (Post 1533202)

:haha:

Dowly 11-23-10 08:21 AM

Those familiar with Minecraft, are probably familiar with X's let's play series in it. Now the gent has started an New Vegas let's play aswell. :yeah:

Episode 2 (Ep1 is seems to be blocked pretty much everywhere):
http://www.youtube.com/watch?v=czZ26y9AuOI

Check more from the related vids. :up:

Weiss Pinguin 11-29-10 10:12 AM

http://cheezcomixed.files.wordpress....c7aa916e55.jpg

Arclight 12-01-10 06:32 AM

Sure beats the stock animations. :hmmm:
http://kotaku.com/5702083/fallout-ne...-its-boogie-on

So it's not the engine then. It really is Bethesda's inability to do some decent animations. :doh: :O:

Dowly 12-01-10 07:23 AM

Quote:

Originally Posted by Arclight (Post 1544672)
So it's not the engine then. It really is Bethesda's inability to do some decent animations. :doh: :O:

Yup, many a mod made new, much better animations for Oblivion already. :yep:

Arclight 12-01-10 07:52 AM

Still, wish they'd use a different engine for TeS5.

Or just get the animations right, at least. Don't know whether lo laugh or cry at how Khajiit move. :lol:

Weiss Pinguin 12-02-10 10:26 AM

Quote:

Originally Posted by Arclight (Post 1544672)
So it's not the engine then. It really is Bethesda's inability to do some decent animations. :doh: :O:

Bethesda does apparently suck pretty hard at making natural-looking movements and animations :nope:

d@rk51d3 12-03-10 04:09 PM

Just finished it on "Hardcore", single handedly cleaning out the deathclaw breeding grounds, and massive groups of those damned cazadors, eliminating both NCR and Caesars Legion...............


........and all I got was this stinking trophy ?!?!?!?!?! :damn:

Dowly 12-03-10 04:20 PM

Quote:

Originally Posted by Weiss Pinguin (Post 1545501)
Bethesda does apparently suck pretty hard at making natural-looking movements and animations :nope:

And voices. They had Liam Neeson in FO3 IIRC in very small role. Maybe have Kevin Spacey, M. Freeman or Neeson narrate the thing. would be awesome. :yep:

Arclight 12-03-10 04:24 PM

Favorite bit of Oblivion: Emperor voiced by Patrick Stewart. Thats it; after the first 15 minutes you can close the game and go do something else, that was the apex. :lol:

Dowly 12-03-10 04:29 PM

Quote:

Originally Posted by Arclight (Post 1546383)
Favorite bit of Oblivion: Emperor voiced by Patrick Stewart. Thats it; after the first 15 minutes you can close the game and go do something else, that was the apex. :lol:

Hated the start, so I downloaded a "ship start" mod like how you start TES III. :yep:


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